Expansion Pack!

Post » Tue Dec 29, 2009 3:53 pm

I think there's a pattern going on here.

Major Morrowind Expansion Pack: Bloodmoon.
Revolves around the event of the Bloodmoon.
Concerns the Daedric Prince Hircine.
Takes place on an island (Solstheim)

Major Oblivion Expansion Pack: The Shivering Isles
Revolves around the event of the Greymarch.
Concerns the Daedric Prince Sheogorath
Takes place on an island (in Oblivion, none-the-less)

Going on this logic, I'm going to guess:

Major Oblivion Expansion Pack: ?????
Revolves around the event: ?????
Concerns the Daedric Prince Hermaeus Mora. See below.
Takes place on an island. Probably a tropical/desert or alien one. Bethesda seems to like taking advantage of the expansion to do a new landscape...

Hermy-Mora seems to be associated with the Nords, and his shrine was placed close to Skyrim in Oblivion. Not really an argument, since neither Hircine nor Sheogorath were associated with their respective 'debut' provinces.
http://www.imperial-library.info/content/hermaeus-mora

Whatcha all think?

And I hope you all drank to Skyrim this holiday season! :foodndrink:
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Alada Vaginah
 
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Post » Tue Dec 29, 2009 4:12 pm

Something completely different I hope. Although I can't really make my mind up before the game is out now can I?
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David Chambers
 
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Post » Tue Dec 29, 2009 7:30 am

I want the Bloodmoon to rise again, but a different setting would also be nice. And Jyggalag could have gathered himself by the time the game comes out. I'd say they will do more small bits (homes, dungeons) and a couple of major expansions. One that adds to the main quest and one that introduces some smaller threat.
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Marine x
 
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Post » Tue Dec 29, 2009 8:31 pm

Azura... Moonshadow please.
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Tarka
 
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Post » Tue Dec 29, 2009 10:58 am

Azura... Moonshadow please.


This.
We'd turn blind though!
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Mel E
 
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Post » Tue Dec 29, 2009 9:35 am

I think DLC killed the expansion pack, and got away with it! :stare: I don't expect Shivering Isles sized expansion for Skyrim, or any game anymore for that matter.
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Christie Mitchell
 
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Post » Tue Dec 29, 2009 5:27 am

I think DLC killed the expansion pack, and got away with it! :stare: I don't expect Shivering Isles sized expansion for Skyrim, or any game anymore for that matter.


Dunno. Dragon Age: Awakening isn't that old but you are right, developers isn't stupid. Why would they waste time and money on a huge expansion when they could just take out something which should have been in the game from start and sell it as DLC? Infact, wasn't it Bethesda which started that trend with their horse armor?

OT. IF we get an expansion, i don't hope it will revolve around another Daedric prince and i definitely don't hope it will take place in Oblivion. I have gotten more than enough of Oblivion, i want to see Tamriel dammit. :swear:
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Benji
 
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Post » Tue Dec 29, 2009 12:36 pm

Being in snow country, I'm sure players wouldn't mind a different realm to go and take a break in once in a while.
Be cool if it was Vaermina's realm. Lot's of creative potential to be in a dream world.
Or even a whole other province of Tamriel (I suppose if one could only hope).

Spoiler for those who haven't beat the Shivering Isles expansion for OB.
Spoiler
Aren't Sheogorath and Jyggalag the same person? Didn't we cure him of his madness?


Dunno. Dragon Age: Awakening isn't that old but you are right, developers isn't stupid. Why would they waste time and money on a huge expansion when they could just take out something which should have been in the game from start and sell it as DLC?

