Exploits?

Post » Sun Dec 26, 2010 11:40 pm

Possibly. I'm only speculating on what we've been given, but part of that was about "dungeons" (I don't know if that's as in some, most, or all) setting their levels the first time you visit them. It was mentioned in the context of Radiant Story setting up random quests and "picking a nearby dungeon that you haven't visited yet" so as to have the quest leveled appropriately.

That said, I'd think your concept is correct "if" it's all dungeons that do this, and "if" indeed they lock in a level relative to yours on first visit. :shrug:

But you are talking two unknown "ifs" in a row there that both have to match up for your question's answer to be a definite "yes."

I think (if I remember correctly) that they said that dungeons lock at a level based on your level not at your level. So dungeon have a pre-programmed level range say between 20-30, if you enter at level 1 the dungeon looks at you level and matches it as closely as possible, so in this case 20. If you came to this dungeon later say level 25 it would lock at 25, if you came at level 30 or above it would lock at 30.

In terms of glitches I like having them in. Things like money exploits can be fun for re playability. Sometimes I like to RP a character from a wealthy background for example. I think like a lot of things that that seem to split opinion, glitches are optional if you don't want them don't use them! There not normally things that are easy to find! You'd have to actively look for them, people just need to show a little will power.
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Sheila Esmailka
 
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Post » Mon Dec 27, 2010 9:15 am

Glitches get patched out if they can be *easily*, which is the keyword here. Stuff like arrow duping is left in because it's likely more trouble to fix than it's worth.


Actually now that you say that Bethesda probably should leave some glitches in the game for people to find because that one was awesome.

http://www.youtube.com/watch?v=_4E2mfCIhy4
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Assumptah George
 
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Post » Sun Dec 26, 2010 11:31 pm

I don't care, if I find an exploit that I feel ruins the fun for me I won't use it, if it turns out to be more fun I will. I usually use mods and the console together to improve my playing experience, so it's not something that bothers me in the slightest. Hell, i can make my own exploits if I really want to.
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Sammie LM
 
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Post » Mon Dec 27, 2010 5:34 am

Depends on the exploits, so if it is game breaking, easy to access and hard to ignore, then no, but if it is easy to ignore and not game breaking, then it is not important, and does no harm.
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Ricky Meehan
 
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Post » Mon Dec 27, 2010 3:59 am

I don't think I'd want them to purposefully leave glitches in as cheats, but I do expect them to be in anyway and for the exploit walkthroughs to pop up within days of it's release.
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Kaley X
 
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Post » Sun Dec 26, 2010 8:22 pm

They should remove glitches as much as possible.

However, things like 100% chameleon are neither a cheat not exploit and should remain.
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The Time Car
 
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Post » Mon Dec 27, 2010 8:53 am

100% chameleon is ok, as long as the effects of it are less ;) Current one is a horrible exploit.
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BaNK.RoLL
 
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Post » Mon Dec 27, 2010 10:10 am

I think certain Console commands should be left for console users as well.
They may be cheats, but it's a single player so I really don't give a formaldehyde.

TGM and tcl are often needed if facing a bug, and TGM is fun to muck around with as well as solve bug issues and cheat with.
Just have a page in the options menu where you can click on these to activate.

As to exploits via bugs, no unstable is unstable.
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Kaylee Campbell
 
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Post » Mon Dec 27, 2010 9:56 am

It wouldnt bother me if they left small glitche in the game. (I usualy never use them though) Unless its very obvious or ruins immersion.
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CHANONE
 
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Post » Mon Dec 27, 2010 9:49 am

PC have the dev box... And consoles...nothing, which is sad...


So, why not use Morrowind's famous spell exploit?! (soul trap, 2sec, on target + "skill", magnitude 100 (or whatever the number you want...), on self).
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Sammie LM
 
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Post » Mon Dec 27, 2010 3:04 am

They should remove glitches as much as possible.

However, things like 100% chameleon are neither a cheat not exploit and should remain.


Glitches are funny, as long as they don't have negative impacts on the gameplay (you can't finish a quest, for exemple).



I think certain Console commands should be left for console users as well.
They may be cheats, but it's a single player so I really don't give a formaldehyde.

TGM and tcl are often needed if facing a bug, and TGM is fun to muck around with as well as solve bug issues and cheat with.
Just have a page in the options menu where you can click on these to activate.

As to exploits via bugs, no unstable is unstable.



