Explorer limit ruins the game

Post » Sun Feb 14, 2016 9:38 am

Tried my best to live with this update, but can't. Whatever endgame there was has now been so severily crippled that there's no point going on. Add to that the game is now unstable as hell, my game has crashed more in these few days of version 1.2 than it did in all the months prior the patch put together.


Taking one last look at my 60-80 coffee breakers, unemployed radiostations and molerat-proofed base now ruined by storage and resource rooms I had no real need for... Goodbye, see you guys in F4.
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Anthony Diaz
 
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Post » Sun Feb 14, 2016 1:27 pm

I planned to have 80 Dwellers exploring wasteland and now I had to drop from 50 to 25.


Thank you Bethesda to force me to create refugees camps for those over limit. Also thank you for removing fun out of game.

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Marion Geneste
 
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Post » Sun Feb 14, 2016 9:36 am

Can you tell me how to delete post?

Because of connection problems I post few time and see no delete/remove button.

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Catharine Krupinski
 
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Post » Sun Feb 14, 2016 8:39 pm

I planned to have 80 Dwellers exploring wasteland and now I had to drop from 50 to 25.


Thank you Bethesda to force me to create refugees camps for those over limit. Also thank you for removing fun out of game.

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dav
 
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Post » Sun Feb 14, 2016 6:33 pm

I take for obvious that bethesda will fix that mistake but I hope it won't take too long cauze i fear that i will never play it again if they take too long

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Spencey!
 
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Post » Sun Feb 14, 2016 9:33 pm

Please Bethesda remove the explorers limit, I have lost my main incentive to continue playing.
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Joanne
 
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Post » Sun Feb 14, 2016 9:49 am

I think Bethesda either listened to all our complaints and posted a stealth update or there's a work around if you lower your Explorers to below 10.


Before the update I had 40 scavengers (out of 185) out in the Wastes. I had to bring 31 of them back and find places for them and was somehow able to get below the 10 threshold. But after they 10th returned, I sent her back into explore and on a whim, tried to send an 11th and both went out without that ERROR window. Then I tried a 12th. I now have 14 in the Wastes and will send more after I finish training all their SPECIALS to 10.



Good thing too. I was just about to 'sacrifice' 12 of my ≤ level 5 dwellers by sending them out to die otherwise. I didn't need them hanging out in my Storage rooms svcking up resources.

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He got the
 
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Post » Sun Feb 14, 2016 7:55 pm

Besides trying to pat yourselves on a job well done about raising the limit from 10-25, that wasn't a job well done by the way. Bethesda has been a ghost town in response to how we really feel about this this limit and downright invisible as to reasoning for this implementation. I believe as long as Bethesda Game Studios remains silent I think I officially can say they are company of


liars



  • Continued general maintenance to the Vault simulation. Because when you speak, Vault-Tec listens!

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D LOpez
 
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Post » Sun Feb 14, 2016 7:47 am

Hmm.. There is a tiny possibility that Bethesda did increase legendary rates with 1.2 update:


http://i.imgur.com/xpo6Jcb.png


T-51a Power Armor found somewhere between 30th and 36th hour of running.. This is a fresh batch of 25 fully upgraded explorers (10-special), and could be just sheer lucky random hit. No hacks, no time glitches. Never happened that early to me in the last month of playing with v1.1



note: blacked out silhouette started showing up for all explorers after the "stuck in the line" bug

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Eilidh Brian
 
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Post » Sun Feb 14, 2016 5:10 pm

I'm surprised that there isn't more anger about the issue with the game where if you don't max your Endurance before leveling your dweller then they won't get their full HP. That seems at least as bad as this explorer limit. Between these two issues I've been completely drained of any interest in this game. I had even been interested in buying Fallout 4 because of how much I liked this game before but am definitely going to pass on it as well. Bethesda doesn't seem to have a good grasp of what their customers want out of their games and while they seem to at least be responsive enough to help resolve these issues it will definitely take them some time to get it right. I'll consider buying Fallout 4 once they have had their chance to fix all the problems they will inevitably include in it.

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K J S
 
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Post » Sun Feb 14, 2016 1:39 pm

I've stopped playing the game.



I keep checking back here to see if the limit has been removed, but, until then, if ever, the game is broken.


Increasing limit from 10 to 25 when it was UNLIMITED before isn't satisfactory either.



My game also didn't lag before, but, now, it lags. Limiting the wasteland and whatever else has been done to the game has done nothing for improving performance.



As cute as the mysterious stranger is, he's useless to someone that's been playing the game since day 1 and has been pegged at 999,999 caps for a long time now.


Give us a way to spend those caps like, bring slavers to the door where we can buy new dweller slaves.