Seems to be working for Blizzard.
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OnlyDumazzapplyhere
 
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Post » Tue Dec 29, 2009 8:06 pm

I think, after looking on some maps and read some, that an expansion might take place in Atmora. http://images.wikia.com/oblivion/de/images//a/ae/Nirn-Karte.jpg http://downloads.egg-of-time.us/images/maps/nirn_edz.jpg

Apparently, Atmora was the original land of the Nords... the land the Nords eventually migrated from to Skyrim after a bloody civil war in Atmora. Apparently, when the Nords came to Skyrim, there were snow elves there, perhaps kind of like the rieklings in Morrowind.
These snow elves then attacked the Nords when they realized they could be a threat. Only a few Nords survived... they returned to Atmora, found the land strangely in peace, gathered an army, returned to Skyrim and defeated the snow elves (Falmer), allowing other men races to inhabit Tamriel as well; consequently allowing the empire to be created.

Perhaps an expansion pack could let you to travel to Atmora... the true homeland of the Nords? It should be really really cold there though... lots of ice... not much life. Perhaps they can expand the lore on that point though.

This also leads to another completely different topic: perhaps we will be able to find ancient ruins of the snow elves (falmer) that originally lived in Skyrim?
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Ally Chimienti
 
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Post » Tue Dec 29, 2009 8:42 am

Dragon Age: Awakening isn't that old but you are right, developers isn't stupid. Why would they waste time and money on a huge expansion when they could just take out something which should have been in the game from start and sell it as DLC? Infact, wasn't it Bethesda which started that trend with their horse armor?


Awakening i still haven't played, but i hope to get to it very soon. The rest of Dragon Age's "DLCs" were pronounced "What a rip-off! You should be ashamed of yourselves! :swear:" ^_^

OT. IF we get an expansion, i don't hope it will revolve around another Daedric prince and i definitely don't hope it will take place in Oblivion. I have gotten more than enough of Oblivion, i want to see Tamriel dammit. :swear:


I dunno, some of those planes i'd definetly would want to see. As long as it isn't Dagon's.
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Chris Cross Cabaret Man
 
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Post » Tue Dec 29, 2009 5:27 pm

I really, really hope they add Solstheim in the expansion pack. I know it has been done before, but if the game truly takes place a LONG time after morrowind, the place would be completely different. It would surely be full of immigrants from Vvardenfell who fled the volcano. The island could be different enough that it would be acceptable for Bethesda to do so. And I hope they do. Nostalgia abound.
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Joey Avelar
 
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Post » Tue Dec 29, 2009 10:24 am

game isnt even out, why would you want to add content to somthing that has no content yet?
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Manuel rivera
 
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Post » Tue Dec 29, 2009 9:58 am

Personally, I'd love to have an expansion that

- lets me go back to Morrowind (or at least Solstheim)
- involves Sheogorath, because he's the best Elder Scrolls character ever
- or has something to do with Hircine and hunting poor innocent werecreatures.

Don't think any of these is going to happen. :-) A Hermaeus Mora or Moonshadow-related expansion is much more likely, I'd say.
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Jessica Nash
 
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Post » Tue Dec 29, 2009 1:33 pm

Why the hell is there a poll of this?
Seriously, you haven't seen actually anything of the game, and armed with the experience of a grand total of two expansion packs, one of them from a completely different technological era, a dozen predictions are made and even more poll options.
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Philip Rua
 
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Post » Tue Dec 29, 2009 10:11 am

I really want to see orsinium used in one of the games.
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Sweet Blighty
 
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Post » Tue Dec 29, 2009 1:57 pm

I would expect that, if there were an actual expansion pack for Skyrim, it would probably be one of these ideas:

A foray into the New Morrowind and Vvardenfel.

Solstheim, if it isn't already in.

A possible venture into High Rock

Something to do with Hircine or Mora.

