Seriously, because I don't get it.
I've been playing FS since Android day one, so don't tell me that it's a slap in the face of all those people who started playing early. I've played plenty long enough. And I just don't get the explorer cap venom.
If anything, the problem is that there's no real end game in FS, other than the endless collection quest for 100% loot grabs. That's the issue. If you've got 50 people in the vault and 100 people out exploring, what does that really tell you? That you don't have enough people exploring, or that you have too many people INSIDE the vault who don't have enough to do?
Personally, rather than expanding the automated part of the game, I'd rather that the INTERACTIVE part of the game expand in content.
So enlighten me. Please. Because right now, it seems to me that the issue that so many people have is that they built vaults with massive exploration teams in mind, and now they can't have massive exploration teams. Is that all there really is to this full scale game design freakout?