Expanding the Fallout Universe

Post » Mon Nov 22, 2010 5:37 am

I don't think it is that great of an idea.I mean a big part of Fallout is the American 1950's feel.I think this is something best left to a new game series entirely.
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Annick Charron
 
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Post » Mon Nov 22, 2010 6:42 pm

There is a Topic somewhere about bring back Fallout Extreme. I don't know how far into production that game got. I am for expanding the Fallout Universe but I want small steps, info on the nations first. In Fallout 2 there is a big oil tanker called Vagrants that leaves San Francisco for place unknown. In a future fallout I would like it to come back. With people from other coutries on it. So we can learn of the world before fallout goes to any other nation.
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natalie mccormick
 
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Post » Mon Nov 22, 2010 4:08 pm

I have to say I can't help but notice an interesting thing on going when it comes to discussion of having a Fallout game in another locale:

When Fallout 3 came out, there were lots of people saying that all changes Bethesda was bringing to the table were irrelevant because "that wasn't what Fallout was all about." So apparently it's okay to change the way the game is played, how the rules work, etc - but the one line you absolutely cannot cross is that Fallout must take place in America. Because the single most defining factor for the franchise was it's take on 1950's American patriotism and optimism contrasted with a post-apocalyptic world. Apparently the single most defining factor for the franchise is an element that didn't fully come into it's own until the 3rd game in the series... :)

Let's not forget that in Fallout 1 and 2 that "50's Americana feel" consisted of a song that played during the intro sequence, vacuum tubes, (arguably) Vault Boy, and a velvet Elvis painting. It was Fallout 3 that really took that concept and ran with it. (And overall I think that was a good move - they did an incredible job with the art direction in this game, and because of that it somehow feels even more "Fallout" than the original games did.)

In the time frame that the game actually takes place in, all that's in the past. That "retro" vibe is relevant in that you're picking through the rubble of the "World of Tomorrow." But the actual denizens of the Wasteland - and the world that you're exploring - is "retro 50's" in the same way that the Byzantines were "Roman."

Back to the topic at hand - America wasn't the only country in the world for which the 1950s was a defining era. We'd just had a World War, after all - no matter where the game would take place, that's going to be a fairly iconic time; and that specific culture's view of what the future was going to bring would all have their own unique flavorings to bring to the table. In that vein, I think it could be quite interesting to have some spin-off games that take the Fallout experience to different countries. I'd say any country would be valid fodder for exploring what their concept of a Utopian future as envisaged by the visionaries of their day would look like blown to smithereens.
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Nienna garcia
 
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Post » Mon Nov 22, 2010 5:44 am

Back to the topic at hand - America wasn't the only country in the world for which the 1950s was a defining era. We'd just had a World War, after all - no matter where the game would take place, that's going to be a fairly iconic time; and that specific culture's view of what the future was going to bring would all have their own unique flavorings to bring to the table. In that vein, I think it could be quite interesting to have some spin-off games that take the Fallout experience to different countries. I'd say any country would be valid fodder for exploring what their concept of a Utopian future as envisaged by the visionaries of their day would look like blown to smithereens.

This is true and certainly the utopian view of the future so popular in America at that time wasn't confined to America. However I think an attempt to take the game far afield would likely result in one of two problems: either the setting will be very different and any connection to the established Fallout setting would be tenuous or the setting will be very similar and the 'foreign' elements will feel tacked on and superficial.

Let's take India as an example - in the 50s it was a newly formed nation that was trying to get over its colonial past and the troubles of its first few years or independence. There were certainly problems but still a lot of hope for the future. However if someone were to take these ideals, project them in to the future, and then bring them in to the Fallout universe I wonder if it would really be recognizable as Fallout. Would a Vault Boy really work in such a game? It seems to me including him straight up with feel out of place, replacing him entirely would lessen the Fallout connection, and giving him a turban would be at best lame and at worst insensitive.

However while I think this is a issue I don't think its insurmountable. The easiest solution would be to have some sort of American enclave (opposed to American Enclave) that gives players a entry in to the more foreign aspects of the setting. This could be anything from the remnants of a military incursion or large American buisness to a modern attempt to reestablish ties.

Also any place that was communist during the 50s has a ready connection to the 50s America. A game set in Eastern Europe could easily blend together actual culture and feelings of the future with the general American portrayal of these nations. Combine that with a more solid connection like I described above and I think it would work out just fine. A Fallout game set in Ukraine would allow for plenty of opportunities to combine Ukrainian culture, Soviet culture, and stereotyped Soviet culture. Give Odessa (or better yet, Sevastopol!) a large American quarter due to re-established trade and you'd be off to a great start. A game set in China with a divide between surviving Chinese and surviving American invaders would also work well. I think China would be a trickier setting to balance well since their portrayal during the 50s could get far more racists (and using the generic communist bits would end up feeling just that, generic) but I still think it could be done well.
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Sammie LM
 
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Post » Mon Nov 22, 2010 8:18 pm

However while I think this is a issue I don't think its insurmountable. The easiest solution would be to have some sort of American enclave (opposed to American Enclave) that gives players a entry in to the more foreign aspects of the setting. This could be anything from the remnants of a military incursion or large American buisness to a modern attempt to reestablish ties.

