Explorer limit ruins the game

Post » Sun Feb 14, 2016 7:41 pm

When should we expect to see this change?



Also count me on the list of "25 is still not enough". It would be one thing if you had implemented something new with a tight limitation such as this, but to take it away? I'm actualy holding off on updating until there is a reasonable response to this.

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Phillip Brunyee
 
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Post » Sun Feb 14, 2016 9:24 am

Even at 25, the explorer limit is still ruining the game for me. Without the limit, it takes a really long time to get enough weapons/outfits to sell or send the required number of dwellers to the wasteland. Right now, I need to sell 789 weapons (thanks for at least adjusting the rewards. I'm going to get 1600 caps for that instead of the usual 100-500), send 28 dwellers to the wasteland (more than can be out there), and collect 42 outfits.



All of my tasks are always long and drawn out (stop 48 incidents, extinguish 41 vault fires), and usually I have to use my once-a-day cancellation option on bugged tasks (Kill four without a weapon:::4 what??), or tasks I cannot complete (raise the SPECIAL of 50 dwellers. I'm maxed out for capacity and do not have 50 dwellers to raise SPECIAL on).

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Peter lopez
 
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Post » Sun Feb 14, 2016 12:06 pm

I made an account specifically to tell you this game is dead to me.

I routinely have 50-100 dwellers in the wasteland. I was working towards optimizing my vault to keep 100 dwellers on constant wasteland rotation.


Thanks for killing any interest I had in the game.

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Karen anwyn Green
 
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Post » Sun Feb 14, 2016 4:36 pm

Also created an account to complain about the limit. The fun of the game was to build up a dweller and send them out into the wasteland as their endgame. I also built my vault around allowing for this style of play and it sounds like I am not alone.



Will follow this thread and avoid playing the game until Bethesda fixes the issue for Android in a way that does not limit the rest of us.

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Heather Kush
 
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Post » Sun Feb 14, 2016 9:45 pm

Thanks for nothing. The game f-ing svcks now. Remove the limit altogether. All you money hungry monsters have done is made it harder to find loot so we buy your cap ridden lunchboxes. What a waste. I have Fallout Shelter now. I encourage everyone to rate 1-star on the respected app stores. This svcks.

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Angus Poole
 
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Post » Sun Feb 14, 2016 3:22 pm

Yes, they are shoving a giant middle finger in the player base.

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Jessie Rae Brouillette
 
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Post » Sun Feb 14, 2016 4:34 pm

Thank you for completely ruining any joy I had in playing Fallout Shelter. When I learned about the endurance mechanic I dutifully collected a large number of new dwellers, raised them to E10L10, put rare endurance gear on them and sent them to the waste to level to 50.



I had just finished raising the last of my dwellers to all 10SPECIAL and birthed my first batch of legendary babies (The RNG hates me, I only got one legendary baby from 20 births).



I bought lunch boxes in the beginning after a mole rat infestation wiped out my vault.



I have been exploiting the negative time glitch after it was confirmed that it is impossible to get legendary gear from the wastes. It's not easy but I usually managed 1-2 NTG's a day.



Obviously somebody at Bethesda missed the memo when Todd Howard announced that Fallout Shelter was purely a fun marketing tool, not made for profit.



Obviously someone at Bethesda decided to give Todd Howard the finger and force people to pay for lunchboxes if they want legendary gear.



At this point it's not even worth it to use a saved game editor to gift myself a few thousand lunchboxes.



At this point it's clear that Bethesda could care less if we have fun or enjoy their games, they only care that we hand over the money.



It's become pretty clear that if this is the attitude Bethesda has towards their fans and players, I should just eBay my Fallout 4 PIP-Boy edition and not bother.



On the other hand, I managed to research the update before I let it download and blocked auto-update so I can continue playing with no explorer limit and and abuse the NTG until I've filled out all of the weapons and outfits.



At least now I know it's a complete waste of time to level up a new batch of explorers, I'm better off just using the ones I have for NTG.

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Sammykins
 
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Post » Sun Feb 14, 2016 12:50 pm

Count me in the list "I've created this forum account because I'm soooo sad about the wasteland dwellers limit".
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Megan Stabler
 
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Post » Sun Feb 14, 2016 4:33 pm

One of my vaults has a limit of 23 dwellers in the wasteland for some reason.

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Kayleigh Mcneil
 
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Post » Sun Feb 14, 2016 5:50 pm

How can I uninstall this update and play the previous version?


This is just horrible.

