[Relz Beta] Extended Game Mechanics

Post » Mon May 07, 2012 12:27 pm

Hahahaa. Thanks for the walkthrough, should have it done by teatime. :twirl:

...back in the real world, I take your offer seriously, tho its gonna be a steep learning curve...

Gonna crank up the CS and see what I can learn.



If I feel like I can achieve anything constructive I know this is gonna be helpful!!!

Thanks again :foodndrink:

your welcome, just ask! And I assume you are goin to ask a lot! lol :confused:

If you never have worked with the CS, you have to be careful, there are some traps to trigger and hints to follow,
once you have them in mind, its easy like drinking tea, and even more relaxing than any oblivion dungeon!

With some help you might have it finished in a month easily, and your able to continue where ever you like and the direction you want!
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Jake Easom
 
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Post » Mon May 07, 2012 3:34 pm

I think this mod is really awesome for immersive play. Combining with the recommended TNO's "real sleep extended" + "more immersive waiting" is the best combo.
This is a bump for an awesome mod which i thought was dead but a recent update showed the opposite.
Kudos, Marshmallow

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nah, didn't realise there's new thread about 3.00+ versions, you should change the link on nexus
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Bambi
 
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Post » Mon May 07, 2012 5:27 pm

I think this mod is really awesome for immersive play. Combining with the recommended TNO's "real sleep extended" + "more immersive waiting" is the best combo.
This is a bump for an awesome mod which i thought was dead but a recent update showed the opposite.
Kudos, Marshmallow

___

nah, didn't realise there's new thread about 3.00+ versions, you should change the link on nexus
Thaaaaaaaaaaaaaaaaaaaaaank you sooooooooooooooooooooooooooooooooo much!! :intergalactic:
Without feedback I do feel like a blinded furball Khajiit!

more immersive waiting <-- didnt know this one, and Im curious to know why this does improve gameplay especially with EGM?

PS:
And yes, EGM 2.16 was a bloody mess! For my apologies to all Oblivion modders I have decide to redesign EGM, and the effort was breath taking.
But I could achieve every goal, and even more! thx to obse. About 70% of code is new, the new Event Handlers really kick ass!
And I was aware to reduce complexity. And beside the Speed compensation, this mod never touches any attribute or skills by modav commands.
This should avoid any broken stats, since only spells have been used. I am frenetic about this issue. :grad:
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Prisca Lacour
 
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Post » Mon May 07, 2012 8:47 pm

BTW, dear Moderators, pls this Thread should be closed, there is a new one available. Thank you very much!
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chirsty aggas
 
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