Exp transfer question

Post » Wed Oct 13, 2010 5:35 pm

I was wondering, if one of my characters just turned level 10, and I transfer some of his exp to a new character, will my level 10 become level 9 and maybe lose some stuff I unlocked?
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Doniesha World
 
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Post » Wed Oct 13, 2010 8:12 pm

I belive when you tranfer exp it is cut in half or 1/4 but you do not lose items as far as i know
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darnell waddington
 
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Post » Wed Oct 13, 2010 5:48 pm

I belive when you tranfer exp it is cut in half or 1/4 but you do not lose items as far as i know

What about ability points?
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Krystal Wilson
 
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Post » Wed Oct 13, 2010 10:25 pm

you dont literally transfer XP.

When you gain XP, it is gained by the player, not the character. it goes into your bank. You can use that xp to pay to level up any of your characters. Thus, once you get to level 20 (the level cap) you will still be gaining xp, and will be able to level up other characters.
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OTTO
 
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Post » Wed Oct 13, 2010 9:02 pm

im REALLY confused.
is this online or story :confused:
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Cody Banks
 
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Post » Thu Oct 14, 2010 1:37 am

Online and story are the same! :Mind explodes:
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Laura Cartwright
 
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Post » Wed Oct 13, 2010 11:08 pm

now im REALLY confused.
maybe its better if i just stuck to the basics... :laugh:
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Tasha Clifford
 
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Post » Thu Oct 14, 2010 1:39 am

im REALLY confused.
is this online or story :confused:

It's quite simple, really.

There are three game-modes:
  • Campaign, which is the story.
  • Freeplay, which is without the story.
  • Stopwatch, which is without the story, but competitive.


Now you can play all these gamemodes:
  • offline against bots
  • coop against bots
  • and online against other players

(I'm not sure wether Stopwatch can be played offline and coop, but it's not that important right now.)


No matter which combination you play, you will always gather XP. The only difference will be, that SplashDamage reward you with slighly more XP when playing online.
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gandalf
 
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Post » Wed Oct 13, 2010 8:00 pm

It's quite simple, really.

There are three game-modes:
  • Campaign, which is the story.
  • Freeplay, which is without the story.
  • Stopwatch, which is without the story, but competitive.


Now you can play all these gamemodes:
  • offline against bots
  • coop against bots
  • and online against other players

(I'm not sure wether Stopwatch can be played offline and coop, but it's not that important right now.)


No matter which combination you play, you will always gather XP. The only difference will be, that SplashDamage reward you with slighly more XP when playing online.

uhmmm, ok
i kind of get it know :)
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Big mike
 
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Post » Wed Oct 13, 2010 6:09 pm

I belive when you tranfer exp it is cut in half or 1/4 but you do not lose items as far as i know


I think you are wrong, link plz.

It's quite simple, really.

There are three game-modes:
  • Campaign, which is the story.
  • Freeplay, which is without the story.
  • Stopwatch, which is without the story, but competitive.


Now you can play all these gamemodes:
  • offline against bots
  • coop against bots
  • and online against other players

(I'm not sure wether Stopwatch can be played offline and coop, but it's not that important right now.)


No matter which combination you play, you will always gather XP. The only difference will be, that SplashDamage reward you with slighly more XP when playing online.


See easy, :spotted owl:
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Jade Barnes-Mackey
 
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Post » Wed Oct 13, 2010 11:52 pm

Or, the more simple way to explain is that the game is the same, and has the storyline, no matter how you play it. If you play by yourself, the enemy is all AI. Some friends decide to help you out; its the same map and story, but now your team has humans. You decide to open the game to strangers, and now there are humans on both sides, but the story is still there and the gameplay is identical.

Even if you choose to play the levels out of order, the maps still have cutscenes. You can skip them if you wish, though, and instead use that time to alter your customization.
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Jonathan Montero
 
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Post » Wed Oct 13, 2010 3:45 pm

You earn xp no matter how you play
Say you have a lvl 20 character, and he gained 5000xp total to hit that level. All the xp he earned to get to that lvl goes into your "xp bank"
Say you have another character how is a low lvl. and he only has 200xp. All his xp is in the xp bank as well and added together with the lvl 20.

5000 + 200 = 5200xp - this is what you currently have to spend.