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Emily abigail Villarreal
 
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Post » Sun Feb 14, 2016 2:02 pm

"Me Too" on the "joined the forum just to chime in on this" thing...



I put the game down and have not played it since I received the "You have reached the maximum amount of Dwellers allowed in the Wasteland!" message. I was at ~175 Dwellers with 999,999 caps and had been training up lots of explorers to join the ~35 I normally had exploring or returning at any given time. I had a whole strategy about who would be workers and who would be explorers based on the level they were at when I made them Perfect and sent them out to the Wastes with Sturdy Wasteland Gear on to help their Endurance.



I've been playing on an iPhone 5C, and though it could get a bit laggy at times, it was playable...enough that I kept coming back. I was actually about to invest in a few Mr. Handys to harvest resources so I could focus on explorers. Glad I drug my feet on that. I'd even considered getting a new android tablet since my NookHD+ is not compatible. Double glad I drug my feet on that.



The point has been made pretty clearly about how this limit is pushing away folks who have been playing the game a lot for quite a while. As I said, I'm just "me too"-ing it. The 25 explorer limit is better, but not good enough. Not for me, at least. I'm sure there was a rationale for this that seemed good at the time, and the quick response to raise it to 25 was nice, but this has still pretty much ruined the game for me. No point in continuing if I can't have a whole herd of explorers rooting around for legendary items. I think I found two of those among ~200 recorded expeditions since the first update. Yeah, I'm one of those guys with a spreadsheet to keep up with that sort of thing.



For what it's worth, I'm a multi-console household. I have all of the Fallout 3 & New Vegas games/DLCs for PS3 and Xbox 360, and now have Fallout 4 Pip-Boy editions pre-ordered for PS4 and Xbox One. Even bought my son an Enclave hoodie from the Bethesda store last Christmas. We have other Bethesda titles for the consoles...I'd think I'm the kind of customer Bethesda would like to keep. I'm not about to cancel those pre-orders, just less likely to pay attention to stuff like FOS in the future.



On a related note...a dev request for the benefit of folks who intend to keep playing this thing. A "Sell all Common Items" button would be appreciated for returned explorers. Selecting those items one-by-one for explorers carrying 85-100 of them was getting annoying enough for me to leave explorers queued up outside because I didn't feel like screwing with more than one or two in a session anyway.

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james kite
 
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Post » Sun Feb 14, 2016 11:15 am

I think I can live with 25 max explorers. That's at least a decent compromise and shows that the mobile dev team still cares about the product. I was really worried with this update that it was only about Fallout 4 promotion. WHEW!



But now we need something for these defunct explorers to do inside of the vault. Mysterious Stranger and lootable raider corpses are a nice touch, but it doesn't help people who are in the end game. Can we get some end game content that's NOT hardcoe mode -- which is not endgame content, but is rather alternative content for entirely different user profiles than the typical player. I never play hardcoe because I cause physical damage to my surroundings when I permanently lose hours or days or months of invested game time. High blood pressure + hardcoe mode = no thank you. I know my limitations as a human being. hahaha



It would be nice if we got some new rooms or additional uses for current room types. Most of my vault is storage and because I don't need additional power, food, water, stimpacks, or radaway, my once explorers will be sitting around twindling their thumbs in storage units. Just an example, but that Armory training room looks like an excellent place to have my dwellers assigned to so they can have have a low chance of creating weapons or armor -- like the radio room has a low chance of attracting a new explorer.



I'm still a loyal customer and willing to pay for new content -- but NOT cosmetics, consumables, or lunchboxes. I paid for 10 Mr. Handys. Just keep that in mind when considering new content. New things of substance with new mechanics can have a price tag.

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Elea Rossi
 
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Post » Sun Feb 14, 2016 11:33 am

Well I'm hoping the game has been tuned so I actually need those dwellers. Right now I'm staying at 60 to avoid Deathclaws, and is able to keep my vault running with 31 explorers. I can probably raise that number to over 50 if I use one dweller to run an entire floor of facility and just rush every room twice with 10+5 luck. I think in theory I can push that explorer to 57 and have only 1 dweller run each floor of resource generators.

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jesse villaneda
 
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Post » Sun Feb 14, 2016 11:29 am



25 is still not enough. I regularly have 50 dwellers our exploring. If you're looking at the feedback then remove the limit please.
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Joanne
 
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Post » Sun Feb 14, 2016 7:47 am


The problem right now is that it isn't tuned for this update. We need additional vault usability. More rooms or additional features for existing rooms.



We also need new enemies, like invading Super Mutants.

