Don't the exlosive effect add an fixed damage on each bullet.
The .50 does a lot of damage already so the explosion would not do much, on an minigun is should do many times more damage than normal and be serious op.
I bought an explosive, silenced .45 SMG with a drum magazine. That thing is awesome!
Got an explosive combat shotgun early on. So overpowered. The shotgun blast may be limited but the explosive effect has sniper rifle like distance and accuracy. One shot most ferals, raiders, creatures, synths, robots. On super mutants I aim at the legs and it almost always cripples them.
i got an explosive minigun today as well.. id almost consider it OP if werent for the fact that it can kill me in X01Mk6 PA if used in close combat. Im playing on very hard at the moment and nothing lasts longer than a 3sec burst
You haven't lived until you get an Explosive double barreled shotgun.
Or even better, an explosive laser.
yeah but spray and pay only does 60 damage all up per bullet where as the explosive minigun that i have does 105 damage per bullet with relevent perks ( commando and heavy weapons respectivily)
i wonder if its possible to get an explosive flamer xD
Still hoping to find an experimental mirv somewhere
I still like my Instigating Gauss Rifle more. Double damage for targets at full health and ridiculous stopping power (463 base dmg) takes care of everything. Did I mention you can even put a suppresor on it to reach ridiculously high sneak attack multipliers?
I actually got a 'Freezing Flamer' the other day. Looks crazy because enemies are turning blue and freezing as they're being torched. I enjoy using it even more than the Cryolator lol.