Meanwhile, both your characters can continue to gain xp when you play them - even if you hit max lvl.
If you decide to spend some of your xp to lvl up your low lvl guy, nothing is lost - you do not lose ability points or lvls or anything you unlocked.
And once you unlock something with one guy, it is unlocked for everyone, even if you make a new guy.
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Justin
 
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Post » Thu Oct 14, 2010 6:45 am

I think you are wrong, link plz


I cant remember where i saw it, i think a interveiw but they said you cannot transfer the exp from a level 20 to make another character level 20, it would cut the transferd exp in half so then the charcter would be level 10. i think im wrong tho, guess they changed it, i like it the way Capt. awesome explained it.
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James Rhead
 
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Post » Thu Oct 14, 2010 6:54 am

I cant remember where i saw it, i think a interveiw but they said you cannot transfer the exp from a level 20 to make another character level 20, it would cut the transferd exp in half so then the charcter would be level 10. i think im wrong tho, guess they changed it, i like it the way Capt. awesome explained it.



im kinda confused. how many characters can you have in total? are they like custom classes in cod where you can make them however you want except in Brink there is a hell of a lot more customizing. and each character starts at lvl 1?, why would you want to transfer xp? and what about ability points? when do you earn those points and can you only use them toward a certain class, like soldier, engineer, medic, operative? thanks for any help guys.
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xxLindsAffec
 
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Post » Wed Oct 13, 2010 7:48 pm

im kinda confused. how many characters can you have in total?

you can have up to 16 characters per account.

are they like custom classes in cod where you can make them however you want except in Brink there is a hell of a lot more customizing.

- Right now, there are 50 skills to choose from, separated into 5 categories - Soldier, medic, Engineer, Operative and Universal. (10 per category)
- Universal abilities will work no matter what class you are. The abilities for the 4 classes, will only work when you play those classes - So if you choose a bunch of Solider skills, you can only use them when you play Soldier.
- max lvl is 20, so you will only be able to choose 20 skills total
- regardless of your total amount, you can only bring 3 active skills into a match with you - The number of passive skills you can have is determined by your level, but no details on the total have been released.
- So the game has 4 classes that serve specific roles in a team, but also allows the player to "fine tune" his character to fit his playstyle - Do you want to max out the medic skills? Do you want to spread them out evenly? Do what you want.

and each character starts at lvl 1?

Yes.

why would you want to transfer xp?

Say you wanted to build another character. Instead of having to grind xp, you could just quickly level him up and distribute his skills. This is especially helpful if you already unlocked everything there is to unlock - when there's no benefit to level him up "legit."

when do you earn those points and can you only use them toward a certain class, like soldier, engineer, medic, operative?

They said every time you lvl up, you can purchase 1 new ability.
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Katey Meyer
 
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Post » Thu Oct 14, 2010 2:04 am

you can have up to 16 characters per account.


- Right now, there are 50 skills to choose from, separated into 5 categories - Soldier, medic, Engineer, Operative and Universal. (10 per category)
- Universal abilities will work no matter what class you are. The abilities for the 4 classes, will only work when you play those classes - So if you choose a bunch of Solider skills, you can only use them when you play Soldier.
- max lvl is 20, so you will only be able to choose 20 skills total
- regardless of your total amount, you can only bring 3 active skills into a match with you - The number of passive skills you can have is determined by your level, but no details on the total have been released.
- So the game has 4 classes that serve specific roles in a team, but also allows the player to "fine tune" his character to fit his playstyle - Do you want to max out the medic skills? Do you want to spread them out evenly? Do what you want.


Yes.


Say you wanted to build another character. Instead of having to grind xp, you could just quickly level him up and distribute his skills. This is especially helpful if you already unlocked everything there is to unlock - when there's no benefit to level him up "legit."


They said every time you lvl up, you can purchase 1 new ability.


wow thanks a lot, that helps
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Daniel Holgate
 
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Post » Wed Oct 13, 2010 8:03 pm

You earn xp no matter how you play
Say you have a lvl 20 character, and he gained 5000xp total to hit that level. All the xp he earned to get to that lvl goes into your "xp bank"
Say you have another character how is a low lvl. and he only has 200xp. All his xp is in the xp bank as well and added together with the lvl 20.

5000 + 200 = 5200xp - this is what you currently have to spend.



Doesn't really seem right. That way if you have 1 level 20, you've got 16 level 20's and you can just take all of your xp to another character and fix your unlocked abilities immediately.
I thought it`d go either one of two ways:
1.) Have all the xp go into an `xp bank`like you said but if you spent it on a character you can`t take it back, or
2.) You earn xp for only the guy you`re using until he reaches level 20 then it goes in some sort of xp bank.

