Explorer limit ruins the game

Post » Sun Feb 14, 2016 11:51 am

+1 for the stupid limit on dwellers searching the wastes, why?! I never struggled with any game problems and had 62 people out and 182 total dwellers, not even very laggy, I'm on droid , HTC m8 . Change it back!, also the graffics svck on the Halloween decorations in the vault
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Dezzeh
 
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Post » Sun Feb 14, 2016 4:19 pm

YES! I found an old device with the unbroken version on it! I can play again. That device will NEVER get synced, until the freeze bug is fixed and the cap limit removed, or raised to something suitable for the end-game.

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Scarlet Devil
 
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Post » Sun Feb 14, 2016 8:42 pm

This will be my only post. As stated by many other people, I am no longer playing this game because of the idiodic decision to limit the number of explorers. Until the cap is removed entirely (meaning that not a single limit below the max vault population is impossed on the way I manage MY explorers) I will not open this game again. I will check back on the forums only on app updates to see if this colossal mistake is ever fixed. That is all.

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Jason Wolf
 
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Post » Sun Feb 14, 2016 11:13 am

I usually dont forum post at all. But, I am logging to to also express that this is a HUGE mistake. the 10 exporer limit has killed the game for me.

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Andrea P
 
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Post » Sun Feb 14, 2016 3:45 pm

I've created an account to express my frustrations too. I really enjoyed this game, and I especially love checking what loot my explorers get, I've been working up to having 75+ explorers out at once, and now we have a cap of 25. My goal was to get plasma rifles or pressurized flamers for every dweller as a minimum, but with this limit I don't see how that can happen. Now it is boring to check the game, I know I cannot send any of the new level 1's I've been maxing SPECIAL on until people get back. What is the point of the limit? I crash as often now as I did before? It has totally ruined the enjoyment of the game for me. Please remove it!

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saharen beauty
 
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Post » Sun Feb 14, 2016 10:15 am

There is no evidance or confirmation that the reason of explorer cap is to fix poor performance of FOS on cheap Android.


There was no complaint on performance specific to large number of explorers. I don't think that an invisible explorer in wasteland has bigger impact on performance than a visible dweller working in the vault. Simulating 100+ explorer log puts only minimal burden on CPU/RAM. So limiting number of explorers will not improve performance of FOS. I have not heard any report of performance improvement after this patch. It is improbable that performance concern is root cause of this cap.

.
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sunny lovett
 
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Post » Sun Feb 14, 2016 6:18 am

The dweller limit is a good thing.


Bethesda should compensate by re-introducing the national guard depo, as getting unique items is almost impossible now.
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Miguel
 
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Post » Sun Feb 14, 2016 4:14 pm

Created an account here to also share in the backlash about the Dweller limit. There is no endgame now, and I wont be starting a new vault (that has no new features) since its just a ploy to get users buying more lunchboxes as they expand their vault.



I have 0 empty spaces in my vault (all buildings fully upgraded), maybe 190-192 dwellers, regularly ran > 30 dwellers in wasteland with no problem previously, and have been at the 999,999 limit for caps for since the last update.



I think people might be more open to the lunchbox = legendary option if they stopped getting blue 500 cap cards that make that wonderful jingle like it was a reward.... well those caps are worthless to the people who are at "endgame"

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christelle047
 
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Post » Sun Feb 14, 2016 9:28 pm

I agree with others on this thread that the reason they put a limit on explorers is possibly due to the instability on devices without the processing power to run it. Stability of the game seems very much related to the number of explorers in the wasteland, number of dwellers and handys in the vault etc. The problem is that they make an arbitrary rule to the lowest common hardware.



If Bethesda is listening and I am correct in their reasoning for limiting dwellers and explorers, may I suggest a possible but imperfect solution. Test the performance of the device being used. Scale the number of explorers to the processing power if you feel it necessary but as a balance, increase the rate at which the lower number of explorers can find rare and legendary items.



Its just an idea. Ideally, it would be nice if the app didnt crash in the first place but I don't pretend to understand all that is involved in developing the app to be stable in this regard.



I have found the game much less interesting now that the wasteland no longer has any legendary items at the moment and don't feel buying lunch boxes that usually have crappy loot.

