YES! I found an old device with the unbroken version on it! I can play again. That device will NEVER get synced, until the freeze bug is fixed and the cap limit removed, or raised to something suitable for the end-game.
This will be my only post. As stated by many other people, I am no longer playing this game because of the idiodic decision to limit the number of explorers. Until the cap is removed entirely (meaning that not a single limit below the max vault population is impossed on the way I manage MY explorers) I will not open this game again. I will check back on the forums only on app updates to see if this colossal mistake is ever fixed. That is all.
I usually dont forum post at all. But, I am logging to to also express that this is a HUGE mistake. the 10 exporer limit has killed the game for me.
I've created an account to express my frustrations too. I really enjoyed this game, and I especially love checking what loot my explorers get, I've been working up to having 75+ explorers out at once, and now we have a cap of 25. My goal was to get plasma rifles or pressurized flamers for every dweller as a minimum, but with this limit I don't see how that can happen. Now it is boring to check the game, I know I cannot send any of the new level 1's I've been maxing SPECIAL on until people get back. What is the point of the limit? I crash as often now as I did before? It has totally ruined the enjoyment of the game for me. Please remove it!
Created an account here to also share in the backlash about the Dweller limit. There is no endgame now, and I wont be starting a new vault (that has no new features) since its just a ploy to get users buying more lunchboxes as they expand their vault.
I have 0 empty spaces in my vault (all buildings fully upgraded), maybe 190-192 dwellers, regularly ran > 30 dwellers in wasteland with no problem previously, and have been at the 999,999 limit for caps for since the last update.
I think people might be more open to the lunchbox = legendary option if they stopped getting blue 500 cap cards that make that wonderful jingle like it was a reward.... well those caps are worthless to the people who are at "endgame"
I agree with others on this thread that the reason they put a limit on explorers is possibly due to the instability on devices without the processing power to run it. Stability of the game seems very much related to the number of explorers in the wasteland, number of dwellers and handys in the vault etc. The problem is that they make an arbitrary rule to the lowest common hardware.
If Bethesda is listening and I am correct in their reasoning for limiting dwellers and explorers, may I suggest a possible but imperfect solution. Test the performance of the device being used. Scale the number of explorers to the processing power if you feel it necessary but as a balance, increase the rate at which the lower number of explorers can find rare and legendary items.
Its just an idea. Ideally, it would be nice if the app didnt crash in the first place but I don't pretend to understand all that is involved in developing the app to be stable in this regard.
I have found the game much less interesting now that the wasteland no longer has any legendary items at the moment and don't feel buying lunch boxes that usually have crappy loot.
Well epic fail there, as 1.2 (and 1.2.1) is more unstable for me than original version with unlimited explorers. Next patch should be focused purely on improving stability and performance as nothing else matters if people can't even play the game longer than few minutes at a time. At least I'm beginning to frustrate and lose interest on this game because I need to be restarting it every 5 minutes after a crash.
I am scared like sh... for Fallout 4 if this is the way they listen for what we want from the game...
I just got done with one of three vaults and I had no problem with going over the 10 explorer limit. It did not give a limit. Now I am playing this game on the PC through Bluestacks so there lies the limitations between that and on all smart phones.
Let correct what I said earlier, there is a cap to 25 that are out in the wastes. THIS svckS!!!!!! I am on a PC that has way more resources then with a smart phone. I am not liking this one bit. Just to note I am playing in normal mode.
Explorer mode is easy mode and takes no effort.
On average each explorer returning with 12,000 caps (or more)
25 explorers
Approximately 5 days to collect.
And 300,000 caps which is about 1/3 of the cap limit of 999,999 caps.
That is why it is no challenge to max out on caps and why having too many explorers is OP.
Why don't people like doing objectives instead to get lunchboxes to get legendary items?
I could have sworn that I read that the explorer limit cap had been removed completely, not just raised to 25.
Was that not the case after all? That's what the Halloween update said.
Well, I guess I'll find out soon enough. I've only got 9 guys out there at the moment in my main vault, but after a few weeks of work, I'm only a day or two away from having 3 dozen superdwellers all trained up to the max. I'd prefer to send them all out at once, but I suppose I can tolerate sending them out in shifts.