Free transfer of all xp and levels seems strange if you ask me.
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Christine Pane
 
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Post » Thu Oct 14, 2010 6:25 am

Doesn't really seem right. That way if you have 1 level 20, you've got 16 level 20's and you can just take all of your xp to another character and fix your unlocked abilities immediately.

If you had a lvl 20, and he earned enough xp to immediately lvl another character to lvl 20, the xp you spent to do so, would be gone - You would have to earn more to "refill" what you spent. You couldn't just keep leveling up guys.

The low level guy you leveled up, essentially wouldn't have any xp, since he didn't earn any - you "paid" to lvl him up.

and what do you mean by "fix" you abilities?
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Claudz
 
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Post » Thu Oct 14, 2010 3:29 am

Fix your abilities as in make a new character that looks exactly the same as your old ones but got rid of some abilities that you never use or something like that.

And the way you explained it earlier was that if you had 2 guys with enough combined xp enough to be a level 20, you can give that xp to any of your characters at any given time. So if you used a character till he got to level 20, you can just make a new one and make that guy a level 20 now by just taking the xp from your first guy, and leaving your first one being a level 1. If you can move around xp like that, you can make any new character a level 20 just by making your other characters level 1, and then even move it back to your first character again.
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Vicki Blondie
 
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Post » Wed Oct 13, 2010 11:12 pm

Fix your abilities as in make a new character that looks exactly the same as your old ones but got rid of some abilities that you never use or something like that.

You are able to respec your abilities, so you wouldn't need to create another character to this.

And the way you explained it earlier was that if you had 2 guys with enough combined xp enough to be a level 20, you can give that xp to any of your characters at any given time. So if you used a character till he got to level 20, you can just make a new one and make that guy a level 20 now by just taking the xp from your first guy, and leaving your first one being a level 1. If you can move around xp like that, you can make any new character a level 20 just by making your other characters level 1, and then even move it back to your first character again.

That is not how I explained it. It is just how you interpreted it.
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Hot
 
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Post » Wed Oct 13, 2010 9:14 pm

Fix your abilities as in make a new character that looks exactly the same as your old ones but got rid of some abilities that you never use or something like that.

And the way you explained it earlier was that if you had 2 guys with enough combined xp enough to be a level 20, you can give that xp to any of your characters at any given time. So if you used a character till he got to level 20, you can just make a new one and make that guy a level 20 now by just taking the xp from your first guy, and leaving your first one being a level 1. If you can move around xp like that, you can make any new character a level 20 just by making your other characters level 1, and then even move it back to your first character again.



I'm sure you'll understand when you get your hands on the game. Just be patient and know that it's on it's way.
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Emerald Dreams
 
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Post » Wed Oct 13, 2010 4:54 pm

Yeah, probably one of those things that won't be explained until it's out really.
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BEl J
 
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Post » Thu Oct 14, 2010 6:30 am

You earn xp no matter how you play
Say you have a lvl 20 character, and he gained 5000xp total to hit that level. All the xp he earned to get to that lvl goes into your "xp bank"
Say you have another character how is a low lvl. and he only has 200xp. All his xp is in the xp bank as well and added together with the lvl 20.

5000 + 200 = 5200xp - this is what you currently have to spend.

Meanwhile, both your characters can continue to gain xp when you play them - even if you hit max lvl.
If you decide to spend some of your xp to lvl up your low lvl guy, nothing is lost - you do not lose ability points or lvls or anything you unlocked.
And once you unlock something with one guy, it is unlocked for everyone, even if you make a new guy.

The way you explained it Here, You Got a character to level 20, costing 5000 experience, and also had 5000 in the bank from doing that. That's not the way it works. You earn experience as a player. You can either use the experience you gain to level up the character you are using or another one, even at level one, and its going to cost you the same about of exp the either way.
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Sunnii Bebiieh
 
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Post » Thu Oct 14, 2010 12:02 am

The way you explained it Here, You Got a character to level 20, costing 5000 experience, and also had 5000 in the bank from doing that. That's not the way it works. You earn experience as a player. You can either use the experience you gain to level up the character you are using or another one, even at level one, and its going to cost you the same about of exp the either way.

What you explained is exactly what I originally explained.
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Nathan Barker
 
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Post » Wed Oct 13, 2010 5:45 pm

The way I'm seeing how Shadowcat explained it as, is that exp is like money. You play as a character and earn exp, so that later you can "buy" a level up for a character. And exp is stored in the player's profile.
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CxvIII
 
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