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bimsy
 
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Post » Sun Feb 14, 2016 7:08 am


Well epic fail there, as 1.2 (and 1.2.1) is more unstable for me than original version with unlimited explorers. Next patch should be focused purely on improving stability and performance as nothing else matters if people can't even play the game longer than few minutes at a time. At least I'm beginning to frustrate and lose interest on this game because I need to be restarting it every 5 minutes after a crash.

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cutiecute
 
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Post » Sun Feb 14, 2016 6:38 pm

If the purpose of explorer cap is to improve stability of the game, it failed and backfired to the contrary. We see no stability improvement in ver 1.2 (1.2.1) Many plays are still experiencing frequent game crash. The frequency of crash did not reduced. So it failed to improve stability.


The ineffective explorer cap should be withdrawn.
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flora
 
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Post » Sun Feb 14, 2016 9:51 pm

I am scared like sh... for Fallout 4 if this is the way they listen for what we want from the game... :(

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Auguste Bartholdi
 
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Post » Sun Feb 14, 2016 4:43 pm

I think they're too busy chasing the next buck (i.e Doom beta) to give a toss about us playing a mobile game.


As the above poster says, the lack of response from them is really concerning and is making me really think hard about my Fallout 4 preorder... I may wait a few weeks and buy it 2nd hand. Not sure I really want my hard earned money going to a company who says they listen and offer up precious little evidence to back up that statement.


Like others have said, I wonder if they actually do beta test the changes from start to finish as the survivor Mode has so many issues with it, I simply don't belive they tested it throughly.


Bethesda, I'm a software developer and tester, I'm happy to offer my services free of charge to test it for you. Just ask me for my email address and make use of the beta test release facilities in Google Play Store and the Apple store.
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Nathan Maughan
 
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Post » Sun Feb 14, 2016 8:15 am

I just got done with one of three vaults and I had no problem with going over the 10 explorer limit. It did not give a limit. Now I am playing this game on the PC through Bluestacks so there lies the limitations between that and on all smart phones.

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James Wilson
 
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Post » Sun Feb 14, 2016 2:14 pm

I guess I should be thankful that they broke the game with the initial 10 dweller limit for the wasteland. It would completely freeze my game, like others experienced, and I didn't have the option of the work around with the back button. That patch broke my addiction to the game.
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Dean Ashcroft
 
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Post » Sun Feb 14, 2016 8:39 pm

So far everything has been said. Add me to the 1star in google store club due to this issue.
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Budgie
 
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Post » Sun Feb 14, 2016 4:19 pm

Let correct what I said earlier, there is a cap to 25 that are out in the wastes. THIS svckS!!!!!! I am on a PC that has way more resources then with a smart phone. I am not liking this one bit. Just to note I am playing in normal mode.

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Angela
 
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Post » Sun Feb 14, 2016 9:22 am

Explorer mode is easy mode and takes no effort.



On average each explorer returning with 12,000 caps (or more)


25 explorers


Approximately 5 days to collect.


And 300,000 caps which is about 1/3 of the cap limit of 999,999 caps.


That is why it is no challenge to max out on caps and why having too many explorers is OP.



Why don't people like doing objectives instead to get lunchboxes to get legendary items?

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OJY
 
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Post » Sun Feb 14, 2016 2:11 pm



Cap does not matter when vault population get larger than 100. The cap limit 999k is reached fairly easily. and early So it is stupid to limit number of explorers to limit cap earning rate.

.
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keri seymour
 
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Post » Sun Feb 14, 2016 6:39 pm


You are looking at it wrong.

The cap limit is too easily reached BECAUSE the explorer earning rate is too high as I have indicated above.

Completing objectives, rushing rooms all give reasonable cap earnings (100 to 1000 caps) relative to the 999k cap; Explorers making 12k+ at a time make it TOO easy to hit the limit (as I have indicated).

Explorers making 1.2k per trip seems more reasonable.


Also there is no incentive to send more dwellers when the NGD nerf means the best you are getting are rare weapons and outfits which you probably have duplicates of already.


Furthermore Fallout Shelter is primarily about the "Vault" and not about "explorers". It does not make sense to create a vault and send more than half your dwellers exploring in my opinion.

(As an aside there should definitely more things to do inside the vault.)
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Kayla Oatney
 
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Post » Sun Feb 14, 2016 7:41 pm

I could have sworn that I read that the explorer limit cap had been removed completely, not just raised to 25.