Or something to do with the events surrounding the Infernal City and its sequel that have perpetuated to when the game takes place.
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C.L.U.T.C.H
 
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Post » Tue Dec 29, 2009 1:54 pm

Molag Bal is the http://www.uesp.net/wiki/Lore:Daedric_Princes whose sphere is the domination and enslavement of mortals. He is known as the King of [censored]. His main desire is to harvest the souls of mortals and to bring mortals souls within his sway by spreading seeds of strife and discord in the mortal realms. One legend claims that Molag Bal created the first http://www.uesp.net/wiki/Lore:Vampire when he [censored] a http://www.uesp.net/wiki/Lore:Nede virgin, who in turn slaughtered a group of nomads. He is a Daedric power of much importance in http://www.uesp.net/wiki/Lore:Morrowind, where he is always the archenemy of http://www.uesp.net/wiki/Lore:Boethiah, the Prince of Plots. In Aldmeris his name means Fire Stone.

Molag Bal's http://www.uesp.net/wiki/Lore:Planes_of_Oblivion is Coldharbour. The book The Doors of Oblivion says that his plane resembles a copy of Nirn, including the Imperial Palace, but all desecrated and ruined. The ground is sludge, the sky is on fire, and the air is freezing. The Daedroths are typically counted among his servants.

He is the main source of the obstacles to the Dunmer (and preceding Chimer) people. In the legends, Molag Bal always tries to upset the bloodlines of Houses or otherwise ruin Dunmeri 'purity'. He is also the god of [censored] and is said to be the father (along with Vivec, whom he seduced) of a population of mutant degenerates living in the Molag Amur region of Morrowind. Most disturbingly, he may have fathered the race of vampires by [censored] a mortal woman. It is possible he assisted Jagar Tharn in his temporary procurement of the Imperial throne. He was also responsible for the destruction of the Bosmeri town of Gilverdale at the end of the First Era.

The Hero of Daggerfall received the http://www.uesp.net/wiki/Oblivion:Mace_of_Molag_Bal in exchange for eliminating a heretic mage. In Daggerfall, Molag's enemies are Ebonarm and Mephala. His summoning day is Chil'a.

In Morrowind, he is seen as one of the four corners of the House of Troubles, one of the "bad Daedra". In Morrowind he enlisted the help of a supplicant in dispatching a lazy minion of his who was not wreaking the havoc and terror he was created for. This deed was also rewarded with the http://www.uesp.net/wiki/Oblivion:Mace_of_Molag_Bal. Molag Bal also has a daughter named Molag Grunda, a Winged Twilight who was in love with the lowly Frost Atronach Nomeg Gwai. Molag Bal did not approve of the relationship and had them both banished to Oblivion, so they could be punished for eternity.

In Oblivion, he spreads corruption by having a follower incite a local pacifist to murder. Again, the http://www.uesp.net/wiki/Oblivion:Mace_of_Molag_Bal was given as a reward for this act.

=== === === === === === === === ===

I hope we have a quest to confront Molag Bal in his homeland Coldharbour, so for instance there are problems with people returning as a sort of unusual zombies, a while after their death, and those zombies have some memories from their former life and can be communicated to some extent, and cause a lot of problems for their former families.

And this has to do with Molag Bal's harvesting their souls, and trapping them in Coldharbour, and using those souls to reanimate the bodies, do achieve some goal, currently unknown to our hero, and other mortals.

Our hero have to join a monastery in which the members can learn how to regain some link between their bodies and souls, so that they could return to their bodies after their death, if it was not destroyed beyond repair.

He could pass the test, and become a novice in their cult, so that he could only keep a small link between his body and soul, and watch special ranked monks within the monastery resurrect him after his guided death, and then gradually improve his power in the course of several quests, to higher ranks, and in each tier, he could have more control on his soul's actions and the link between his body and soul.

Until the final stages that he could use other available bodies to return to the life, even if his last body was totally eradicated, and drop dead in a place and roam around the place in ethereal form and then return to his body whenever he liked, within the limits of his rank.

Each time there would be a timer running out that would indicate his control over the link, and after that the monks would return him to his body, or another available body, and in each higher rank, that timer would last longer, until the last stage that there would be no timer, i.e. total control.

