Expansion Mod: The Seventh Island

Post » Wed Dec 14, 2011 5:01 pm

Due to popular demand I am creating three expansion packs. One for Morrowind. One for Oblivion. And one for Skyrim when the creation kit comes out. I need help creating them as three expansions is too much work for one person. :) I am requesting help for creating these mods. And here without further ado here is the mod I am creating for oblivion.

Elder Scrolls IV: The Seventh Island

Main plot:

Spoiler
You receive word from a mute messenger. He hands you a scroll and runs off. After reading the scroll you the character learn that two boating docks have been added to Leyawin and another boat has docked near Anvil as well. Once travelling to Anvil you learn boat crew is needed and you can be hired for crew to attend a voyage. If you attend this quest you can travel with the crew. They will pay you money and you can visit islands. By visiting islands you unlock quests. If you chose to board the ship in Leyawiin however you will soon realize that a murderer is aboard the cruise ship you are on. Not just any murderer but an assassin. After you learn about his identity he will hunt you down and assassinate you before you can reveal his identity.


List of quests:

Spoiler
I have written or discussed or thought about a few quests to do. I have basic plots and names working on some of the ideas right now. I'd like to make 25 fully developed quests but have only come up with 7 so far. I am writing ideas and will add more info soon. Should hit twelve by tomorrow. They are:

1. The Seventh Island: Starts in Anvil, at least LVL 5 and must have 5 fame or 5 infamy.

2. Take a vacation: Cruise starts in Leyawiin, You must either have finished one guild quest line or have closed the Oblivion Gate at the city of Kvatch.

3. Stop an Assassin: Leyawiin, must complete Take a Vacation

4. The Lost Shrine: An island of the coast of Anvil, complete the Seventh Island quest

5. Build a boat

6. Build a house

7. Save Our Ship


Basic info: (all estimates unless said otherwise)

Adds roughly 1.5 miles
Adds nine new caves
Adds eleven new forts
Adds four new creature types
Adds eight boss battles
Adds two ports
Adds boating docks
Adds two new plants
Adds one new house
Adds seven new artifacts
Adds 24 NPCs
Adds one new spell
Adds other things too
Requesting: seven Modders, and 4 voice actors
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Ross
 
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Post » Wed Dec 14, 2011 6:39 am

I'm tempted to point out the various things that... no matter, other crueler and funnier users will tell you in greater detail, so I'll restrict myself to this:
Adds roughly 1.5 miles
Adds nine new caves
Adds eleven new forts
Adds four new creature types
Adds eight boss battles
Adds two ports
Adds boating docks
Adds two new plants
Adds one new house
Adds seven new artifacts
Adds 24 NPCs
Adds one new spell
Adds other things too

Can you do any of these things yourself? If the answer is along the lines of 'hardly', think again, no one will team up with a 'manager'.
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Nicole Mark
 
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Post » Wed Dec 14, 2011 1:09 pm

Could we please have a little more information on the plot?

2 sentences does not really convey the whole story.
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Dean
 
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Post » Wed Dec 14, 2011 5:25 am

I'm tempted to point out the various things that... no matter, other crueler and funnier users will tell you in greater detail, so I'll restrict myself to this:

Can you do any of these things yourself? If the answer is along the lines of 'hardly', think again, no one will team up with a 'manager'.


Yes I can. :) it would take a long time to do with just myself however.



Also yes I will add a lot more to the plot.
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Guinevere Wood
 
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Post » Wed Dec 14, 2011 7:41 pm

More has been added to plot.
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Kanaoka
 
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