Was that not the case after all? That's what the Halloween update said.


Well, I guess I'll find out soon enough. I've only got 9 guys out there at the moment in my main vault, but after a few weeks of work, I'm only a day or two away from having 3 dozen superdwellers all trained up to the max. I'd prefer to send them all out at once, but I suppose I can tolerate sending them out in shifts.


It was bad enough that only 5 Mr Handys could be out at a time.


Why did they get rid of the National Guard Depot? I waited a long time to finally get some wanderers capable of lasting that long.



I guess this whole thing is a ploy to try to force us to buy lunchboxes, yeah?

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RAww DInsaww
 
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Post » Sun Feb 14, 2016 7:50 pm


No.



Caps are useful for expansion right now and NOTHING ELSE. Once you've expanded your vault to meet capacity, there is literally nothing for you to do with caps but add more storage space or build/merge/upgrade rooms for the sole purpose of meeting goals, just so you can destroy them again.



There is currently no meaningful way to spend caps at all in the late game, and as a result, once your vault is full, you will hit the max cap limit of 999k and stay there very quickly, regardless of explorers bringing caps back. I have barely the minimum number of rooms to sustain my vault (2 food, 2, water, 2 nuka cola, 6 power, and 5 medbays), and with 6 dwellers with 10 luck running each, I'm raking in probably 2k caps/minute from production ALONE. You could remove cap collecting from explorers completely and I wouldn't notice it. I barely notice it as it is, since apparently explorer collected caps don't count toward the "collect x caps" goals anyway.



Goals run into law of diminishing returns. Every set of goals will require slightly more time to complete than the last, and after a couple months of playing, it can take days, or even WEEKS to complete some of the goals, and that time frame just keeps growing larger. You will inevitably reach a point, after earning a finite number of lunchboxes in the game with meeting goals, that it simply isn't even worthwhie to do them anymore. Kill one a day, and maybe if a lunchbox goal comes up that won't take all week, you spend some time getting it done.



Lunchboxes don't even guarantee rare or legendary drops. The "every lunchbox contains a rare item" is f***in HILARIOUS when 4 out of 5 of them gives you 500 caps and calls it rare. Great, I now have 1,000,499 caps that I can't spend on anything, and I'll be back to 999,999 again within seconds the next time I revive a dweller or Mr handy.



The other lunchboxes may contain regular "rare" items that you can find in the wasteland, such as shotguns, etc.. nothing special.



In my experience, MAYBE 1 in 10 lunchboxes contains a legendary item of some kind... Fallout Shelter has 119 different legendary items (60 weapons, 21 dwellers, and 38 outfits), so, assuming that 1 in 10 unchboxes gives you one, and assuming that the distribution of them is even (e.g., it's entirely random, and no legendary items are more or less rare than others), you can calculate how many lunchboxes you'd need, to have a reasonabe expectation of finding all of them. Statisticians refer to this as the "coupon collector's problem."



That number is 5,690. After you've collected 5,690 lunchboxes, you have a 50% chance (still far from a guarantee) of having collected all the genedary items. The probability curve on this is really quite long, so something like 1 in 10 people may be unlucky enough to need to collect 100,000+ lunchboxes.



Now back to the point that thanks to the law of diminishing returns on goal completions, you have a finite number of lunchboxes you can earn without buying them in the game... that number? well, it depends on the person. Personally I figure I've collected roughly 100 of them by now, maybe 200 at the most... and I'm already reaching the point where goals just aren't worth my time anymore. So I'd realistically have 5,490 more to go before I get all the legendary items, eat at an increasingly long time span! whee! At this point, depending on how the funtion works for determining the goal growth in the game, we may actually start running up against the heat death of the universe as a limiting factor in how long it will take to find all of the legendary items legitimately right now.



So in short, yes, this is 100% positively a ploy to force people to buy more lunchboxes ($1,422 worth of them, at the current bundle sale price, by the way... on average! to collect all the items). It's completely shameless and without morals.



