Exploits?

Post » Mon Dec 27, 2010 3:04 am

Well, I want to keep this short and sweet.


Would you view it wrong if they purposely left a few exploitable glitches for the gamers to find?
Or, not even that. View it wrong to add a secret spot that has a really good weapon?


I just want to know your views on this. Through a poll.
User avatar
Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am

Post » Mon Dec 27, 2010 7:51 am

They aren't really left for the game players. They're made for testing purposes and it's easier to leave them in than to delete them.
User avatar
Emily Shackleton
 
Posts: 3535
Joined: Sun Feb 11, 2007 12:36 am

Post » Sun Dec 26, 2010 8:21 pm

Would you view it wrong if they purposely left a few exploitable glitches for the gamers to find?


Absolutely- the entire point of their alleged testing is to find and remove glitches.

Console commands are something else entirely- those are deliberately created and left in place for testing. Modders pretty much have to have those, and if they were removed then the Construction Set/Creation Kit might as well go with'em.

So, which one were you talking about in the poll? The PC-only console commands that are here to stay, or the accidental glitches that should be patched whenever they're found?
User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Sun Dec 26, 2010 6:43 pm

First off, totally bias poll. Second, 'cheats' are used for testing and will be accessable by the console on PC, but are normally removed for console versions. When you say a secret good weapon, thats more of an easter egg, no?
User avatar
Setal Vara
 
Posts: 3390
Joined: Thu Nov 16, 2006 1:24 pm

Post » Mon Dec 27, 2010 4:38 am

Xbox Players have nothing but glitches to do things like that.

Honestly I think they do purposely leave out glitches, or maybe they dont feel it worth fixing.

If they really wanted to, they would just google it, find out what the glitches are, then patch it.
User avatar
Silencio
 
Posts: 3442
Joined: Sun Mar 18, 2007 11:30 pm

Post » Mon Dec 27, 2010 2:38 am

Glitches get patched out if they can be *easily*, which is the keyword here. Stuff like arrow duping is left in because it's likely more trouble to fix than it's worth.
User avatar
Minako
 
Posts: 3379
Joined: Sun Mar 18, 2007 9:50 pm

Post » Mon Dec 27, 2010 6:58 am

While there are unhaming I don't see the problem and people using consoles deserve some cheating option.
User avatar
Jamie Lee
 
Posts: 3415
Joined: Sun Jun 17, 2007 9:15 am

Post » Sun Dec 26, 2010 6:17 pm

In oblivion there was a glitch for a perma bound claymore, this is pretty well documented. Didn't ever crash my game, and i used it as my main weapon. I don't think it was intentional on bethesda's part, but at the same time they didn't remove it after they found out about it, another example was the painbrush thing, never fixed by bethesda. These are the glitches i don't mind, but i don't want them put in on purpose,
User avatar
Luis Longoria
 
Posts: 3323
Joined: Fri Sep 07, 2007 1:21 am

Post » Sun Dec 26, 2010 11:23 pm

Allowing exploits and doing nothing about them is what the industry refers to as "Bad game design" and "lazy developers"

It has nothing to do with freedom and I'm glad every game BSG make has less exploits than the last.


I'm also happy about their position in Skyrim:

They [Bethesda] want to keep a special care so that this feels good, not prone to cheating and organic.
....


Aware of the combat shortcomings and exploits players used in Oblivion, the developers at Bethesda Studios went back to the drawing board to forge a new direction for Skyrim.

User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Sun Dec 26, 2010 10:51 pm

id rather they not have them in.
User avatar
Andrew Tarango
 
Posts: 3454
Joined: Wed Oct 17, 2007 10:07 am

Post » Sun Dec 26, 2010 6:16 pm

Purposely left in glitches? That seems to fall under faulty programming rather than putting in an exploit. Then again, if it's knowingly left in, is it an exploit, or is it a legit tool to use? Or, would that then fall into an Easter Egg category?

What I'm getting at is that it's all semantics and personal opinions.

Me? I'd like a game to be as error free as possible. So no glitches.

If I want 100% Chamelion, so be it.

And most defiintly, there should be legendary items. If someone can figure out how to get it at a low level, good for them!
User avatar
Olga Xx
 
Posts: 3437
Joined: Tue Jul 11, 2006 8:31 pm

Post » Sun Dec 26, 2010 7:31 pm

i voted yes since it wouldnt be TES without its exploits. i wouldnt have been able to play morrowind for long if it wasnt for the regen stamina cheat. plus theyre jus fun to have when u feel lik screwin around
User avatar
Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

Post » Mon Dec 27, 2010 4:08 am

I like to find those
User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Sun Dec 26, 2010 8:43 pm

Depends on what kind of glitches you mean, flat out cheats, no, It wouldn't be wrong, I use them to test the capacities of the game, and too get out of unintended messes (like getting frozen in a chair)
User avatar
Roddy
 
Posts: 3564
Joined: Fri Jun 15, 2007 11:50 pm

Post » Mon Dec 27, 2010 8:09 am

Knowingly leaving bugs and exploits in software (besides things for testing, and even those need to be blocked from regular consumer use) is actually forbidden by many companies. An Easter Egg is one thing, but intentionally leaving something that could potentially harm the software is not allowed.

