[Relz] Extended Game Mechanics 3.13

Post » Mon Feb 24, 2014 4:18 am

http://www.nexusmods.com/oblivion/mods/30790/?

(back after 2yrs....)

The Hunger & Thirst, Encumbrance, Jump, Bow Sway, Head Bobbing, Fatigue, Fainting, aaand Running mechanics mod! :tops:

EGM covers:

Hunger & Thirst

Encumbrance with Jump and Shinji leightweight combat mechanics
Bow Sway mechanics and Head bobbing
Fatigue and Health Blur
Fatigue Effects plus Fainting
Running mechanics

The Release 3.13 covers:
- Food Icons improved plus bug fix (Food symbols were mixed up after awhile)
- Timepassing automatic food consumption (Nirnroot, empty Waterskin, etc)
- updated installation procedure
- many bug fixes in Fatigue mechanics, completely half redone fatigue & faint mechanics (FINALLY! I can...play it :banana: )
- new Manual (very IMPORTANT)

everyone is invited, pls try, pls post and discuss, every opinion is welcome)

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Next realease (somewhere around this summer?) is going to cover redone jump & running mechanics (still trouble with out of bound values, and jump does not really satisfy yet)
- Luck is TBD
- many additional stuff

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Before Installation, please READ the Manual. EGM is a somewhat complex mod for experienced avatars.

Installation requires: OBSE 0020+, MenuQue 16
pre 3.13 versions should be completely deinstalled.
============================================================================================

Compatibility:
- full FCOM compatibility
- makes use of Cobl Food & Water
- recommended Duke Patricks Combat Melee and Combat Archery

- recommended: Real Sleep Extended

Download is http://www.nexusmods.com/oblivion/mods/30790/?

Have Fun! :icecream:

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sally coker
 
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