[RELz] Explosives

Post » Wed Feb 23, 2011 2:44 am

Updated to v1.2, see changelog.

== Explosives v1.2 ==

This mod adds various explosives to the game.

My character is a sneaky fighter, not a mage. Sometimes I sneak up to a bunch of enemies all standing next to each other. But there is nothing I can do to hit all of them at once. It may sound weird, but in situations like these I wish I had a grenade or something similar. So I made this mod. It doesn't add grenades, instead it adds various types of explosives to make it feel at least a bit like it could belong into a traditional fantasy world.

The various types of dynamite are:

Regular Explosive

Comes in packs with 3, 5 or 7 sticks. Each pack can be bought with a short or a long fuse. Short fuse burns for 9 seconds, long fuse burns for 18 seconds. Simply activate the explosive to ignite it. Igniting explosives, running around with an ignited explosive or standing next to an ignited explosive owned by you is a crime.


Explosive with Arrow Trigger

Comes only in packs with 7 sticks. To detonate it you need to fire an arrow at it. Firing an arrow to ignite the explosive is a crime.


Mines

Comes with either 4 or 8 sticks. The explosive is tied to a pressure plate. If you activate the mine anyone who steps on the pressure plate will cause the mine to explode. You can disarm an activated mine and pick it up again if you like. Activating a mine, running around with an activated mine or being seen while standing next to an activated mine owned by you is a crime.


Remote Detonation

A 'satchel charge' with a remote controlled detonator. Detonators can be bought from all the shops listed below, they are not destroyed after use so you only need one of them. Simply place the charge somewhere and use the detonator to make it explode (click in inventory on detonator or bind it to a hotkey). Once the detonator was activated it will ignite all remote controlled explosives in a radius of 400o units (one cell) around the player. Being seen while activating a remote detonator is a crime.


Flashbang

A flashbang that knocks actors out, but doesn't cause any damage. The flashbang effect has a rather large radius (750 units) and the knock out effect lasts for 7 seconds. Note that very strong actors with a lot of fatigue may not be affected (like Ogres, Minotaurs, very high level NPCs for example). Just like regular explosives flashbangs come with a short or a long fuse. Igniting a flashbang, running around with an ignited flashbang or standing next to an ignited flashbang owned by you is a crime.


Barrel

A very large explosive with a devastating explosion. It has several downsides though. It is very heavy and has weight of 50 pounds, that's why you can't throw it like the other explosives. Of course you can throw it like any other item, but it will fall down to earth almost immediately. You need to place it directly behind your targets, which requires a good sneak skill. It is also the most expensive type of explosive. Barrels only come with a long fuse. Just like everything else it is a crime to ignite an explosive barrel, stand next to an ingited barrel or run around with one.


The explosives can be found in dungeons (slightly leveled so you don't find the most powerful explosives at level 1) or they can be bought from general goods traders in each city. Note that not all traders will have all types of dynamite for sale, eventually you need to look around a bit to find what you want. Some shops may also have multiple NPCs selling wares, not all of them will sell you explosives. The shops that sell explosives are:

Anvil - Lelle's Quality Merchandise
Bravil - The Fair Deal
Bruma - Novaroma
Cheydinhal - Borba's Goods and Stores
Chorrol - Northern Goods and Trade
IC Market District - Three Brothers Trade Goods
Leyawiin - Best Goods and Guarantees
Skingrad - Colovian Traders


= Installation =

Put the content of the archive into your Oblivion/Data folder and check the Explosives.esp in the launcher.


= Compatibility =

I made sure that this mod is compatible with Oblivion XP (since I use it myself). If you don't get any xp after killing someone with a bomb you may need to set ObXPSettings.scriptKillingDelay to a higher value. Personally I have it set to 0.3 (even before I made this mod, just to save performance) and it works very well for me (both with this mod and in general)


= Changelog =

v1.0

- initial release

v1.1

- added remote detonators
- added the explosives to torch barrels (which in vanilla always have 2 torches inside) so you have a 50% chance to find an explosive in one of those barrels
- renamed the explosives from 'dynamite' to 'explosive' since some people complained about that (dynamite is a rather new invention)

v1.2

- added Flashbangs
- added Explosive Barrels
- altered prices for explosives
- slightly increased chance to find an explosive in a dungeon
- fixed messagebox text that still said 'dynamite' instead of 'explosive'


= Permission =

You are free to use any part of this mod in your own mods as long as you give credit.


