EXP per kill

Post » Thu Aug 12, 2010 4:52 am

So I know that in Brink, kills are worth a lot less experience than completing objectives, as it should be in a team based game. However, it seems like at any given time, soldiers would have less objectives than other classes, and are kind of seen as the frontline attackers anyways. Medics have their heals (of fellow players and of escorts), Engineers can construct and repair objectives, and also disarm explosives places by soldiers, operatives do their sneaky hacking and interrogation, but soldiers just have ammo and blowing stuff up.

I guess my main question is that, since soldiers have less (i suppose it's a bit debatable) objectives than other classes, will kills be worth slightly more XP?
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Glu Glu
 
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Post » Thu Aug 12, 2010 6:31 am

When it comes to attacking enemy players you get experience points based on how much damage you do to the enemy. If you cause 75% damage to an enemy you get 75% of the experience points he was worth. In the videos I have seen they got experience points for every shot landed.

Soldiers get experience points for blowing stuff up but also for resupplying their teammates with ammo.
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sexy zara
 
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Post » Thu Aug 12, 2010 6:09 am

I doubt it. But don't forget that there are also lots of side-objectives, like opening up shortcuts. Plus, keeping your team full of ammo should be a pretty good way to rack up the XP.

If any class has a hard time getting XP I'd say it would be Operatives. They don't have any buff they can hand out to their teammates, so they have to rely purely on taking out enemies and completing objectives. Then again, if comms hacks and disguises offer enough XP, that would help balance things out. Giving your team radar for a few seconds /should/ be worth a lot, I would think.
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Haley Merkley
 
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Post » Thu Aug 12, 2010 1:42 pm

nope, some kills may be context sensitve ie: killing someone completing an objective but soldiers get there xp from handing out ammo and buffing, but there will be lots of stuff to blow up for glorious mega ponts
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Rachyroo
 
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Post » Thu Aug 12, 2010 2:04 pm

I doubt it. But don't forget that there are also lots of side-objectives, like opening up shortcuts. Plus, keeping your team full of ammo should be a pretty good way to rack up the XP.

If any class has a hard time getting XP I'd say it would be Operatives. They don't have any buff they can hand out to their teammates, so they have to rely purely on taking out enemies and completing objectives. Then again, if comms hacks and disguises offer enough XP, that would help balance things out. Giving your team radar for a few seconds /should/ be worth a lot, I would think.


Yeah, I could see the same question from the point of view of Operatives as well. I guess the general question I should've asked is if kills are worth different amounts for all classes, since different classes would have killing the enemy as a higher priority than others (like Medic).
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josie treuberg
 
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Post » Thu Aug 12, 2010 12:28 am

Well, like Nail sort of said, there are certain variables that can change how much XP hurting and killing an enemy is worth. If the enemy is close to an objective (or if you are close to an objective) then you'll get more XP.

You might also get more XP for killing specific classes, if that class is the one the enemy team needs to complete the main objective. Like killing Medics to stop them from reviving the NPC they're escorting. Not sure on that variable though...
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Damned_Queen
 
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Post » Thu Aug 12, 2010 7:44 am

I guess my main question is that, since soldiers have less (i suppose it's a bit debatable) objectives than other classes, will kills be worth slightly more XP?

You're forgetting that soldiers can refill teammates' ammunition supplies for experience as well.

- F
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Ricky Rayner
 
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Post » Thu Aug 12, 2010 12:30 pm

Yeah, Nail really hit himself on the head. Hehehe, get it, get it?

Also, check out this http://brink.wikia.com/wiki/Experience_Points, but keep in mind that the information there is by no means guaranteed to be accurate, in fact I have no idea how recent it is. Still, an interesting read. Apparently you gain more experience when you shoot an enemy and you have teammates nearby than if you shoot an enemy when you're off on your own.

As for Soldiers, as someone else said they can hand out ammo, which will probably see almost as much use as Medics' healing buffs and more use than Engineers' gun upgrades (as I think i read somewhere damage buffs last until you die?).

I wouldn't worry about Operatives either, though. They have multiple ways to take advantage of downed enemies, so in a way they do gain more experience per kill, I suppose. After they shoot an enemy (or after someone else does, of course) they can Comms Hack/interrogate, Disguise, or, I assume, both. They can also place homing beacons (speculation) on live enemies.

It sounds to me like all classes have quite a few ways of getting XP.
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Nick Pryce
 
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Post » Wed Aug 11, 2010 11:40 pm

Yeah, Nail really hit himself on the head. Hehehe, get it, get it?


ha, iseewatyoudidthur :spotted owl:
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Eve(G)
 
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Post » Thu Aug 12, 2010 12:26 pm

SD wouldn't deprive any class of xp, each class would get the same amount of xp for whatever they needed to be doing. Soldiers are the front line troops, and theyre objectives would probably mean attacking a certain location for a certain sum of xp once they took it. Kind of like an engineers job would be to defend a position from attack for a sum of xp if they successfully did so. They put a lot of work into the objectives, I don't think they'd fail in that catagory.
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Oyuki Manson Lavey
 
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Post » Thu Aug 12, 2010 2:24 am

So I know that in Brink, kills are worth a lot less experience than completing objectives, as it should be in a team based game. However, it seems like at any given time, soldiers would have less objectives than other classes, and are kind of seen as the frontline attackers anyways. Medics have their heals (of fellow players and of escorts), Engineers can construct and repair objectives, and also disarm explosives places by soldiers, operatives do their sneaky hacking and interrogation, but soldiers just have ammo and blowing stuff up.

