Farming is not confirmed though, right?
I'm just looking at the article and it does say farming.
Who knows what will really make to the final product.
I was thinking a bit more on how it could be implemented. mercantile / speechcraft could be a great modifier for pay. Maybe these jobs have certain skill some benefits for strength. I.E. cutting wood has some minor benefit to building strength.
Although I do not want button mashing mini games, unless these activities are mini quests, how would they be implemented?
A mini game can be good or horrible, but is going out to a remote region to cut a different kind of wood different than your typical "fetch" quest? If that is the case, wouldn't it be just another quest and not really a break from the typical quest format?