But you decide if you want that, also, its sad too when raising the guns and big guns skills make you badass, but you cant go for the pacific way
Thanks Shooter genre, really, I like you, but looks like that before the COD games kill you, you are gonna to kill Fallout if you dont make this more balanced and less inclined to you
I knew I would get some go play COD comments! But that is OK. Been playing RPGs since Ultima II. Even D&D before AD&D, so I like to think I know a little about the genre. But then again I love FPS too! Used to love fraging out with Quake, Doom and UT.
Here is the thing - Speech is boring. Big, big, big time boring. It is a single skill point check. Either pass or fail. In no way did it make my Role Playing Experience Better. It is simply the lock picking skill for quests. Want the quickest, best solution to a lot of quests? Then Speech. Not good, not evil. Not even gray. Just speech checks for the majority of the game.
Speech has simply moved from the semi-useless category of F3 to the level of Lockpick/Science.
As for choices and consequences? If combat is a total joke, then there is no real consequence to maxing out non-combat skills! I can wipe out half the monsters in the game with a 50-60 combat skill. Guns, EW, Explosives, Melee or Unarmed. It does not matter! There is no hard choices between combat skills and non-combat skills! It is simple - you get way more mileage out of non-combat skills. In fact you get HARDER choices and consequences trying to max out multiple combat skills! Cause you neglect your non-combat skills!
As for Exploring - I think The Rook hit the nail right on the head. F3 exploring was a lot better then FNV. That is OK, Bethesda has been making tons of sandbox worlds. Obsidian is just getting their feet wet. Eventually, they will find the right balance between F3 and FNV. Not saying I will not buy another Obsidian product - I liked Kotor2, NWN2 and FNV. But sometimes you have to voice what could have been better. And combat and exploring are two weak links.