WIP by WillieSea
Previous thread pt.I: http://www.gamesas.com/bgsforums/index.php?showtopic=934310
Previous thread pt.II: http://www.gamesas.com/bgsforums/index.php?showtopic=943537
Previous thread pt.III: http://www.gamesas.com/bgsforums/index.php?showtopic=957341&st=0#entry13827682
This will be a full featured vault north of 'Minefield' at the top of the hill to the West. (East of Paradise Falls)
QUEST: Gaining Access to the Vault Dont read the following paragraph if you dont want clues.
The vault will not be easily available to anyone, even if you know where it is. Here is the scenario:
1. At Vault-Tec HQ, you find an electronic note that a message was sent to select senate members at the capital building. The message was encrypted and this note provides the key.
2. At the capital building, there will be terminal's that still works on a desk. With the encryption key you got from Vault Tec HQ, you read the email to find out they were meeting at the statesman hotel. A man with a locked briefcase would discuss the exciting new vault and then bring the senators to the vault to see it for themselves. The four senators who were to go would each have one part of the code that would unlock the briefcase. You must find all four terminals.
3. At the statesman hotel, you search around until you find the meeting room the senators were in and the briefcase. With the four codes from the senators computers, you can open the briefcase where you will find the keycard that unlocks the V64 entance door. Also included is the location of the vault which 'enables' a marker showing where the vault is.
4. At the vault, you find that a rockslide has covered the entrance to the vault. Using a mini-nuke on each of the three large boulders will blow them up so you can enter the place. You cannot use a console command to bypass the rocks and 'activate' the entrance door. I have scripted it so the three boulders must be destroyed before you can activate the door. I also scripted it so you cannot 'drop' your mini-nuke before the explosion, thus cheating the blast scripts.
5. Once inside, you must sneak past the turrets using a stealth boy (or blow up your defense turrets) and reporgram the turret control terminal. There is a password 'note' for the turret control terminal if you find the secret access doorway where its hidden. Or you can just hack the terminal.
6. Now, you try to open the inner door only to find that the fuse that controls the door is missing. A note will guide you to the only remaining fuse and give you the password to the safe its hidden in. You trek off into the town below to find the fuse. Once its replaced, the door will open and you now have access to the vault.
But, you have to find all the large capacitors if you want to get the three power plants up and running. Each power plant allows one of the following to power up: Materialization Unit, Water Filtration Unit and the Simulation Pods.
There will be 'realism' controls as well that allow you to customize how you want the mod to work.
QUEST: Getting the Water Filtration Plant running. Dont read the following paragraph if you dont want clues.
Until this is done, none of the water fountains or sinks will work.
1. Find enough large capacitors to start up the power plant in the reactor room for the filtration system.
2. Find the water chips hidden in the vault. You will need 4 of them. LOL!
3. In the filtration room use the terminals to
-a. Open the chip holders using the terminal.
-b. Insert the chips in the open holders.
-c. Close the holders using the terminals.
4. Once all the chips are replaced, start up the filtration plant using the terminal.
Now, all the water fountains and sinks will work.
Answers to questions that have been asked:
-There will 'not' be any human NPC's in the vault. There will be useful androids and robots.
-There will be no dialog. All interaction will be through menu's with the andriods and robots.
-There will be a 'seperate' downloadable hint file on how to aquire the vault and how to get the place up and running for those who need help.
-When will it be released? Short answer is "I don't know". Its a hobby and I will not put a schedule on a hobby. Make this thread a favorite and watch its progress. When the time gets close, you will know.
Completed Features:
-Realism controls - Disable or enable different aspects of the mod to your liking.
-Karma Display and modification terminal.
-Experience gaining mainframe.
-Quest to enter the vault. See long description above.
-Security terminal to reprogram the turrets through-out the vault to accept you.
-Storage rooms for Weapons, ammo, armor, clothing, ingestibles, misc stuff.
--Robots can automatically take the stuff from your inventory and place it in the correct storage lockers.
--All lockers have been retextured to put the name of the object on the locker front.
-Barber shop - Change your hairstyle anytime you want.
-Mechanic shop - Repair your items or build your own on the schematics table.
-General shop - Buy and sell your stuff.
-Plastic surgery - Change your facial features anytime you want.
-Clinic - For healing and radiation cleansing.
