Here is the thing - Speech is boring. Big, big, big time boring. It is a single skill point check. Either pass or fail. In no way did it make my Role Playing Experience Better. It is simply the lock picking skill for quests. Want the quickest, best solution to a lot of quests? Then Speech. Not good, not evil. Not even gray. Just speech checks for the majority of the game.
Speech has simply moved from the semi-useless category of F3 to the level of Lockpick/Science.
As for choices and consequences? If combat is a total joke, then there is no real consequence to maxing out non-combat skills! I can wipe out half the monsters in the game with a 50-60 combat skill. Guns, EW, Explosives, Melee or Unarmed. It does not matter! There is no hard choices between combat skills and non-combat skills! It is simple - you get way more mileage out of non-combat skills. In fact you get HARDER choices and consequences trying to max out multiple combat skills! Cause you neglect your non-combat skills!
As for Exploring - I think The Rook hit the nail right on the head. F3 exploring was a lot better then FNV. That is OK, Bethesda has been making tons of sandbox worlds. Obsidian is just getting their feet wet. Eventually, they will find the right balance between F3 and FNV. Not saying I will not buy another Obsidian product - I liked Kotor2, NWN2 and FNV. But sometimes you have to voice what could have been better. And combat and exploring are two weak links.
No, speech is 100% good. Fallout is about freedom and how your actions affect the world. If you want to be a badass evil man, go for it. If you want to be a pacifist, go for it. Just because you think its boring does not make it bad at all.
No, its not. Its like saying America is America when the communists take it over. Its not the same.
Copy paste in both. Not enough voice actors in both. I can go on and on. It just that its old guards job to not see this stuff or they wouldn t really be og anymore. OG is needed to keep things in check, and Im sure Bethesda hears og, but they can t go back all the way. That was their intro to new gen of fo. They know what they are doing IMO. With the Obsidian people every thing is going to get refined and everyone will be happy. Like I say what we r all looking for og and new gen is somewhere in the middle. They ll get there.
"Perfection is unobtainable, but in the quest for it we can catch excellence." --- Vince Lombardi
I can name dozens of little places where Fallout 3 broke lore, but lemme just say a few of the bigger ones.
1. In Fallout 2, the Brotherhood is dying, yet in Fallout 3, they have traveled across the country and now have large numbers. How did this happen?
2. In Fallout 1 and 2, energy weapons were rare and expensive. Micro-Fusion Cells were expensive like hell. But in Fallout 3, energy weapons are common place and the ammo is fairly cheap.
3. In the originals, power armor was rare and expensive, but in Fallout 3, its cheap and almost everyone has it. Plus, in the originals, there was no power armor training.
4. The Garden of Eden Creation Kit, or GECK for short, is just a case full of seeds and some documents. In Fallout 3, its some magical device used to purify water.
5. In the originals, almost all of the radiation is gone, yet in Fallout 3 (D.C hardly looked hit by the way, the Boneyard was hit with maybe half of the nukes sent for D.C, but its totally gone) there is radiation everywhere.