I guess my main question is that, since soldiers have less (i suppose it's a bit debatable) objectives than other classes, will kills be worth slightly more XP?

I'm not sure if this is still the case, but I remember hearing that if you kill enemies closer to objectives you get more XP from it than if you killed someone far away from an objective.
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Jack
 
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Post » Thu Aug 12, 2010 12:47 pm


As for Soldiers, as someone else said they can hand out ammo, which will probably see almost as much use as Medics' healing buffs and more use than Engineers' gun upgrades (as I think i read somewhere damage buffs last until you die?).



I naturally assumed that ammo hand outs wouldn't give as much XP as medic's heals (not sure why). But if they do give the same amount, that would balance it out more.
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Tom
 
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Post » Thu Aug 12, 2010 11:47 am

I can remember something in a interview that Paul Wedgewood said.

Something along the lines of medics getting more XP for healing somebody thank killing.
This may be something in general, that you get more XP for non-killing things, like objectives, buff and the like.
Or it could be that certain classes (Like Soldier) get XP bonuses for combat oriented activities.

I'm not sure which.
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Esther Fernandez
 
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Post » Thu Aug 12, 2010 9:19 am

Exact same by class. bear in mind that you can change class whenever, so different EX per shot would really screw it up.
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Heather Stewart
 
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Post » Thu Aug 12, 2010 6:58 am

I can remember something in a interview that Paul Wedgewood said.

Something along the lines of medics getting more XP for healing somebody thank killing.
This may be something in general, that you get more XP for non-killing things, like objectives, buff and the like.
Or it could be that certain classes (Like Soldier) get XP bonuses for combat oriented activities.

I'm not sure which.

I think he just means objectives get you more than killing people in general. Apparently killing people gets you the least XP compared to other things, although I'm sure killing XP adds up too. :P
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Beast Attire
 
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Post » Thu Aug 12, 2010 2:36 pm

meh. I would care less how many exp points we're rewarded per kill. I just wanna try out the mp.
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Red Sauce
 
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Post » Thu Aug 12, 2010 12:27 am

Maybe it was the beta coding,but I watched the ammo xp go up for as many rounds handed out.

I.E. You need ammo and I throw you say....58 new rounds. I, in turn, received 58xp.


Watch it in the gameplay video on YouTube. The guy racked up killer xp as a solder. The ammo was not just any ammo either he said. Guessing there will be multiple round types.....ball,tracer,hollow?
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lacy lake
 
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Post » Thu Aug 12, 2010 7:46 am

It depends on if you kill them near an objective or not, and how much damage you do to the enemy. No longer will the guy that did 5% damage for the kill get 100 points.
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Angela Woods
 
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Post » Thu Aug 12, 2010 4:46 am

I doubt it. But don't forget that there are also lots of side-objectives, like opening up shortcuts. Plus, keeping your team full of ammo should be a pretty good way to rack up the XP.

If any class has a hard time getting XP I'd say it would be Operatives. They don't have any buff they can hand out to their teammates, so they have to rely purely on taking out enemies and completing objectives. Then again, if comms hacks and disguises offer enough XP, that would help balance things out. Giving your team radar for a few seconds /should/ be worth a lot, I would think.


Seriously you guys can buff each other for easy XP we ops have to have to go incap before we can do our fancy stuff.

I'm not sure if this is still the case, but I remember hearing that if you kill enemies closer to objectives you get more XP from it than if you killed someone far away from an objective.


That what I heard last as well.

Maybe it was the beta coding,but I watched the ammo xp go up for as many rounds handed out.

I.E. You need ammo and I throw you say....58 new rounds. I, in turn, received 58xp.


Watch it in the gameplay video on YouTube. The guy racked up killer xp as a solder. The ammo was not just any ammo either he said. Guessing there will be multiple round types.....ball,tracer,hollow?


Armor piercing and incendiary last we heard.
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Chris Cross Cabaret Man
 
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Post » Thu Aug 12, 2010 1:19 am

Hey, you get EXP for each bullet that hits.
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Poetic Vice
 
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Post » Thu Aug 12, 2010 3:42 pm

Why's everybody worried about XP so much anyways? They're handing it out by the barrel full. Everybody is going to be able to get tons and then you're going to hit the low ceiling at 20.
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lolli
 
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Post » Thu Aug 12, 2010 7:47 am

Why's everybody worried about XP so much anyways? They're handing it out by the barrel full. Everybody is going to be able to get tons and then you're going to hit the low ceiling at 20.


Humans are just naturally greedy... maybe?
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Joanne Crump
 
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Post » Thu Aug 12, 2010 12:27 pm

Humans are just naturally greedy... maybe?


What Wraith said...but with bells on.
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Amanda savory
 
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