http://www.tesnexus.com/downloads/file.php?id=32267

http://www.youtube.com/watch?v=JeWHr50jVkA&feature=player_embedded

http://www.youtube.com/watch?v=B86n9NYUPV0

http://www.youtube.com/watch?v=MESbnkp5MfI
User avatar
sam
 
Posts: 3386
Joined: Sat Jan 27, 2007 2:44 pm

Post » Wed Feb 23, 2011 3:46 am

Looks like a blast. *DL* Thanks :)
User avatar
Stacyia
 
Posts: 3361
Joined: Mon Jul 24, 2006 12:48 am

Post » Tue Feb 22, 2011 5:22 pm

You and NiceOne both on a roll.

Any plans to have these used by NPCs ... or, dare I say, a grenade hotkey?

Wait are any throwable - or are they only dropable?
User avatar
xxLindsAffec
 
Posts: 3604
Joined: Sun Jan 14, 2007 10:39 pm

Post » Tue Feb 22, 2011 7:59 pm

You and NiceOne both on a roll.

Any plans to have these used by NPCs ... or, dare I say, a grenade hotkey?

Wait are any throwable - or are they only dropable?


I think NPCs are too dumb to use them. The explosives are scripted and animated misc items, nothing NPCs use.

You can throw them around just like any other misc item (like a silver cup for example), but they don't go flying on their own like an arrow would. Although that could probably be implemented with a bit of work. But it works pretty well by just using the grab key. In the video I throw them around as well, but in both cases I failed to throw them where I wanted. It's late here and I just wanted to get the mod out with a short video. If you concentrate and grab them correctly it works better though and you can easily throw them ten or twenty feet (except for the mines, which are too heavy).
User avatar
Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

Post » Tue Feb 22, 2011 6:14 pm

Yet another new way to kill...I love it!
User avatar
kitten maciver
 
Posts: 3472
Joined: Fri Jun 30, 2006 2:36 pm

Post » Tue Feb 22, 2011 8:06 pm

Wait are any throwable - or are they only dropable?


Just use the grab key overhaul. It lets you throw items with the grab key, amongst many other things.

Great stuff Phitt. I personally liked the last bit of the video when you lay out the dynamite, and the initial explosion sends the other dynamite flying, which then sets off a chain reaction as the other dynamite explodes and sends the remaining dynamite still further. Awesome!
User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Wed Feb 23, 2011 1:05 am

Should integrate well with UV's throwing system. Nice to have an alternative method of explosives...
User avatar
rheanna bruining
 
Posts: 3415
Joined: Fri Dec 22, 2006 11:00 am

Post » Wed Feb 23, 2011 12:18 am

Should integrate well with UV's throwing system. Nice to have an alternative method of explosives...
And PiiiP. Keep up the bad work, mate :thumbsup:
User avatar
Phillip Hamilton
 
Posts: 3457
Joined: Wed Oct 10, 2007 3:07 pm

Post » Wed Feb 23, 2011 9:54 am

Awesome work Phitt (as usual!) - this will be great for my mine near Falkreath! Now I can put a few crates of the things down in there like they were blasting.
User avatar
sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am

Post » Wed Feb 23, 2011 4:21 am

LOL! I never thought to see dynamite in Oblivion!

Nice work. I like your mods a lot!
User avatar
Daniel Lozano
 
Posts: 3452
Joined: Fri Aug 24, 2007 7:42 am

Post » Tue Feb 22, 2011 11:50 pm

Looks awesome! I wonder if you could add dynamite that's attached to arrow head so you can blast from a distance :D .
User avatar
Hazel Sian ogden
 
Posts: 3425
Joined: Tue Jul 04, 2006 7:10 am

Post » Wed Feb 23, 2011 4:07 am

...
My character is a sneaky fighter, not a mage. Sometimes I sneak up to a bunch of enemies all standing next to each other. But there is nothing I can do to hit all of them at once. It may sound weird, but in situations like these I wish I had a grenade or something similar. So I made this mod. It doesn't add grenades, instead it adds various types of dynamite to make it feel at least a bit like it could belong into a traditional fantasy world.
...


Er, Dynamite was patented in 1867 by Alfred Nobel. It might be more "fantasy friendly" to use black powder (classed as a low explosive and in use since the 9th Century). It was used in both mining and military applications. Black powder bombs were quite common. For example, a petard was a small metal container holding 5 or 6 pounds of gunpowder and used to breach fortification walls. They were detonated by slowmatch (an early fuse). The phrase "hoist on one's own petard" came from being blown up by you own bomb. :)
User avatar
Nick Pryce
 
Posts: 3386
Joined: Sat Jul 14, 2007 8:36 pm

Post » Wed Feb 23, 2011 12:02 am

Should integrate well with UV's throwing system. Nice to have an alternative method of explosives...


