Damn bad-luck Pariah dog.
750 HP and doesn't even help in combat. Reverts your LCK to 1 and gives you the "Jinxed" perk.
Reloaded a save just to get rid of him.
Damn bad-luck Pariah dog.
750 HP and doesn't even help in combat. Reverts your LCK to 1 and gives you the "Jinxed" perk.
Reloaded a save just to get rid of him.
That part about Dogmeat was only my misunderstanding. Perfectly fine of course if he is just another companion which may or may not have a quest line etc. Now to wait for mods to take care of the immortality part.
No but it's traditional to choose the name of any stray animals you pick up in your travels. Most humans on the other hand object when you insist on calling them something other than the name they prefer for themselves
How is that a proper reply? Are you sure you replied to the right post, because your reply seems completely unrelated... or it feels like you're being deliberately difficult here. No, as far as we know the Sole Survivor did not "grow up" in the vault, he slept for two centuries only to emerge and be pitted against creatures and factions and people he should know nothing about, which is exactly the logic you're moaning about with the player knowing the dog's name yet you won't ponder on the point I recently made that the player character knows what everything else is called that he/she points at it? Absurd logic. Just...think about it.
I meant a companion who can multitask like Ed-E, serving as a portable workbench for ammo crafting and weapon modding. If Cogsworth can multitask, that would be stellar. In any event, I'd still choose Cogsworth over Dogmeat.
Other than finding random items and looting corpses, I don't imagine Dogmeat being of much use during mid-late game unless you can equip him with some type of vest and melee weapon similar to DD in Phantom Pain.
In Fallout 2, while Dogmeat was a functional companion, he was just an easter egg. I don't think he's canon. Fallout 3 brought him back as some sort of homage, though I never thought of him as the same dog, because that's silly. I will think of the dog in Fallout 4 the same way, unless they have some sort of quest that directly ties him to the Lone Wanderer or something. It's pointless that they call him Dogmeat, but whatever.
I didn't count the years, I just remember it's a long time for the usual COD game.
Duh, I don't know what you mean with ''hardcoe'', because it's a meaningless word, especially if you put it together with ''casual gamers''.
No, it didn't take forty-five seconds to create a really fun and challenging gamemode with lots of lore behind it and great, charismatic characters.
I'm not saying anything else, because now I know you don't know what you're talking about.
Claims that they aren't unhappy with Bethesda because of Dogmeat despite saying they are angry at the resurgence of Dogmeat in the thread's title. Because that's consistent.
Also, in the OP, you seem to think that the "OG" Dogmeat was the one from Fallout 3, despite dogs named Dogmeat appearing in 1 and 2.
As others pointed out, you aren't the one who named him that, and apparently you find out about the dog's previous owner, who named him Dogmeat.
As an anyone, I will have to disagree. Bethesda makes games. They are just games. Fun games. But just games. I'm especially confused about this argument about "multiple series," as if Bethesda develops a huge number of IPs. The only ones still trucking to my knowledge are Fallout and The Elder Scrolls. It's not like Wayne Gretzky Hockey is still pushing copies, and nobody's waiting around for the next time Gridiron! changes the gaming landscape forever. Technically, two is "multiple," but even then, to claim that they are medium-changing still seems to be a stretch. We don't know what Fallout 4's impact will be, Fallout 3 didn't seem to change the medium in any measurable way, so if we were going to say they do make medium-changing games, it would be isolated to The Elder Scrolls, and even that seems to be an overly generous statement.
And be honest for a moment. Nintendo has had a far greater impact on gaming than Bethesda likely ever will.
Not to mention its hard for Bethesda to change gaming when no one else makes games like theirs.
I suspect bridges and goats are nearby (and I chuckle at the thought), but just in case its all real:
Looking for any kind of logic in a Fallout game - any Fallout game - is silly. Reusing Dogmeat is traditional by now, not an appeasemant to casual gamers. If it helps, it's a different breed of dog now.