I agree completely with the op, all of these are taking quite a bit away for the entire exploration and discovery aspect of the game
a ) quest markers
b ) clairvoyance(this one is much more optional so i dont have much of a problem with it)
c ) MAP new 3D incredibly detailed scale model map(this one could possibly exponentially ruin the exporation depending on how detailed it really is and be the worst offender of all)
[the map sort of relates to all of the exploration in general]
When i dont know where to go i want to have to ask around town in hopes that someone might give me some clues as to the general area i need to be looking in(this would be marked on my vague paper map.
i HATE the idea of quest markers telling me exactly where to go. That was one of the things i loved the most about morrowind.
Quests like the finding the cavern of the incarnate where you got
the eye of the needle lies in the teeth of the wind
the mouth of the cave lies in the skin of the pearl
the dream is the door and the star is the keyAnd you were forced to ask around to find out what it was. The most specific you ended up getting was "Two rock spires mark the entrance to the valley of the winid".....Then you had to set out and find it yourself.
It just makes finding things yourself that much more rewarding when you
dont have your hand held the whole way. This isnt WoW.
Some argue the markers dont take away from the exploration....you can CHOOSE not to look at them....but seriously...its always going to be there almost nagging you and pushing you along the questline.
HOPEFULLY these markers and the like will dissapear when we raise the difficulty slideredit: just read
Immersion and exploration went out the window in Oblivion when they made quest markers and fast travel. /thread honestly. Because that's the truth.
Agree with this 100% 10x over...i definitely wont be using fast travel at all and hopefully increasing the difficulty slider takes away the markers/possibly fast travel/similar crap