Great that UV will have that. Throwing works the regular way, but it is certainly much more convenient and easier with a scripted throwing system.

Er, Dynamite was patented in 1867 by Alfred Nobel. It might be more "fantasy friendly" to use black powder (classed as a low explosive and in use since the 9th Century). It was used in both mining and military applications. Black powder bombs were quite common. For example, a petard was a small metal container holding 5 or 6 pounds of gunpowder and used to breach fortification walls. They were detonated by slowmatch (an early fuse). The phrase "hoist on one's own petard" came from being blown up by you own bomb. :)


I was sure that someone would sooner or later come up with this. I know that Dynamite is a rather new invention. But it's a word everyone knows, it is still an outdated invention from a modern point of view and the meshes look like sticks of dynamite because that is what I wanted them to look like. I don't think it looks too 'new' for a fantasy world and dynamite is just a chemical composition - it could have been invented earlier or later in a fictional word. Manufacturing the sticks and the fuse wouldn't be hard either in a world like that I'd imagine (unlike a modern hand grenade for example). In Tribunal there is even a satchel charge by the way, which was invented in the 20th century in real life.

I know that the whole mod is a bit unconventional for a traditional fantasy game. Not completely over the top like implementing an assault rifle, but unconventional. Some people may not like it. If the names of the objects are a problem for you - it is very easy to change 'Dynamite' to 'Blackpowder Bomb' in the CS.
User avatar
Shannon Lockwood
 
Posts: 3373
Joined: Wed Aug 08, 2007 12:38 pm

Post » Tue Feb 22, 2011 7:25 pm

Er, Dynamite was patented in 1867 by Alfred Nobel. It might be more "fantasy friendly" to use black powder (classed as a low explosive and in use since the 9th Century). It was used in both mining and military applications. Black powder bombs were quite common. For example, a petard was a small metal container holding 5 or 6 pounds of gunpowder and used to breach fortification walls. They were detonated by slowmatch (an early fuse). The phrase "hoist on one's own petard" came from being blown up by you own bomb. :)


crossed my mind aswell but I'm afraid lore, historical accuracy etc go out the window when it come to blowing up goblins! Good work Phitt. :thumbsup:
User avatar
Liv Brown
 
Posts: 3358
Joined: Wed Jan 31, 2007 11:44 pm

Post » Wed Feb 23, 2011 6:22 am

Not an issue here, just a suggestion based off of your comment about wanting it to fit in a "traditional fantasy world". You do the work and you get to make the choices. Glad to see I got in sooner, rather than later. Plus, I always like to take any chance to explain about petards. :whistling:
User avatar
Alex Blacke
 
Posts: 3460
Joined: Sun Feb 18, 2007 10:46 pm

Post » Wed Feb 23, 2011 7:25 am

Not an issue here, just a suggestion based off of your comment about wanting it to fit in a "traditional fantasy world". You do the work and you get to make the choices. Glad to see I got in sooner, rather than later. Plus, I always like to take any chance to explain about petards. :whistling:


If you have a good image of how a medieval blackpowder bomb may have looked like I might consider making new meshes for the explosives and renaming them. If they don't look too clumsy. Preferably one that could be carried easily by a single person and that looks like it can be thrown or at least looks like it can be thrown at a slightly smaller scale. Hard to find any images for explosives made before the 19th century.
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Tue Feb 22, 2011 10:00 pm

Hard to find any images for explosives made before the 19th century.


Googling around a bit, i.e. I know nothing about the subject:

http://www.worthpoint.com/worthopedia/a333-medieval-crusaders-grenade-12th-century

http://www.obsidianportal.com/campaign/salzburg/wikis/medieval-grenades. Concepts but no info on the source.
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Wed Feb 23, 2011 2:37 am

If you have a good image of how a medieval blackpowder bomb may have looked like I might consider making new meshes for the explosives and renaming them. If they don't look too clumsy. Preferably one that could be carried easily by a single person and that looks like it can be thrown or at least looks like it can be thrown at a slightly smaller scale. Hard to find any images for explosives made before the 19th century.


