I notice those little exploding spiders in Dragonborn have a PlaceAtMe(SpiderCrumbleExplosion, 1) effect on them that handles spawning the crumbling pile of spider bones when they die.
I am wondering, if I were to use a similar method to spawn some random explosion effect as part of a spell, would it contribute to save bloat over time, or does the engine have some internal way of .Delete()ing those when they've gone off?