weapons
nova:
seems to deal too much damage. With that high rof and low recoil it can easily outmatch some primary weapons in cq.
typhoon:
interesting gun, but it should have some kind of "bad" attribut to make it more challenging - recoil or more spread on long range
gauss:
shoots a bit too fast for a ohk weapon
scar:
don't know what to say, it is enough to watch all these videos around here. Almost non-existing recoil, high range and rof + high damage are making this gun too much of an allrounder and an unbalanced killing machine....and no I am not even talking about the laser.
modules
maneuverability:
works somehow like the cloak in crysis 2 - adds alot of randomness into the game and boosts all the spray weapons too much. It also causes higher ping players to teleport.
I really don't know how to balance this without removing it.
auto armor:
I waited really long to find my opinion about this module. It is nonsense in my eyes, it takes away a core skill of the game. Hard to balance too, perhaps a rank limit or getting
some of the dealt damage of the first hit could do the trick.
rapid fire:
simply does too much in my eyes.
tbc