Yea, I made a sugestion about integrating a Dev Box for the consoles.
That would make gigantic publicity to the game... and it may be the first console game with a Dev Box...
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Camden Unglesbee
 
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Post » Mon Dec 27, 2010 7:48 am

There will always be exploits.

Don't worry. But some may or masy not be fixed. If their useful, I might use them for a quick character. I'd rather they get rid of glitches and give a few cheat codes for console users.
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c.o.s.m.o
 
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Post » Mon Dec 27, 2010 12:40 am

There will always be exploits.

Don't worry. But some may or masy not be fixed. If their useful, I might use them for a quick character. I'd rather they get rid of glitches and give a few cheat codes for console users.



But the problem today is that if we only use ONE cheat, on consoles... We can say Bye-bye to acheivements..., and in some cases (or more like in a lot of cases), we cannot save after we cheated.
It's sad...
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Lisa Robb
 
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Post » Sun Dec 26, 2010 11:58 pm

I think certain Console commands should be left for console users as well.
They may be cheats, but it's a single player so I really don't give a formaldehyde.

TGM and tcl are often needed if facing a bug, and TGM is fun to muck around with as well as solve bug issues and cheat with.
Just have a page in the options menu where you can click on these to activate.

As to exploits via bugs, no unstable is unstable.

Agree here it would also help Bethesda with angry gamers. tcl, and advance active quest one step would solve most issues.
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luke trodden
 
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Post » Sun Dec 26, 2010 10:42 pm

Other then user created mods then i think this would be pointless... what kind of gamer would want to ruin there game play experience with a cheap little content skip?

just seems to be stupid to me... for people who have been waiting for this game for as long as i have wanting to skip stuff in the game would seem pointless
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Melis Hristina
 
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Post » Sun Dec 26, 2010 10:38 pm

But the problem today is that if we only use ONE cheat, on consoles... We can say Bye-bye to acheivements..., and in some cases (or more like in a lot of cases), we cannot save after we cheated.
It's sad...

Just have it when you use a cheat achievements are deactivated.

What do you want more? Crazy cheats to goof around with or some score that no ones cares about? I pick cheats everytime.
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Portions
 
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Post » Mon Dec 27, 2010 9:37 am

Xbox Players have nothing but glitches to do things like that.

Honestly I think they do purposely leave out glitches, or maybe they dont feel it worth fixing.

If they really wanted to, they would just google it, find out what the glitches are, then patch it.


Every game has glitches. Not on purpose, it's just something inherent when you have protocol after protocol and process after process having to police themselves on top of the typical registry mix ups and so on. Even living creatures, biological machines, have glitches and mix ups in processes and so on.
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Louise Dennis
 
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Post » Sun Dec 26, 2010 11:53 pm

Other then user created mods then i think this would be pointless... what kind of gamer would want to ruin there game play experience with a cheap little content skip?

just seems to be stupid to me... for people who have been waiting for this game for as long as i have wanting to skip stuff in the game would seem pointless

Advance quest one step is a way to get out of quest bugs, like the random thief guild bug if you sell to much stolen goods some people get.
No reason to use it otherwise and I have never had quest bugs myself
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brandon frier
 
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Post » Mon Dec 27, 2010 12:46 pm

* Remove glitches and known exploits as best they can.
* Let console users have cheat codes like in other games.
* Achievements after cheat code won't be registered.

I couldn't care less about achievements if denial of cheat codes (or on PC, using the console) prevented me from completing the game due bugs. And btw, only cheat I ever used was to resurrect the Orc who took a cliff dive in Skingrad to get the house, and even that felt really really bad. Oh, and to adjust my characters height as I like my females to appear more petite in build. As it actually gives me a disadvantage, I don't call that cheating.
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pinar
 
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Post » Sun Dec 26, 2010 11:34 pm

I miss the bow/ duplication glitch from OB. (I had only one character in which I exploited it, as it had its own game play elements) but it seems to be bethesda's policy to fix all bugs (even the non gamebreaking fun ones) with their updates.
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Bellismydesi
 
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Post » Mon Dec 27, 2010 3:40 am

I voted yes because wheres the fun if you cant do these Lol things like the itemdupe glitch with watermelons or too gain some awesome piece if clothing by exploiting the game or too gain some easy money.

I onestly think if there wasnt any form of exploit in the game a lot of people rather would be disapointed really so i dont get it why you wanted too vote NO for answer in this poll ,

If you as an person dont want too use an exploit its your very own choise if some people do want too use it its theyre choise yether , it doesnt make you an bad person like some other people do want you too believe.
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Gracie Dugdale
 
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