Bring a caravan to the door with supplies that can be bought.


Bring a wasteland merchant to the door with weapons and outfits.


include rare and legendary outfits, weapons, and dwellers in the list of options to buy.



Primary complaint, however, is limit to explorers.



Even worse, now that I think of it, is, unlike a game on the PC, we're held hostage. We can't mod this how we want. It updates automatically and we have absolutely no choice in the matter.



If actual Fallout 4 has an update policy like this, where you're force fed an update with no choice in the matter, I'll have to install the game on an unconnected, totally offline machine, because this is really disappointing and lame.

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Jessica Lloyd
 
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Post » Sun Feb 14, 2016 6:26 am

Thats pretty unfair. This is a FREE game, the developers can make whatever changes they like. As with all such things, some changes go down well with players as a whole, some dont. They never really know until the change is in place at they start getting player feedback.


Updates are all about testing and adjusting.



Personally, I dont like the new explorer cap. If thats the general view of most players than im sure it will be removed in a later version.


As for the bugs, I dont think ive ever seen an update in any game go live without bugs. Once identfied and diagnosed, bugs get fixed, but it takes time.



Plus I will re iterate- FREE game. If we had purchased the game, different story. But its free, so there really are no grounds for getting upset with the developers when things arent ideal.

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Facebook me
 
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Post » Sun Feb 14, 2016 10:35 pm

Created this account to plea for removal of explorer cap. So many aspects of the game are dependant of having not only a great many "professional" explorers, but also it helps immensely with many objectives to be able to use "expendable" dwellers, who are created solely to accomplish an objective and then sent out to wastes to die or maybe get that elusive 30 min legendary. Free game or not, this patch was really bad for me, and I felt I needed to comment on it.
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Lily Something
 
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Post » Sun Feb 14, 2016 6:46 pm

I'll be honest, capping the explorer limit kills the game for me. I DID see you increased it to 25, which is a start, but not even close to far enough. I regularly had 50+ explorers out there, and i'd have more once a good 20-30 dwellers were done training their specials so they would be more effective and last longer. As it stands i don't care anymore. Finding the guns and outfits i didn't have was the only thing keeping me going.

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Emily Rose
 
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Post » Sun Feb 14, 2016 10:00 pm


The problem is that many of the changes Bethesda has made, feels like changes they have made to push people into buying more lunchboxes, because they had a bigger hit then expected and I don't like that.


I would rather pay 5$, heck even 10$ for Fallout Shelter, if the huge bugs was fixed, some of the suggestions was added and it was balanced properly, then this micro-transaction BS, which is only there to lure weak people or whales. If the game was balanced fairly, I properly would have bought a few lunchboxes, to say thanks for a great game and show my support to Bethesda, but it's not.



Getting legendary dwellers, other then from lunchboxes is impossible and now it seems like that getting legendary gear is also only possible from lunchboxes. Well that has killed the endgame, I am not buying lunchboxes for a random small chance to get legendaries. I like Fallout and Bethesda a lot, heck I got the Pipboy edition and fallout 4 loot crate preordered, but I'm not throwing money after them to get some last legendaries for a virtual achievement.

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Jack
 
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Post » Sun Feb 14, 2016 10:38 am

You'll never get a dollars worth of value out of a lunchbox. Legendary items and dwellers do not significantly change the gameplay. Having flamers, plasma, railway and gauss rifles is all you really need. If lunchboxes had more value, I'd understand but THEY DON'T. This isn't Hearthstone -- there's no competitive edge gained from higher value things and to top if off there's no disenchant feature akin to "dusting" cards in Hearthstone.



Mr. Handys have clear value and therefore are worth the purchase, If more new content were added with unique features, I'd shell out a few more dollars. I'm not a cheapskate, I just like to get my dollars worth out of things. Do you get this, guys? Does this simple fact make sense or are we scamming idiots who haven't a clue what a dollars worth of content is?



Come on, guys, you have a great game with mass appeal but it's being squandered! It could be SOOO much better. What am I going to play? Hearthstone or Fallout Shelter? Hearthstone. What am I going to spend a random dollar on? Hearthstone or Fallout Shelter? Hearthstone. Because the purchases have greater value. Period.

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Amelia Pritchard
 
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Post » Sun Feb 14, 2016 9:12 am


We would appreciate, at minimum, an explanation. Generally, sudden and unexpected changes often meet resistance. Left without clarification––even recognizing, of course, that not everyone will be happy, regardless––negative sentiment inevitably solidifies. The faster the response, the less likely for this foreseeable and understandable reaction to take root and garner further resentment.