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Joe Alvarado
 
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Post » Sun Feb 14, 2016 2:20 pm

Also, if you're going to limit wasteland exploration, lower the objective requirements for sending explorers into the wastes.

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Janette Segura
 
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Post » Sun Feb 14, 2016 3:25 pm

One star review submitted, this game is ruined. This is a client side game, why ruin it for everyone because your port to android afterthought is buggy? Pure laziness.
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Vickytoria Vasquez
 
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Post » Sun Feb 14, 2016 7:37 pm

What would be the point of increasing the dweller cap? I had nearly 40 explorers out at a time for a while now, around 150-160 total dwellers, and absolutely no need for more power, food, water. I stopped adding new dwellers mainly because it was too tedious to manage training so many and getting all the common junk sold. As I saw it, eventually I'd need more nukacola to support what 80ish explorers, and maybe more power for the nucacokola rooms. End of game isn't hitting the dweller limit, it's getting to the point that more dwellers are pointless.

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Czar Kahchi
 
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Post » Sun Feb 14, 2016 9:03 pm

I agree with you have 70 dwellers and I have no need to increase that number.


Now with this limitation, I made another radio room, just to put somewhere dwellers.

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Lifee Mccaslin
 
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Post » Sun Feb 14, 2016 8:55 pm

Does the explorer cap help Bethesda to sell more Lunchbox? Is there anyone who bought more Lunchbox due to cap on explorer? I guess there is no such one. Then, what is point of the cap?

.
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FABIAN RUIZ
 
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Post » Sun Feb 14, 2016 4:50 pm


Wouldn't it make more sense to, oh, I don't know... Drop lower-level stuff in favour of higher-level stuff when found? You know, like we all did while exploring the wastes in FO3 & New Vegas?


Got 100 items, sure. Find a Plasma Rifle (or better yet, a Fat Man.. why are there no Legendary items at all in the wastes now??!), drop a useless Rusty .32.

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Ross
 
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Post » Sun Feb 14, 2016 9:29 am

I am shocked... Bethesda actually listened AND did something in response to the comments on the forums. However, I think it is more in relation to the 1 ratings that they have been getting on the App Store. As of this post 930 people have rated this version so far. Of those 930 it looks like about a 1/3 of them have rated it a 1 while less than half has rated it a 5. Those ratings will effect future downloads and obviously the most important thing that Bethesda is concerned about... money from the sale of Lunchboxes.



I also want to mention that there has been a lot of people who have registered to the forums for the sole purpose of voicing their disdain for this patch. Imagine the vast amount of people that feel the same way but will NOT join and voice their opinion.



I think Bethesda really shot themselves in the foot with this patch. I will say that they have lost out on getting any money from me. I was planning on getting a couple of Mr. Handy's, but wanted to wait to see if they were going to address some of the issues that irritated me with 1.1 patch. Now they drop the bomb of 1.2 and there is no way in hell I am going to give them a single $.01. And, I am seriously considering forgoing the purchase of Fallout 4. Not because I think the game will be bad... but because I think Bethesda as a company is not worthy of my money. Why? Because they are greedy and do not care about the player base - the customer. If a business doesn't care about the customer, they will lose me as their customer.

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victoria johnstone
 
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Post » Sun Feb 14, 2016 10:36 pm

They screwd royally, I was very happy with the previous version. Now what do I get, freeze on collect dwellers and stupid explorer limitation? No thanks, uninstalled today. It was good while it lasted though.

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Nienna garcia
 
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Post » Sun Feb 14, 2016 11:14 am

Yep. When there are several people waiting outside, v1.2 game is freezing on collect (Android 4.4.2, 1gb of ram) - did not happen before. Rushing some room and clicking the line while rush is in progress helps to resolve, but it is definitely a major bug.



Overall, v1.2 update is disappointing.



Looting raiders = get one random item of poor quality + some cash. Nothing beyond items one can get from a few hours in the wasteland, so no new gameplay twists at all. Nothing. Nada. More clicks to do, though.



Mysterious stranger is not your buddy gunfighter from Fallout series at all. They added some funky pervert in a long coat, trying to avoid the attention of the Overseer. Click on his "little thing" in a right moment and get rewarded with some cash. Interestingly, they did not even change maturity rating of the game after adding this "stranger" ;)

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Becky Palmer
 
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Post » Sun Feb 14, 2016 9:56 am

Hi,


Im adding my voice to the others to say this limit killed the game.


and going from 10 to 25 isn't good either.


It's not about negociating the good number it's about the freedom of gameplay !!!!!!!!!!!

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Marine x
 
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