Exploring with 50 Stimpaks and 50 Radaways Trick

Post » Sat Feb 13, 2016 2:48 pm

I've got several dwellers out exploring with more than the 25 limit of Stims and Rads! I even have one dweller that just left the vault with 75 each!



The trick has to do with events like raiders, room fires or rad-roach infestations. You know how the game lets you move dwellers to the event and then automatically returns them after the event is over? This trick has to do with that feature.



Here's how to equip a dweller with more than the standard 25 limit of Stims and Rads.


1. Rush a room near the vault exit (just because near the vault is easier for up the upcoming steps) Continue rushing the room until you have a high probability of failure. (like 65% or higher)


2. Choose a dweller and put them at the bottom of the vault.


3. Now make that dweller explore and load up their Meds and Rads.


4. Immediately rush the room that you setup to fail and trigger an event.


5. Try and grab the dweller that you sent to explore. Move them to the vault door or a nearby room. It may take a couple of attempts. But just disrupt the dweller from exiting the vault door.


6. After the event ends in the failed rush, send your dweller out to explore and reload them up with Stims and Rads. It will look like you are just giving them 25 Stims and Rads.


7. Observe the dweller exploring and you will notice they now have 50 and not 25 Stims and Rads to support a longer run in the wastelands.



Obvious tip - Make sure you have at least 50 Stims and Rads ready to equip.



This works for me about half the time. I have a hard time grabbing the soon-to-be-exploring dweller after a triggered event. And if my attempt at causing a failed rush is a Success and not a Failed, then I can't grab my dweller.



A few other tips for explorer that has been covered but worth repeating -


- Level is key, use level 40 or higher if possible


- Give them a great weapon 20 hit points or better


- Endurance and Luck are good to have


- High SPECIAL all the around is even better!



How did I get 75? I'm not sure. It was the first time I loaded up a dweller with 50 and then I noticed it was 75. I will be trying again soon when I have the right dweller available and in between the game crashing.



I'm looking forward to the update!



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Samantha hulme
 
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Post » Sat Feb 13, 2016 9:28 pm

Nice, but are there any benefits in going out for more then 3 days? I would like to hear your experience about the loot you get above day 3-4. Thanks for the info and the description.

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Nick Tyler
 
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Post » Sat Feb 13, 2016 4:51 pm

Oh yes. There is a chart around here someplace that lists the time out and levels of potential loot. Max time you can find legendary items.

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Princess Johnson
 
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Post » Sat Feb 13, 2016 4:29 pm

From what data I have seen 2 days 10 hours is close to the sweet spot. National Depo. I have 20 that can explore for 5 days, but I rarely see a point exploring for more than about 2 days 12 hours. Based on max stat toons with + 7 luck.
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jessica breen
 
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Post » Sat Feb 13, 2016 12:38 pm

I would like to add to this.

First off, thank you for this guide.


Alright so in my experience the events must be finished before I can grab the explorer so the invasion event is the best because it takes much less time to finish.


To maximize the time I have finishing failed events and send out the explorer again I have built a maze-like vault with the elevators so the explorer have to run around a little bit. I have not gone overboard with it though because it is also annoying when sending other dwellers around in the vault. But now I can easy get 75 stimpaks per explorer.
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sam smith
 
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Post » Sat Feb 13, 2016 8:16 pm

Is there any downside to just leaving the dweller out until they die, then reviving them and bringing them home? Seems they still have all their gear with them.

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Sarah Evason
 
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Post » Sat Feb 13, 2016 2:45 pm

Just an update. I just sent out an explorer with 184 stimpaks, I just could not produce more right now. We will se how long he last. He does not have a power armor but something pretty decent. He is also maxed out in special.


I dont think there is a downside, besides the obvious loss of 1000 caps.
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Anna Beattie
 
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Post » Sat Feb 13, 2016 1:37 pm

Banco - 184 Stimpacks! That is awesome! What Level is that dweller? I've had a level 50 with 75 each exploring for 5 days and 6 hours how. She is down to 6 stims and still has 71 rads.


If your dweller isn't a level 50 they will be when they get back and with a load of stuff. It may be 2 weeks before you see them again back at the vault.



(And great idea on the maze effect)

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Svenja Hedrich
 
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Post » Sat Feb 13, 2016 8:20 pm

New peak at 300 stimpaks. Hehe. I know I can do higher but it takes maybe 20 minutes or more to send out an explorer now. Hmm not sure I have about 12 explorers and I think most of them are at lvl50 or close to it. Yea rads hmm I think the ratio I managed to give the last explorer like 1:3 is enough rads. We will see in a few days.


Oh Im not aloud to post links. Thought I would give some proof but yea I sent it out with 300 stimpaks and 120 rads. Just left the vault.


postimg.or*/image/5vxlapcpt/


Just replace the star with a g and you have the link.


Thanks and thank you again for comming up with the trick!
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FoReVeR_Me_N
 
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Post » Sun Feb 14, 2016 1:36 am

300??!!!!??!!!! That is amazing. I'm glad someone else is enjoying ultra long exploring. But you are taking it to a whole new level.


It will be August before you see that dweller again. Maybe by the time they are back in the vault we will have a fallout shelter update!


