If you don't stick to the silt-strider/boat hubs, you have to waste more time walking to and from your objective point.
Waste more time? Objective point? Your language betrays you. This isn't some linear action game pal, the traveling to the location is actually supposed to be part of the fun, I know, crazy.
There is almost no incentive to go exploring beyond what's required of the quests, because what's out there isn't worth the wasted time to walk and get out there.
What's this got to do with anything? Either way, I'll bite, I'll take Morrowind's hand-placed loot over Oblivion's chests of random worthless crap any day. The washed-out, repetitve Oblivion dungeons have been a huge point of contention for fans, not to mention the lack of reason to enter them in the first place. Since 80% of chests had little more than a few spoons and some vegetables.
In Oblivion, you can take note of interesting places to r-visit later (Yay map-markers!).
So the the only mentionable reason to explore for you is so that you can revist places later? You and I are of different World's, Scow2, I like to explore for the sense of discovery and adventure.
Also, when you explore in Morrowind, your exploration progress is reset to 0 (OR LESS!) once you return to town: Your map is about as empty as it was before you left town, so you have no proof of where you've been or where things are
Your map is actually more updated in Morrowind than it is in Oblivion, because in addition the location being marked on the map, you can zoom to the closer map and actually view the terrain.
, and if you want to explore more later, you spend at least half that time backtracking to reach new areas instead of actually exploring. You're even less inclined to explore further in places you've already been, because most of it is backtracking.
You call it backtracking, I call it traveling. You learn the land and feel like you know the place, it adds a lot to the World. I don't need to constantly see something new the enjoy myself, part of the fun of finding your way somewhere is you know your way around. Whereas in your eyes, you would rather never tread that path again, and just zap to the location. Apparently you have no attention span, or insterest in an open-world.
In Oblivion, you can go exploring, find map markers(so you know where you've been, and where things are). When you feel done exploring, town is just a click away, so you have more time to explore (instead of having to reserve "Return time"). And, when morning comes/all damage is healed/your pack is lightened, you can resume exploring from where you left off. In all, more time exploring, less time backtracking.
Once again, this is meant to be fun and challenging. You have to plan for your return journey and you aren't magically restored. Why do you even play this game? :S A huge part of an RPG like this is the planning ahead. Would you like unlimited inventory space so you can make less trips to town so you can explore and quest more? How about we just make the shop a magical one linked to your head for the same reason?
Oblivion rewards and encourages exploration, by giving rewards along the way, and by giving benefits further down the road.
Morrowind punished exploration by making it tedious, annoying by stuffing it with Cliff Racers, meaningless, and screwing things up further down the road (Breaking quests and making more gametime wasted on backtracking the more you explore)
Cliff Racers are a moot point. Broken quests are a moot point. So basically you don't like backtracking. That's it. Which is what we arleady know, since you're an advocate of magic-map travel. Thanks for a whole lot of nothing.