- Explosives in general seem extremely hit or miss. Sometimes I can seriously damage or outright kill an enemy, at the very least crippling their limbs. (I took out 3 Viper Gang bandits with one 40mm grenade). And other times I take maybe 10% off my target's health and leave them otherwise unscathed. Is there some kind of invisible dice roll that involves explosive damage? Other weapons don't have that...
- Thrown explosives in VATS are very good for engaging single targets (it lands right at their feet pretty much, even if you 'miss'), but are suicide for engaging multiple targets. The one you actually threw at will be temporarily immobilized, but everybody else is still moving while the fuse runs down. Kind of strange.
- I'm up to level 13, and 40mm grenades are simply too rare to really rely on them. Each merchant carries between 5 and 10, if they have any at all (usually not). The low cost, direct-fire, and contact explosion of the 40mm launchers make them seem like Explosive's bread and butter, but there simply isn't enough of them. Dynamite and grenades are more powerful, but also fifty times more expensive, and as noted their use in VATS is problematic. Mines are handy but can really only be effective against the first enemy of a pack (and they're also crazy expensive like grenades).
I've wound up using melee to do 95% of my fighting (go go gadget rebar club), with a few explosions here and there for novelty. Explosive weapons are powerful, but also difficult to use, and expensive, and heavy, and rare. Now more than ever I believe the Flamer and Incinerator should be under Explosives just to give that skill something to use which isn't so incredibly specialized.
:(
What do other people think?