It was bad enough that only 5 Mr Handys could be out at a time.
Why did they get rid of the National Guard Depot? I waited a long time to finally get some wanderers capable of lasting that long.
I guess this whole thing is a ploy to try to force us to buy lunchboxes, yeah?
No.
Caps are useful for expansion right now and NOTHING ELSE. Once you've expanded your vault to meet capacity, there is literally nothing for you to do with caps but add more storage space or build/merge/upgrade rooms for the sole purpose of meeting goals, just so you can destroy them again.
There is currently no meaningful way to spend caps at all in the late game, and as a result, once your vault is full, you will hit the max cap limit of 999k and stay there very quickly, regardless of explorers bringing caps back. I have barely the minimum number of rooms to sustain my vault (2 food, 2, water, 2 nuka cola, 6 power, and 5 medbays), and with 6 dwellers with 10 luck running each, I'm raking in probably 2k caps/minute from production ALONE. You could remove cap collecting from explorers completely and I wouldn't notice it. I barely notice it as it is, since apparently explorer collected caps don't count toward the "collect x caps" goals anyway.
Goals run into law of diminishing returns. Every set of goals will require slightly more time to complete than the last, and after a couple months of playing, it can take days, or even WEEKS to complete some of the goals, and that time frame just keeps growing larger. You will inevitably reach a point, after earning a finite number of lunchboxes in the game with meeting goals, that it simply isn't even worthwhie to do them anymore. Kill one a day, and maybe if a lunchbox goal comes up that won't take all week, you spend some time getting it done.
Lunchboxes don't even guarantee rare or legendary drops. The "every lunchbox contains a rare item" is f***in HILARIOUS when 4 out of 5 of them gives you 500 caps and calls it rare. Great, I now have 1,000,499 caps that I can't spend on anything, and I'll be back to 999,999 again within seconds the next time I revive a dweller or Mr handy.
The other lunchboxes may contain regular "rare" items that you can find in the wasteland, such as shotguns, etc.. nothing special.
In my experience, MAYBE 1 in 10 lunchboxes contains a legendary item of some kind... Fallout Shelter has 119 different legendary items (60 weapons, 21 dwellers, and 38 outfits), so, assuming that 1 in 10 unchboxes gives you one, and assuming that the distribution of them is even (e.g., it's entirely random, and no legendary items are more or less rare than others), you can calculate how many lunchboxes you'd need, to have a reasonabe expectation of finding all of them. Statisticians refer to this as the "coupon collector's problem."
That number is 5,690. After you've collected 5,690 lunchboxes, you have a 50% chance (still far from a guarantee) of having collected all the genedary items. The probability curve on this is really quite long, so something like 1 in 10 people may be unlucky enough to need to collect 100,000+ lunchboxes.
Now back to the point that thanks to the law of diminishing returns on goal completions, you have a finite number of lunchboxes you can earn without buying them in the game... that number? well, it depends on the person. Personally I figure I've collected roughly 100 of them by now, maybe 200 at the most... and I'm already reaching the point where goals just aren't worth my time anymore. So I'd realistically have 5,490 more to go before I get all the legendary items, eat at an increasingly long time span! whee! At this point, depending on how the funtion works for determining the goal growth in the game, we may actually start running up against the heat death of the universe as a limiting factor in how long it will take to find all of the legendary items legitimately right now.
So in short, yes, this is 100% positively a ploy to force people to buy more lunchboxes ($1,422 worth of them, at the current bundle sale price, by the way... on average! to collect all the items). It's completely shameless and without morals.
If they want the game to not svck, this is what they need to do:
1) remove the explorer limit
2) bring back a chance of finding legendary items in the wasteland
3) give people something meaningful they can spend caps on once they've finished expanding.. like accelerated training, or buying rare/legendary items
But they won't. I know they won't. Here's how I know:
This kind of game is supposed to svck. It's "Free to play--pay to make it not svck." They're money-grubbing b******s and they will expend all possible effort to make the game as frustrating, unfulfilling, and svcky as they can, without being quite svcky enough for people to stop playing it. The only winning move is not to play, because by playing it, you're reinforcing their idea that they can get people to play and pay for this "game."