Readme:
Name: Reilly's Rangers ExpandedVersion: 1.0Date: 2009/08/01Category: Locations/FactionsRecommended: Fallout Mod ManagerAuthor: TubalSource: http://www.fallout3nexus.com/downloads/file.php?id=6068Forum: http://www.gamesas.com/bgsforums/index.php?showtopic=970872Description===========Don't have any reason to return to the Ranger compound after completing Reilly's quest besides the caps? Feel that a mercenary team of 4 seems a bit small to operate in the DC ruins?Reilly's Rangers Expanded adds new rangers and new features to the compound over time. As you help the rangers to explore they expand their operation.Location========The Ranger Compound in Seward Square.Details=======This initial version adds new rangers as guards for the compound, a merchant, a player-owned tent, a wearable ballistic mask, and a few other minor tweaks. All features will become available by returning to Reilly with mapping data. Currently there is no consideration for how much data is needed, so 1 map marker is all that's needed to unlock another step. Leave the area for a day or so for the expansion to take place.Also retextures the Ranger Battle Armour, and the ranger logos decorating the place.Additional features are planned for the future.Install=======This mod is distributed as a FOMOD ready archive, and the RECOMMENDED way to install it is to use the Fallout Mod Manager (FOMM):1. Open FOMM.2. Select Package Manager.3. Select Add Package.4. Open the mod archive file.5. Find the created mod in the list and activate it.To uninstall using FOMM:1. Open FOMM2. Select the Package Manager3. Find the mod in the list and deactivate it.(4. optional: Right-click the mod and select Delete to remove completely from hard drive)The mod can be installed by extracting it into the Fallout 3 data folder. No instructions will be provided by me on how to do this.Incompatibility===============The mod is incompatible with others that change the named rangers, Ranger Battle Armour, the outside of the compound (the inside is not touched in this version), and possibly the random event involving Donovan.Depending on the type of change there may be acceptible conflicts, eg changing the Battle Armour will not affect the expansion of the compound.Known Issues or Bugs====================No bugs are known at this time.History=======1.0, 2009/08/01 - Initial release.Contact=======I can be found at the Bethesda forums, or the Nexus forums under the nickname 'Tubal'.Credits=======Credits to ME. You hear that?Also:Mezmorelda for Fallout Wanderers Edition, which is how I play Fallout.Timeslip for the Fallout Mod Manager.Robin at the Fallout 3 Nexus for hosting.Tools Used==========BlenderDDS ConverterNIFSkopeFallout Mod ManagerPaint Shop Pro 8the G.E.C.KOpera Browser lhammonds's Readme Generator (which really could use a Fo3 port)Licensing/Legal===============You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod.
Old Post:
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Basically I'm just posting this to 'claim' a Reilly's Rangers expansion for myself, since I haven't actually done anything but planning yet. Obviously I can't stop anyone from also doing one, but at least I can say I was first. I did a quite thorough search here and on the FO3 Nexus without finding anything major concerning the Rangers, but if I've missed one please tell me
I see FO3 as a modding tool more than a game. All the major sites (Megaton, Rivet City, Paradise Falls, RR Compound obviously, etc) seem unfinished, and there are just TONS of boarded up doors ALL OVER the DC wasteland. A console player would complain about missing content, a PC modder just rubs his/r hands
As there are projects already for many of the more obvious sites, I'll cover the Ranger's Compound.
Step one is to simply flesh out the area itself, primarily the outside. I will add a merchant or two, guards at the entrance, and a few more rangers that do different things (borrowing a little from the citadel courtyard). The ruined building will be furnished and repaired to house the new rangers.
Later on I'd like to add, in no particular order:
- Some way for the compound to realistically react to the RR quest.
- Specific exploration targets (to existing locations).
- Hirable rangers (they're mercenaries after all).
- A voiced character (though I'm not keen on using my own voice ).
- Retextures of the ranger armour.
- Matching ranger variants of other equipment (eg Merc Grunt Outfit).
- Other things I may think of.
I see myself as a competend modder, and I'm capable of most things FO3, except modeling armour perhaps (never tried ), so I'm open to suggestions for anything I could add. Keep in mind that it's not supposed to be an equipment overhaul, just an expansion for Reilly's Rangers.