A couple of images that might suit from the wikipedia.

http://en.wikipedia.org/wiki/File:Petardsketch2.jpg

http://en.wikipedia.org/wiki/File:Liquid_fire_granades_Chania.jpg

Maybe some ideas can be found in these two articles.

http://en.wikipedia.org/wiki/Grenades

http://en.wikipedia.org/wiki/Black_powder

http://smuhlberger.blogspot.com/2009/08/historic-ordnance-seminar-2009.htm

More recent innovations like pipe bombs and molotov cocktails might fit as the improvisational quality of those devices could work in the earlier "fantasy" setting with appropriate name alteration (Greek Fire). Or you could fill a skull with gunpowder and ... bone shards everywhere. Hey, just so long as stuff blows up
User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm

Post » Wed Feb 23, 2011 4:04 am

Personally, I'd love to see a small arsenal of different bombs and grenades. I don't care about the historical aspect - you can always say that "a Dwemer did it".
Satchels, dynamite, those strange things that Arkgnt linked to... just to have some technological counterparts to all those explosive vials and potions that are already out there.

You could also think of really crazy stuff, like darts and throwing knives that have an explosive body... throw them with Unnecessary Violence and then, after a small pause, watch them explode while they still stick in the side of your opponent. Or - another possibility - have darts and throwing knives with a simple gunpowder head. The player can enchant them with a "Fire Damage 1 pts On Strike" enchantment, and you have a wonderfully safe and yet deadly stealth weapon.
(Works with arrows too, of course, I just think darts and throwing knives would look better.)
User avatar
Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am

Post » Wed Feb 23, 2011 10:11 am

This is Spa... Awesome!!!
User avatar
Kelly John
 
Posts: 3413
Joined: Tue Jun 13, 2006 6:40 am

Post » Wed Feb 23, 2011 3:45 am

Mod updated to v1.1:

- added remote detonators (see video in OP)
- added explosives to dungeons so you can find them and not only buy them
- renamed the explosives from 'dynamite' to 'explosive' (since some people complained that dynamite is a rather new invention and 'explosive' is a more neutral word)
User avatar
Danny Blight
 
Posts: 3400
Joined: Wed Jun 27, 2007 11:30 am

Post » Wed Feb 23, 2011 9:17 am

Another suggestion, if I may: change these to be exploding potions. While the medieval aspect isn't too bad for Oblivion lore, I don't think you should discount the magical aspect. If the object was an exploding potion, that might fit into Oblivion lore a little better, wouldn't it? Just my humble opinion :) Non-magic users in the game normally buy potions (or scrolls for that matter) for their lack in magic skills, so I think exploding potions would fill the gap...
User avatar
OnlyDumazzapplyhere
 
Posts: 3445
Joined: Wed Jan 24, 2007 12:43 am

Post » Wed Feb 23, 2011 9:34 am

Another suggestion, if I may: change these to be exploding potions. While the medieval aspect isn't too bad for Oblivion lore, I don't think you should discount the magical aspect. If the object was an exploding potion, that might fit into Oblivion lore a little better, wouldn't it? Just my humble opinion :) Non-magic users in the game normally buy potions (or scrolls for that matter) for their lack in magic skills, so I think exploding potions would fill the gap...


Personally I thought that potions are pretty boring, that's why I made the explosives with a fuse that burns down, a new sound effect and the smoke effect. With potions it wouldn't be much different from an area effect fireball scroll. I also wanted to keep magic out of this mod, I personally prefer the more down to earth 'anolog' aspect for thieves and assassins. The remote detonators are a bit over the top for a fantasy world maybe, but I guess you could always say that it's Dwemer technology gone mainstream.
User avatar
tegan fiamengo
 
Posts: 3455
Joined: Mon Jan 29, 2007 9:53 am

Post » Wed Feb 23, 2011 12:26 pm

Ah, I see :) You're right about this being available with scrolls - I forgot about that! I always play a magey type, so I usually just sell my scrolls :lol:
User avatar
Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm

Post » Wed Feb 23, 2011 12:41 am

Thanks for update. A question, by adding explosives to dungeons, do you mean adding them as loot or as traps?

And andalaybay, I think that dynamite was good enough - it is fantasy after all and some kind of quasi medieval period. Explosive is ok (although I liked dynamite better) - but potions is what I dislike the most. And even models are made as clusters of dynamite sticks.
User avatar
Lifee Mccaslin
 
Posts: 3369
Joined: Fri Jun 01, 2007 1:03 am

Next

Return to IV - Oblivion