If they want the game to not svck, this is what they need to do:



1) remove the explorer limit


2) bring back a chance of finding legendary items in the wasteland


3) give people something meaningful they can spend caps on once they've finished expanding.. like accelerated training, or buying rare/legendary items



But they won't. I know they won't. Here's how I know:



This kind of game is supposed to svck. It's "Free to play--pay to make it not svck." They're money-grubbing b******s and they will expend all possible effort to make the game as frustrating, unfulfilling, and svcky as they can, without being quite svcky enough for people to stop playing it. The only winning move is not to play, because by playing it, you're reinforcing their idea that they can get people to play and pay for this "game."

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Ice Fire
 
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Post » Sun Feb 14, 2016 2:31 pm

I think you hit your nail on that one.

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BRAD MONTGOMERY
 
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Post » Sun Feb 14, 2016 12:59 pm

I started playing in July and get 200 dwellers in 3 weeks, but no legendary dwellers.

I restarted a new vault with 2 legendary in the 1st 4 boxes, and hope to have all the legendaries. The progress is good and I decided to buy some inapp if the August update got improvements. However, the legendaries actually becomes much harder to find. People said it takes 2500 boxes to get all the legendary dwellers. I do not want to pay that kind of money. But still there is a chance to get all the legendary items.

I kept on playing. Before the October update, I am only missing a few items. Afterwards, I got no progress. That means the end of my game and I fail my own objective.

I have decided not to update after the August one. But I do not know since when the auto update was turned on, so I got that October update that final kill my game.

I think Bethesda did this on purpose, as they mentioned in the update that they are listening. They know what players want and do the opposite. I do not know why.

First time I see developers don't want people play their game.
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Kevin S
 
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Post » Sun Feb 14, 2016 8:58 am


That is exactly what I was saying before
Removing the explorer cap limit does NOTHING and all you end up is MORE CAPS.

And as you mentioned you can't do much with CAPS.


It takes effort to do lunchbox goals; sending out explorers is EASY which requires no skill or micromanaging ie playing the game.

I have been completing objectives after objectives to get lunchboxes.
In regards to lunchbox objectives only (and I do most of the objectives without skipping), they had initially started to getting increasingly difficult but I also found that they also repeated and you got some easy objectives too (upgrade 6 rooms and collect x# stimpaks).

I having been able to do 1 or 2 a day so I have 30 lunchboxes after 2 weeks of completing objectives.
I will do statistical breakdown when I reach 50 lunchboxes. (see below for my first 50 lunchboxes)


Seems like my experience with lunchboxes is different from yours
I did a statistical breakdown of 50 lunchbox openings prior to the last update.
These are my statistics.
50 lunchboxes x 4 cards = 200 items
23 x 500 caps (12%)
55 x Rares which includes the 23x500 caps (28%)
10 x Legendary (5%)
2 x Legendary Dwellers (1%)
In lunchbox terms (multiply by 4 because each lunchbox has 4 items)
1 in 5 lunchboxes for legendary items (yours 1 in 10)
1 in 2 lunchboxes for 500 caps (yours 4 in 5)
1 in 25 lunchboxes for a legendary dweller.

I will do another one once I reach 50 lunchboxes again.

My idea of allowing transferring of legendary dwellers and weapons from other vaults would help speed up the collection process.
Also did you take into account of the legendary weapons/outfits on legendary dwellers in your total lunchboxes?


1. Removing the explorer cap limit does NOTHING and all you end up is MORE CAPS.
2. Removing the legendary items from the wasteland is Bethesda prerogative; this game should be about the Vault and not about Exploring. I find no problem with Bethesda limiting legendarys to lunchboxes.
3. I agree. There should be more things that can be done. Obtaining enough caps should allow you to buy more lunchboxes.

I disagree on the methods you suggest ie in regards to explorers obtaining legendaries.
1. Make obtaining lunchboxes easier (see my thread of having more than 3 active objectives)
2. Allow transferring of legendary dwellers (same thread)


That is your opinion.
Removing the explorer cap limit does NOTHING and all you end up is MORE CAPS.

You have the wrong notion about this game as free-to-play. These games make money when people who are impatient give-up and pony up money for items that take time to achieve.

I have not put a single cent in this game and have the patience in getting legendary items from lunchboxes.
Although I do agree that lunchboxes should be somewhat easier to obtain.

TL:DR
Removing the explorer cap limit does NOTHING and all you end up is MORE CAPS.
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SEXY QUEEN
 
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