Full disclosure, I am also among the endgame users feeling stifled by even a 25-dweller limit. While some have pointed out that the game is "free to play," I and others have invested money into this game. I rarely regret that kind of expenditure when in support of a well-crafted game; however, that investment does imply a responsibility on the part of a business to its paying client, particularly when the parameters of the deal/service/product––such as, here, the mechanics of the game––fundamentally change or are curtailed, and especially when without prior notice or explicit justification given.



TL;DR

Without warning, game mechanics changed in a way that drastically affects gameplay. Many of us are paying clients. At the very least, an explanation is warranted. Better to bandage the wound than let it fester.


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carley moss
 
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Post » Sun Feb 14, 2016 10:46 pm



You are mistaken, this is not a FREE game as you so eloquently put it. It is a FREEMIUM game where as people such as myself have an option to purchase premium content to help support their developers. A FREE GAME, would have no such option and support itself through other means. To those of us who have shown support in the early days, only to have a game become worse and worse each update, without any sort of explanation is an insult.
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Kellymarie Heppell
 
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Post » Sun Feb 14, 2016 6:41 am

I to just signed up to chime in on this topic... ANY explorer limit is rediculous and goes against the spirit of the game..



additionally, if you are going to bother releasing a "change log" with the changes that were made to the game, don't you think you would include things like, explorer auto-return, and a 10 25 explorer limit? I would expect this type of behavior from a start up company, not a company with the reputation and mature release processes of bethesda..



Eventhough a small fraction of your player base is willing to chime in on your forums, there is a very large number that is very upset with this patch... I sincerely hope you act quickly to shore up your communication processes, code testing, and change impact before you lose your player base. This game might be released as a teaser, but don't think people won't carry over their sentiment from this game to when FO4 is finally released... Some people just may skip it all together for fear of dealing with the same shoddy support that has plagued this game.

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Elisabete Gaspar
 
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Post » Sun Feb 14, 2016 4:17 pm

I have 170 dwellers, most of them working, with 2 in line waiting to come in. I have others waiting to return from exploring, but whenever I try to bring anyone in, my UI freezes up. I get a brief split-second flash of what appears to be a UI dialog, but I can't see if it says anything or interact with it before it disappears, along with the rest of my UI. From then on, the app is still active, and I can see workers moving around, breeding, etc., but I can't interact with anything unless I do a force-close and reopen the app.



So long as I don't try and click anywhere in the wasteland or try to bring anyone in, it seems to work fine. However, I'd like to be able to send people out to explore and then collect what they find, but since I can't, a lot of the fun of the game is completely lost.



Platform: iOS 9.0.2 on iPhone 6+ (same behavior on iOS 8.4 before upgrading to 9.0.2)

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Daniel Brown
 
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Post » Sun Feb 14, 2016 7:49 pm

OK. Now I nearly stopped playing my old vaults due to explorer limit. I am on verge of quitting FOS altogether. But before I quit really, I would like to know why Bethesda choose to limit the explorer number? I can not figure out any reasonable justification for it.


Is it for money? Is it for performance on Android? Is it just out of boredom? Or are you actively sabotaging this game? Why why why on earth did you do it? You owe me the answer why you did it, before quitting the game I really enjoyed for last few months.

.
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Elisabete Gaspar
 
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Post » Sun Feb 14, 2016 8:47 am

Yea to be honest the past week is the new lowest for me... i didn't even open once to get the free weekly lunchbox.



dweller limit has ruined my game.



I think BLACKISLE was kinder to fallout than bethesda ruining it, all thoghether.

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Holli Dillon
 
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Post » Sun Feb 14, 2016 9:03 am


I actually found a solution to this in another thread, so thought I would post it here for anyone else having the issue.



What worked was to go to one of my production rooms and set it to Rush. While that was rushing, I quickly went to pull someone in from the Wastelands. While it still froze and the UI disappeared, as soon as the Rush was done, everything came back and I was able to interact with the dialog that was popping up.



I also noticed that I didn't have enough storage for the items that the explorers had collected, so that may have been related as well. Either way, this solved my problem.

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Soku Nyorah
 
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Post » Sun Feb 14, 2016 5:26 pm

LOL, why would Android be the issue? It plays a damn sight better on my S6 than my iPhone, if anything it could be memory limitations on iOS that's causing the issues.



Still, it shouldn't be using anywhere near 1GB no matter which platform anyway, but that's another story / rant.

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mike
 
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Post » Sun Feb 14, 2016 3:26 pm



Propably the fact Android devices are available in lower performance hardware than same generation iDevices justifies the sentiment that more Android devices are having hard time running this game. Devices of both sides well above the minimum mark run the game just fine. To get back to topic: explorer limit, regardless of reason it was put in, is generally thought to be a bad move.
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Laura-Jayne Lee
 
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