My long distance Explorer is at 5 days 12 hours and is fighting Super Mutant Masters and Behemoths and picking between 2600 and 4000xp at once. I'm not sure what good that is since they are level 50, but it is a fun side quest.
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Stat Wrecker
 
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Post » Sun Feb 14, 2016 3:49 am

450... :)
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BlackaneseB
 
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Post » Sun Feb 14, 2016 12:47 am

I've managed to pull off two explorers with 50/50 stim/rad, but I've been unsuccessful since. I can't seem to interrupt my explorer before he gets out the exit. No matter how many times I try to grab them they just don't get selected/moved. Any tips? Do you have better luck grabbing them zoomed all the way in or all the way out? By the elevator? By the exit door? The do you want a long fire/rad roach fail by having a lower staff of dwellers in the room you fail the rush in?



Would love to pull off one of these 300 stim explorers you guys are talking about... I guess I'm going to have to build a LOT more labs though to store that many Stims.



Thanks

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Deon Knight
 
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Post » Sat Feb 13, 2016 4:12 pm

Yea you need to let the incident finish before you can grab the explorer. And it has to be a failed event of course. The room i am using is fully upgraded nuka cola plant right next to the vault door. With 6 dwellers with the best weapons and armor and maxed out in endurance and luck. The radroach events finish in maybe 5 sec so i have loads of time to grab the explorer after that is finished. Try the maze build as well. I can post a picture of how my vault looks if you want. You can do it more extreme then what I have done. But this is enough for now. The maze build is annoying when you have to move other dwellers around. Just let the event finish then grab the explorer. And yea I have an insane amount of medbays.
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Rudy Paint fingers
 
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Post » Sat Feb 13, 2016 6:55 pm

Not sure if you should rearrange your vault for this. It's a bug exploit, so they could patch it. I just stick to the official 25 max.

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ShOrty
 
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Post » Sat Feb 13, 2016 3:15 pm

Well since this is "endgame" for me I don't mind. If I didn't do this I would have quit a long time ago. There is really nothing more to do for me. They really missed out on the endgame.
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Max Van Morrison
 
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Post » Sat Feb 13, 2016 9:02 pm

Banco - 450!?! Just when I thought I could try and beat 300. (I haven't 125 is my best thus far) I did some minor reconfig to create a bit of a maze.



I also agree this is a little endgame fun, some "game within the game" if you will. It creates a fun little diversion. I've actually got a mess of level 50 dwellers in training, I'm working to level them up to 7 or better across the board and get them out there doing some long distance exploring. Oh and my most long distance explorer is now heading at back from a 5 day 20 hour expedition.



That sounds like a like time but that time will soon be eclipsed by your ultra-marathon explorers.

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Adrian Powers
 
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Post » Sun Feb 14, 2016 2:45 am

The only downside I have observed is the monetary cost of revival.


How long does a dweller usually last with the max number of stimpacks? I've only ever put 10 on Sarah Lyons and she survived just over two days
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Scott
 
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Post » Sat Feb 13, 2016 8:09 pm

http://postimg.org/image/46lsu9yxl/


Alright 725. I was aiming for 1000 but it got so damn boring so I gave up and was just hoping I would be over 1000 but yea I think I will stop here. Enough is enough. :) the thing is that there is a loophole in the loophole, which if you spend the time and effort you can have a limitless number of stimpaks. After about halfway up the vault the explorer starts going down again after a finished incident. The dweller walks really slow but if you just spend time collection resources or watching tv or whatever you can let him walk down a bit, send him out with 25 fresh stimpaks, finish the incident, let him walk down a bit, sending him out... and so on in eternity. And the time spent on waiting for him to walk down is enough for the medbays to produce new stimpaks and radaways. I wanted to go full out one time but I will never spend this much time on this again hehe. But its gonna be fun to see how it goes for her since she has a fat boy and a power armor with maxed out SPECIAL and lvl 50.



Yea ehm if you mean max as in 25 stimpaks then I think with a maxed out dweller in both lvl and special, maybe 3-4 days. I might be remembering wrong though
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Steve Bates
 
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Post » Sat Feb 13, 2016 5:15 pm

Lol, I guess getting them to carry as many stimpaks as possible is your goal. But from what I understand there is a 100 item carry cap, so exploring more than +/- 100 hours won't give you more loot.


I am very curious what kind of monsters you are encountering after multiple days of exploring though. Are they different from monster you see when exploring 48 hours?

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Carolyne Bolt
 
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Post » Sat Feb 13, 2016 2:43 pm



Oh really? I did not know. Thank you for that info. I would wish they would drop the bad stuff and just pick up rares but I can not really complain since this is a "bug". And yea the goal is or maybe rather was, I have no intention of going over 725. I proved to my self that it was a cycle that could go on forever(or til the game crashes as it does regularly) and that makes me feel that it was enough.


Super mutants, behemots, centaurs. I havent paid that much attention to the text as of late.
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Janeth Valenzuela Castelo
 
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Post » Sat Feb 13, 2016 7:03 pm




Seems to be a loop with overlords, masters and behemoths.
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Nathan Hunter
 
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Post » Sat Feb 13, 2016 4:17 pm

Ok, so I guess it doesn't really change beyond 2-3 days.

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Samantha Pattison
 
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Post » Sat Feb 13, 2016 2:43 pm

Has this been patched? It seems extremely difficult, if not impossible to select a toon once he/she has been sent to the wasteland. Could be i'm just a fumble-finger... :D

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Adriana Lenzo
 
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Post » Sat Feb 13, 2016 4:18 pm


do you know where we can find this said chart? cause i would love to know how far i have to go out to find legendary gear.

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Maria Garcia
 
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Post » Sun Feb 14, 2016 4:28 am

This bug seems to have been patched I've been unsuccessful with it since the update. Anyone else having any luck with it post update?

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Quick Draw
 
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