Edit: That being said, after software is released and bugs are found they are not under any liability to patch it unless it renders the software unusable. Which is why only the big things get fixed.
User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Sun Dec 26, 2010 10:20 pm

It's not a bug, it's a feature!

No exploits for Consoles thanks.
User avatar
Tyler F
 
Posts: 3420
Joined: Mon Aug 27, 2007 8:07 pm

Post » Mon Dec 27, 2010 2:09 am

I hope the game will contain as few bugs and glitches as possible.

I'm not against powerful items being available at low level if you know where to look, but they should be very well hidden.
The PC version should still have the console window available. It's good for bug fixing and mod testing.
User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Sun Dec 26, 2010 8:10 pm

I hope the game will contain as few bugs and glitches as possible.

I'm not against powerful items being available at low level if you know where to look, but they should be very well hidden.
The PC version should still have the console window available. It's good for bug fixing and mod testing.

Exactly. Nothing like killing that guy with the enchanted warhammer and watching it fall through the floor. You just kind of stare after it and go, "Crap."
User avatar
TIhIsmc L Griot
 
Posts: 3405
Joined: Fri Aug 03, 2007 6:59 pm

Post » Sun Dec 26, 2010 10:36 pm

I hope the game will contain as few bugs and glitches as possible.

I'm not against powerful items being available at low level if you know where to look, but they should be very well hidden.
The PC version should still have the console window available. It's good for bug fixing and mod testing.

How do you hide something from the hint, tips and spoiler forum and uesp?
Yes the item can be well protected and far away, but it's not possible to hide something.
I guess we got our part of exploits in Skyrim, probably not the same as in Oblivion as none of the ones from Morrowind stayed as far as I know.

One tricks I see it to go to a high level dungeon and let enemies chase you to a town so the guards kill them and you can loot the high end equipment. Users will find the dungeons where this works best, high level short way to town player can take shortcuts making the harder for the enemy to catch him.
User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Mon Dec 27, 2010 2:41 am

Forget about the little game breaking glitches that people have to find and get rid of the gamebreaking bugs(such as things that freeze the game or quests not being able to continue)if people want to duplicate their items or abuse Sujama then let them its their way of having fun. Just dont keep in stuff like "Error you game has frozen due to you falling out of the map" or something like that
User avatar
liz barnes
 
Posts: 3387
Joined: Tue Oct 31, 2006 4:10 am

Post » Mon Dec 27, 2010 10:02 am

One tricks I see it to go to a high level dungeon and let enemies chase you to a town so the guards kill them and you can loot the high end equipment. Users will find the dungeons where this works best, high level short way to town player can take shortcuts making the harder for the enemy to catch him.


Won't the new mode of level scaling sort of eliminate that, with dungeons scaling to "the first time you visit it?" :blink:
User avatar
Mylizards Dot com
 
Posts: 3379
Joined: Fri May 04, 2007 1:59 pm

Post » Sun Dec 26, 2010 9:08 pm

Won't the new mode of level scaling sort of eliminate that, with dungeons scaling to "the first time you visit it?" :blink:

So in other words, if you visit every dungeon in the game at level one the game becomes pathetically easy?
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Sun Dec 26, 2010 10:56 pm

So in other words, if you visit every dungeon in the game at level one the game becomes pathetically easy?


Possibly. I'm only speculating on what we've been given, but part of that was about "dungeons" (I don't know if that's as in some, most, or all) setting their levels the first time you visit them. It was mentioned in the context of Radiant Story setting up random quests and "picking a nearby dungeon that you haven't visited yet" so as to have the quest leveled appropriately.

That said, I'd think your concept is correct "if" it's all dungeons that do this, and "if" indeed they lock in a level relative to yours on first visit. :shrug:

But you are talking two unknown "ifs" in a row there that both have to match up for your question's answer to be a definite "yes."
User avatar
Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm

Post » Mon Dec 27, 2010 8:38 am

honestly oblivion was super easy for me when I found out about the infinite gold glitch when it was still up and running, so I would like them not to put those in so I am not tempted to use them. If they are in I will more then likely use them. I think the experience would be better. Let people use mods if they want to alter the gameplay.
User avatar
Avril Churchill
 
Posts: 3455
Joined: Wed Aug 09, 2006 10:00 am

Post » Mon Dec 27, 2010 11:08 am

How do you hide something from the hint, tips and spoiler forum and uesp?
Yes the item can be well protected and far away, but it's not possible to hide something.

If people want to read up on the UESP and spoil their own gameplay, that's their problem.
User avatar
Nick Pryce
 
Posts: 3386
Joined: Sat Jul 14, 2007 8:36 pm

Next

Return to V - Skyrim