I'm a huge fan of "realistic balance" as opposed to "progression balance" personally. In other words, I don't want content that happens "after" the main game as an expansion to "be harder" or just arbitrarily have NPCs and monsters with more health and doing more damage because they were released later. Is this how it works, or is it possible for a "noob" character to go to expansion zones and earlier quests and areas still be viable for such exploration? Or is it that enemies in these zones are the next "tier" of difficulty?
If its the latter, is there a mod out there that deals with this and reintegrates them all to "happen" simultaneously instead of appear as progressively released tiers?
(Boy I hope that up there makes sense to people not in my brain lol)