I have to say, Shivering Isles was a great addition to the story. You got to understand much more about the Deadra world and how it worked. And to see and hear from a Deadra lord other than Mehrunes Dagon. But on the other hand, when i was finished with the main story, Knights of the Nine was an awesome addition, introducing threats to the world other than just Deadra lords and crazy fanatics. Plus the Crusader relics were totally sweet, and incredibly useful.
That's a matter of the story the addons told, though, it doesn't have anything to do with the format in which they were released. I reckon that the story of Knights of the Nine could have been used for an expansion too. I mean, it would have to be longer and some aspects would need to be changed, but the concept of the player becoming part of an order of holy knights and fighting off an ancient threat could certainly be a part of an expansion too. An expansion doesn't necessarily have to give players a different perspective on something that's already explored in the games main quest, just look at Morrowind's expansions, sure, Tribunal was clearly meant to tie in with Morrowind's original main quest, but Bloodmoon was fairly independent from it, dealing with things that didn't play any part in the original main quest, and it would have easily made sense if it were completed by someone who never touched the original main quest.
We still have to pay for it. Also with people actually asking companies to delay games until they're finished/ready (do to the prevalence of incomplete/buggy games getting pushed out with day 1 patches) you would think Developers, if not Publishers as well, would get that people tend to care more about quality than quantity. And a good expansion is worth much more than several small DLC add-ons.
Indeed, yes, more content is nice, but it isn't enough just to get more content, usually, we also like it when the additional content is good, and is worth the price that is charged for it. And while I won't say that expansions are always better than DLC in terms of quality, but their format allows them to do things that just can't be done in a small downloadable addon. A quest that takes a couple hours and rewards you with a new suit of armor just can't add as much to the game as Bloodmoon or Shivering Isles.
however its not about it being called a DLC, its them not offering ones the size of Shiv isle anymore because they don't want to keep fans waiting lol.
I have to agree, call it what you will, an expansion or DLC, it's not the name that matters, but what's offered, what I want to see is something on the scale of Tribunal, Bloodmoon or Shivering Isles, it's just easier to distinguish it from small or medium sized DLC by calling it an expansion then saying something on the scale of Shivering Isles every time.
I'm reminded of Half Life 2 Episodes. I think I'd be miffed.
An apt comparison, I think, and since it was brought up, I'd like to point out that we still haven't gotten Episode 3, so much for releasing small, individual content packs allowing fans to weight less than with large expansions when and if Half LIfe 2: Episode 3 is finally released, I'm not sure if the three Episodes combined will offer the same amount of content as Half Life 3 would have if it were released as a single full game, but I'm sure if Valve had not decided to go with the episodic route, we'd have been playing Half Life 3 long ago.
Although the Half Life 2 Episodes aren't QUITE the same as DLC in the usual sense, because they're still part of the same story, just divided into different parts, Episode 2 started off where Episode 1 left off, and if we ever see Episode 3, I'm sure it will too. Thus, if you combine them into one package, it would still play out like a single game, on the other hand, Operation Anchorage, The Pitt, Broken Steel, Mothership Zeta and Point Lookout all have their own independent stories, and only Broken Steel is directly tied to the original story of Fallout 3. They're all connected by the fact that they're all released for the same game, but each one plays out like events that are in no way related to each other beyond happening in the same world and all having your character involved in them.