Each time he is dead, a gate to Coldharbour would appear at his death bed, not seen by alive people, except for the monks of higher ranks in the monastery, and would try to svck his soul in, except that the monks would prevent it doing so, until he would be strong enough to do so by himself, and after that he knows better if he wants to enter, or wait for higher control.

The final stages would be filled with our adventure in the nightmarish world of Coldharbour, which would like a ruined version of the future of this world, with ruins in the places of castles and towns, and swamps instead of water beds and floating desperate zombies instead of fishes, and the zombies would try to devour anything that comes near and would crawl out of the swamp for this purpose, to return there after a while.

The players can roam in this land until their time runs out, and return to their body, and before the final confrontation, try to find adequate weapons/tools/resources to be able to defeat/persuade the daedric prince to undo his actions, and stop doing it again.
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Angelina Mayo
 
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Post » Tue Dec 29, 2009 7:27 am

i want every epansion to be another country



tes v: hammerfell for example
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Lizs
 
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Post » Tue Dec 29, 2009 4:59 pm

The 7 people who selected Mehrune Dagon... :swear:
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Christine
 
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Post » Tue Dec 29, 2009 6:33 am

Spoiler for those who haven't beat the Shivering Isles expansion for OB.
Spoiler


Spoiler
This has been debated a lot. While its generally clear that Sheogorath and Jyggalag are the same person, and that Jyggalag has since gotten better, it is not clear who Sheogorath is now. On the surface, it appears that the Champion of Cyrodiil mantled (became) Sheogorath in a similar way that Jyggalag stopped being Sheogorath. This is hotly debated though, and no one knows what will become of the mortal Champion. You'll find some threads about it in the Lore forum, if you're interested.


i want every epansion to be another country
tes v: hammerfell for example


That'll be an incredibly bad decision for the studio. We've waited nearly 5 years for Skyrim. Who would wait another 5 years for an expansion pack including another province when you could have an entirely new game on a new engine featuring a new province? Of course, that doesn't mean they couldn't do "little pieces" of the other provinces as expansion packs. Some of the cities on the border with Hammerfell, for example, are divided cities. One part lies in Hammerfell, the other part lies in Skyrim. Perhaps an expansion will let you visit the Hammerfell-side of the cities?
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saharen beauty
 
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Post » Tue Dec 29, 2009 3:14 pm

omg please do something with akavir. i think a whoel game needs to be dedicated to that anyway. seriously... they've held out long enough. we r fighting dragons soon enough. Akavir is the land of dragons.
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His Bella
 
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Post » Tue Dec 29, 2009 7:05 am

Why the hell is there a poll of this?
Seriously, you haven't seen actually anything of the game, and armed with the experience of a grand total of two expansion packs, one of them from a completely different technological era, a dozen predictions are made and even more poll options.


There isn't enough information to make any factual conclusions, so you might as well just play along and speculate like everyone else.
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Bad News Rogers
 
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Post » Tue Dec 29, 2009 9:10 pm


That'll be an incredibly bad decision for the studio. We've waited nearly 5 years for Skyrim. Who would wait another 5 years for an expansion pack including another province when you could have an entirely new game on a new engine featuring a new province? Of course, that doesn't mean they couldn't do "little pieces" of the other provinces as expansion packs. Some of the cities on the border with Hammerfell, for example, are divided cities. One part lies in Hammerfell, the other part lies in Skyrim. Perhaps an expansion will let you visit the Hammerfell-side of the cities?



dont be silly,skyrim takes so long due to engine changes and most content being pulled from scratch. a new country would be simple for Bethesda, it is simply more land created by the construction set coupled with new npcs and new models/textures. almost no coding is needed
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SaVino GοΜ
 
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Post » Tue Dec 29, 2009 9:33 pm

We know very little about Yokuda and how it was supposedly destroyed. I would like to see an expansion pack where an expedition is made to Yokuda and you can see what has become of it since the Redguards left or were wiped out.
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Miranda Taylor
 
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