And after playing Darknut's GDR, I thought "Why not do the same thing for Sotha Sil?"
And then I completely forgot about it.
Until now.
Expanded Sotha Sil (It's a working title people) aims to do justice to the Clockmaker's city. Instead of a underwhelming dungeon, it plans to turn into a vast ever-changing facility. Think Portal 2.
One of the main goals is to also to make the main focus of the city puzzles. Instead of fighting big robots, the player will have to use their brains to figure out their way through.
As of right now, this thread exists to help brainstorm ideas, both for potential puzzles, and for the mod itself.
So far, ideas include:
-Several run-ins with the magical/clockwork, gestalt intelligence that runs the city
-Portions in which the player is able to view the enormous vista of gears that spans across the city
-A scene in which the player will find the true location of the city
-A redone ending scene/fight