Also any place that was communist during the 50s has a ready connection to the 50s America. A game set in Eastern Europe could easily blend together actual culture and feelings of the future with the general American portrayal of these nations. Combine that with a more solid connection like I described above and I think it would work out just fine. A Fallout game set in Ukraine would allow for plenty of opportunities to combine Ukrainian culture, Soviet culture, and stereotyped Soviet culture. Give Odessa (or better yet, Sevastopol!) a large American quarter due to re-established trade and you'd be off to a great start. A game set in China with a divide between surviving Chinese and surviving American invaders would also work well. I think China would be a trickier setting to balance well since their portrayal during the 50s could get far more racists (and using the generic communist bits would end up feeling just that, generic) but I still think it could be done well.

Given, I think that some locales would a better fit (or at least certainly easier to incorporate) for the Fallout setting than others. My first choice would also be for any Communist country, or at least anyone that was directly at war with the US during the War; I think the connection in that case would be in the contrasts you'd find from what we've grown to take for granted in our current Fallout games. (Of course there would be the added difficulty if we were dealing with a country that was Communist during the '50's but isn't any longer - it might not go over too well with our Russian pals if we set the game in the irradiated remains of a Russia that was Communist in 2077...)

And you'd probably also end up having to ditch some of the things that many would consider iconic to the series. (Though I don't think "Vault Comrade" would be stretching it too far...) But I also think that when you get right down to it, the "retro" stylization that Fallout has become known for would, itself, be recognizable enough in another setting to still retain close enough ties.

Personally, what I think might be an interesting locale would be London, for example. The British had a culture that was close enough to America's during that era that it would still be quite recognizable, I'd think. And yet still be able to add some different flavors into the mix, because they did have different experiences during and immediately following WW2. What I think could be an interesting twist would be if (considering they've experienced regular bombings before and managed to hold up quite well,) the English were actually able to maintain a relatively stable hold on their government through the War. Playing in a setting that was no less ravaged and destroyed than America, but which didn't go through a total collapse of society could be an interesting twist in a game that would otherwise be able to retain a large number of similarities to the primary setting. And I don't think that it would afford any fewer options for roleplaying, either.
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celebrity
 
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Post » Mon Nov 22, 2010 5:39 pm

Its all about America, I'd like to see the Gulf Coast.
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saharen beauty
 
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Post » Mon Nov 22, 2010 1:55 pm

Given, I think that some locales would a better fit (or at least certainly easier to incorporate) for the Fallout setting than others. My first choice would also be for any Communist country, or at least anyone that was directly at war with the US during the War; I think the connection in that case would be in the contrasts you'd find from what we've grown to take for granted in our current Fallout games. (Of course there would be the added difficulty if we were dealing with a country that was Communist during the '50's but isn't any longer - it might not go over too well with our Russian pals if we set the game in the irradiated remains of a Russia that was Communist in 2077...)

And you'd probably also end up having to ditch some of the things that many would consider iconic to the series. (Though I don't think "Vault Comrade" would be stretching it too far...) But I also think that when you get right down to it, the "retro" stylization that Fallout has become known for would, itself, be recognizable enough in another setting to still retain close enough ties.

Personally, what I think might be an interesting locale would be London, for example. The British had a culture that was close enough to America's during that era that it would still be quite recognizable, I'd think. And yet still be able to add some different flavors into the mix, because they did have different experiences during and immediately following WW2. What I think could be an interesting twist would be if (considering they've experienced regular bombings before and managed to hold up quite well,) the English were actually able to maintain a relatively stable hold on their government through the War. Playing in a setting that was no less ravaged and destroyed than America, but which didn't go through a total collapse of society could be an interesting twist in a game that would otherwise be able to retain a large number of similarities to the primary setting. And I don't think that it would afford any fewer options for roleplaying, either.


How would you handle the "situation" in Northern Ireland, or would you simply have that left out so as to not bog down the player with decades of Fallout World History, leading up to 2077.
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Miranda Taylor
 
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Post » Mon Nov 22, 2010 4:55 pm

I'd like to see "Fallout National Parks".

The general theme would be along the lines of being a Brotherhood of Steel member searching select National Parks for rumored Government funded Vault-Tec vaults. (perhaps searching for a G.E.C.K. or some other item)
It could also have a much larger variety of mutated creatures that survived the radiation)

Another possibility I'd like to see would be "Fallout Great Lakes".
I am sure that a sailboat, kayak, rowboat, or even a "vertiboat" would have survived the devastation.
Pirates of Post-Nuclear Devastation anyone?

Oh yeah, what about Canada? We did annex it, didn't we?
I wonder what happened to the NORAD facilities there after the bombs fell?
(Maybe we'd finally have a real use for that winterized power armor too)

That's my 2 cents worth.
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Erich Lendermon
 
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Post » Mon Nov 22, 2010 9:28 am

I would love to see a game based in a different area of the world, however at current it is unlikely, as the game series is based upon the American cold war paranoia of the 50s, but just some lore, written by Bethesda would be nice, I mean people like Colin Moriarty and Alistair Tenpenny have come over, why can't they tell us about their travels?
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Mark Hepworth
 
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Post » Mon Nov 22, 2010 4:04 pm

If I had to pick a continent other than North America for a Fallout game to take place in I would have to pick Europe. But I would prefer that they kept it in America, the 50's feel is one of my favorite things about the game and all the factions I know and love are in America... I'd rather have them expand on the already existing universe rather than half-ass it in another continent.
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DeeD
 
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