Experience upon quest completion

Post » Fri Feb 18, 2011 10:08 am

I'm talking about Fallout 3/NV's quest completion deal. I personally thought it might be great in skyrim if they nerfed it a bit. What do you think?

Sorry if this question has already been brought up-I couldn't find it.
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Amy Smith
 
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Post » Fri Feb 18, 2011 5:07 am

I think the only experience that you should get is by raising your skills.
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Emma
 
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Post » Fri Feb 18, 2011 4:41 am

There's no such thing as XP in the TES games. I can't speak for any game before Morrowind, but from that point on at least experience points have not been involved in any way.
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Lauren Dale
 
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Post » Fri Feb 18, 2011 6:12 am

Ever played an Elder Scrolls game before starting this poll? :facepalm:
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Hannah Barnard
 
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Post » Thu Feb 17, 2011 10:37 pm

Only Arena had experience points.
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Valerie Marie
 
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Post » Thu Feb 17, 2011 8:08 pm

There's no such thing as XP in the TES games. I can't speak for any game before Morrowind, but from that point on at least experience points have not been involved in any way.

What else am I supposed to call it? Oh, yes... I completely forgot about the raise ten skills to up a level part. Derp.
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Toby Green
 
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Post » Fri Feb 18, 2011 4:21 am

No XP like in previous instalments. Everything should remain skilled based for the level ups. Any way I prefer super sweet rewards.
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Bethany Short
 
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Post » Fri Feb 18, 2011 4:05 am

Sorry to double post but what if instead of XP, they increased a skill? That would make this thread make more sense.
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A Dardzz
 
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Post » Fri Feb 18, 2011 1:02 am

I think this might have been an okay thing to implement in Morrowind or Oblivion. Complete a quest and maybe get an instant level up to one of your major skills or something. But in Skyrim, the dungeons and rewards from quests are going to be catered to your character, so you don't need any extra experience because you're pretty much guaranteed to get something good for your character, whereas in Morrowind or Oblivion you were sometimes left with a worthless item and nothing to show for your efforts.
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roxanna matoorah
 
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Post » Fri Feb 18, 2011 9:16 am

I just want millions of side quests and a seemingly infinite amount of free quests like New Vegas.
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Bedford White
 
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Post » Fri Feb 18, 2011 1:13 am

Sorry to double post but what if instead of XP, they increased a skill? That would make this thread make more sense.


"Oh, thank you for rescuing my daughter from those evil trolls!" +10 to your Cooking skill.
No... just no... There will probably be few quests that give skill improvements after completion as in earlier games, but most quests will still be material reward.
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Claudz
 
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Post » Fri Feb 18, 2011 7:35 am

"Oh, thank you for rescuing my daughter from those evil trolls!" +10 to your Cooking skill.
No... just no... There will probably be few quests that give skill improvements after completion as in earlier games, but most quests will still be material reward.



I'm not a materialist in real life. But I tell i just want whatever crap they are offer. I love new shiney stuff. Material rewards are wonderful in TES
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Monika Fiolek
 
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Post » Fri Feb 18, 2011 12:45 am

"Oh, thank you for rescuing my daughter from those evil trolls!" +10 to your Cooking skill.
No... just no... There will probably be few quests that give skill improvements after completion as in earlier games, but most quests will still be material reward.


Cooking skill please.
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Genocidal Cry
 
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Post » Fri Feb 18, 2011 11:28 am

No, you get great at what you do - no magical points. Gold and unique items are sufficient.
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Jessica Colville
 
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Post » Fri Feb 18, 2011 12:09 pm

Would rather they not, one of the better things about TES is not feeling like you need to do every single quest to gain experience and level up and so on.
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Taylor Bakos
 
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Post » Fri Feb 18, 2011 12:09 am

I'm split on this actually. It depends how well they can prevent grinding. I agree on the concept on "train to master", but infinitely casting lowest level spells - with automatic regeneration - to teach me something at higher skill levels? Well, that's more magic than any XP based system. An athlete doesn't get better at running marathons by walking his dog, even if that's how his career got started.

Grinding is bad enough, completely free of charge grinding - and begging for it - is just bad design.

Btw, if I understood Todd's words correctly, there won't be a "cooking skill", but there will be a lot of crafting that falls outside of the skill system.
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Michelle Chau
 
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Post » Thu Feb 17, 2011 9:52 pm

I don't like this system,yet I'm expecting it to be in Skyrim.Let's say just an instinct not to start a debate.
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Kari Depp
 
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Post » Fri Feb 18, 2011 2:44 am

Bleah. I'll pass, thanks. Nothing wrong with the "Here's some goodies for rescuing Lady Rogbut" system. You gain plenty of skills doing the quest.
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quinnnn
 
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Post » Fri Feb 18, 2011 3:47 am

Problem with xp is that some of the Morrowind designers who was involved in Daggerfall said. You want to increase lockpicking, easiest way to do it is to kill trolls.
I have killed super mutants in Fallout 3 to raise my science skill, was close to level up and a few skillponts short of hacking the computer in the robot factory who was needed for a bonus in the quest. So I exited fast travelled downtown and shoot mutants.

In oblivion I would take a bunch of lock picks and pick hard locks to raise lock picking, somehow it sounds more reasonable.
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Joe Bonney
 
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Post » Thu Feb 17, 2011 10:25 pm

No. For people that voted yes, go play every other "rpg" Leave TES for us :P But seriously, quests should only reward you realisticly. With items, gold, services, etc. TES for me, is a game that puts me in the "role" of the game. Makes the game feel "real" to me, like this could actually happen had that been a real world. Using skills, should be experience based, but only in the sense of "as you use them you get experience in that skill"(as is traditional with TES
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Elisha KIng
 
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Post » Fri Feb 18, 2011 9:02 am

Nah, it doesn't fit with the spirit of TES leveling of "you get better as you do it".
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CHangohh BOyy
 
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Post » Thu Feb 17, 2011 11:43 pm

In Fallout they have perks for quest completion. Don't see anything wrong with getting a perk for say completing the Thieves' Guild.
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Isabel Ruiz
 
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Post » Fri Feb 18, 2011 9:29 am

I don't support it for skills, of course. For increasing level, I guess it depends on whether it fits. If it's still "raise skills 10 times", then no, but if it's something where it "raise skills, but the amount required depends on the level of the skill raised and your current character level", then maybe.

After all, a system like that could be interpreted as an XP system -- e.g. to hit level 20, you need 500 points of skill increases. Raising a skill to 80 gives you 80 points toward that 500, raising a skill to 5 gives you 5 points toward that 500. Basically, that's XP. In a system like that, getting another 50 points from completing a quest doesn't really bend things too much. Since the only direct benefits of levels are perks and Health/Stamina/Magicka boosts, it doesn't really undermine the concept of learn-by-use much either.
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Amelia Pritchard
 
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