I would be willing to hear just a few pounds of those.
The mods have absolutely nothing to do with when the trigger executes. It's still the same thing. I just mentioned the mod to emphasize the difficulty increase. One must be a responsible user and fully understand what the mod does and conflicts it may have.
The mod used is irrelevant, as it's still the same scenario with the vanilla game.
I fail to see the logic behind this. There is no reason to list every single event that leads up to the trigger, which is to kill the Dragon to start with and thus completing stage 90 of Dragon Rising. The only option to really worry about is the Dragon event.
- Don't go to riverwood
- Don't talk to the Jarl
- Don't talk to Farengar
- Don't go to BFB
- Don't get the Dragonstone
- Don't return to Dragonsreach
- Don't give the DS to Farengar
- Don't go to the watchtower
- Don't kill Mirmulnir
These aren't options as in what to do because you can do them all if you want, aside from the last one.
Again, forget about the mods. they have nothing to do with the point in case. I play on the Xbox as well. The case in point is the same. If you say you experienced something different then that's all you. I'm just pointing out what the actual trigger is for them to start spawning.
Chances are the guards killed it, pending your difficulty. The main reason I stated the mod was to give reason for having them beefed up to 10k HPs and playing on Master. The guards have no chance in doing so at that level.