-Surgery - Enhance your stats with the S.P.E.C.I.A.L. chips you can have made.
-Themed bedrooms/apartments:
--Tech room - Bobble head display that 'replicates' all the bobbles you have found. Robot companion (needs work). Weapon Safe with keylock.
--Love room - Room for romance with heart bed, couches and dim lights.
-Rest/bath rooms - Working toilet where you sit instead of 'drink' from them
-Clocks that give the correct time
-Stealth armor and other weapons with slightly increased stats and durability
-Vending machine replenishment terminal - Fill up the Nuka-cola machine and the Eat 'O 'Tronic food dispenser from storage.
-Wall 'yellow' stripe changed to blue in living quarters as well as a brick floor.
-Trees and bushes in the large and open living quarters area.
-Light switches to turn room lights on and off throughout. Also have lamps that are activatable.
-Many items have been retextured to give them a cleaner, unused look.
-New overhead signs to help you find your way through the vault.
-Materialization unit:
--Hand held unit teleports you to the Vault 64 Materialization room.
--From there, you can teleport to any location you have dropped 1 of 5 teleport markers at.
--You must find the teleport markers that are placed throughout the vault.
--You must find the keycard before the unit will work for you.
-Power plant startup. Find large capacitors that are all over the vault and insert the correct number into a power control box to get it started.
-Gun Range:
--Requisition ammo from storage.
--Targets give experience based on your range from the target, far and middle range
-Entrance doorway tunnel is dark blue at night, yellow during the day to mimic light levels outside
-All pool balls now exist on the pool tables.
Terminal to change your in-game Time Scale. Controls how fast time advances in the game.
Water Filtration Unit - No water works until this is functional. After turning on the power, you must find the water chips to start the unit up.
-Animated wall panel in overseer office
WIP Features:
-Over-haul the current realism controls - To turn on/off different parts of the mod to make it more to your liking
-Work bench that looks in your inventory and the storage lockers for the items to create stuff from the schematics
-Themed bedrooms/apartments
--Tech room - partially complete, need to be able to take the robot as a companion
--Have many more to complete. Ideas include Greener/Tree hugger, death and corpses, 50's style
-Projector in entrance meeting room to display my own slides
-PA system with random messages
-Display room
-Vault 64 jumpsuits, lab coats
-Close the vendomatic once open
-Posters and paintings for apartments in living quarters
-Need to make a larger pool ball triangle that will fit all the balls inside it
Three skeleton engineers in the place. Terminals with log entries on their work. Maint Robots can be directed to clean up the bones
Schematics to make special weapons? Armor?
Currently working on:
-Overhead signs
-Home Town simulation
-Obstacle course simulation
Comments welcome.
Please do not bash the mod or argue in this thread. I reserve the right to request posts be removed.
I will also attempt to maintain this first post with updates and Screen shot additions.
Please do not take it personally if you make a suggestion and I do not implement it.
I am making the mod for myself first. If I like your idea I will implement it. If I don't I will try to say why as nicely as I can.
EARLY DEVELOPMENT PICTURES:
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64001.jpg
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64002.jpg
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http://i97.photobucket.com/albums/l237/WillieSea/ScreenShot114.jpg
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64019.jpg
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64018.jpg
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64020.jpg
OLDER PICTURES:
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64021.jpg
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64022.jpg
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64024.jpg
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64023.jpg
RECENT UPDATES:
01/18/2009
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64025.jpg
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64026.jpg
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64027.jpg
01/19/2009
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64028.jpg
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64029.jpg
01/21/2009
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64030.jpg
01/23/2009
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64031.jpg
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64032.jpg
01/31/2009
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64033.jpg
02/01/2009
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64034.jpg
02/05/2009
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64035.jpg
02/16/2009
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64036.jpg
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64037.jpg
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64038.jpg
02/22/2009
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64041.jpg
PICTURE UPDATES:
03/05/2009
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64042.jpg
03/13/2009
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64043.jpg
03/16/2009
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64046.jpg
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64045.jpg
03/23/2009
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64048.jpg
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64047.jpg
03/29/2009
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03/30/2009
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http://i97.photobucket.com/albums/l237/WillieSea/ExpV64051.jpg
04/04/2009
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64052.jpg
04/08/2009
http://i97.photobucket.com/albums/l237/WillieSea/ExpV64053.jpg