Which of these two scenario's would you rather?
You are out searching for the cave in which the quest givers daughter is trapped inside guarded by goblins. While following his instructions to get to the cave you end up veering a little off the way when a pack of wolves ambush you from out of nowhere! After you recover you notice a well traveled path heading into a valley. You decide to follow it not knowing what is around the corner. As you turn past a high point you stumble upon an an Ancient Dwarven Castle Ruins. You immediately explore this and end up getting a new sword and magical boots with a runspeed effect on them. You leave the ruins and continue searching for the cave with the trapped girl.
or.
You are given a quest from a quest giver. He tells you that his daughter is trapped by goblins in a cave. You leave his house and head out to search for the cave. You follow the compass and your map and head to the exact location of the cave. On the way there you are alerted to the presence of hostile NPC's by your compass and you charge in and slaughter a pack of wolves. After killing them you notice the compass shows the icon for dwarven ruins and you decide to go explore those first. You follow the compass and see the dwarven ruins you expect, go in and retrieve a new sword and magical boots. You leave the ruins and continue to the cave with the trapped girl.
I personally would rather not expect attacks from some creatures and I would much rather stumble upon locations rather than know they are coming. Instead of having to mod it in, having a map/compass where no creatures are shown and locations never show on compass unless you select it on the map and only on the map after you have found the location.
The main problem in achieving this is that quests would have to give you more detail in finding the location given. Instead of forcing voice actors to ramble on with directions, there could be a journal system that explains in more detail where to go. I would really like to play the game on release rather than wait for player mods in order to achieve the immersion that have been loved in the past TES games.
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