Question about the simulations. I notice you say the simulated weapons don't use ammo, and obviously can spawn an unlimited number of mobs. How will exp work on this? Personally, I like the idea of discs or maybe codes to "unlock" the simulations. Maybe info in engineers' logs or personal spaces since techies love passwords.
Similar concern with the special chips, but can always choose to ignore them, at least.
(I'd like to have seen maybe one of each hand placed in the world, having a Fallout 2 feel, without any way to get any more.
1. You have the choice of using your own weapons if you wish, but the 'simulated weapons' are there in case you don't want to depleat your ammo reserves just playing around. And remember, you CAN die in the simulations, so there is danger. And you cannot leave the simulation until all the creatures are dead, so you will have to plan ahead some. The EXP is generated by the game engine, I don't know how to shut that off.
2. Common request it seems. I will put the programs on disc and hide them in the vault in different places. Its a big place so it should not be too difficult.
can you include an optional plug-in to make the price higher (perhaps 10 or 5 thousand)? And, I am for the hidden simulation program disc, by the way.
1. I will be adding the 'chip manufacture' to the realism controls that YOU can set. I was thinking about settings of 'OFF', '1 to 3 days each' or 'instant'. For the last two, there would also be 1 of each hidden in vault someplace..
2. Simulation program disc, see comment above.
Have you thought about a torcher like chamber just for giggles? Best of luck to you and please, take a break every once in a while to just relax (spend time with family, play Fallout, sleep, etc) as there really is no rush.
1. I decided against this since there is a lack of good torture inflicting things. Like fireballs, lightning and dart traps.
2. Oh, I do. Thats why the mod is not done yet... LOL!
maybe I am missing something, but if this experimental vault was created before the war, how could it have simulations with post-war creatures in it?
Fine, I will spoil the surprise.
In the vault, there will be terminals. On these terminals will be notes and stuff from the three engineers who lived here. Now, them being super-geeks, they easily broke into the Vault-Tec network. All the vaults were to sent reports to vault 0. These geeks broke into that network. They also watched/listened to video and audio feeds that were being transmitted after the war. They found out a lot about the outside world. The mutated creatures made good simulation material for these geeks.
any chance of you giving out a floor plan or maybe a 2d overhead shot of the layout? I think when you do release this we may need a map to find our way around
I was going to make a floor plan. I could take some quick screen shots of each level to give an idea of its scope. How does that sound for now?
Could you have a simulation with different lightings for screenshot purposes. I really liked the lighting of OA but the character I'm using right now has completed it.
I have been too busy to get OA, let alone play it. That and my dislike for LIVE content. I would prefer a disc, like everyone seems to prefer the simulation programs being on discs...
So, I do not know what the 'lighting' is like in OA.
Do you know when you expect to be releasing it?
Nope. No clue at all, other than when I feel its done. There will be some closed beta testing before then...