Extended Gametrailers Interview

Post » Wed Mar 30, 2011 9:31 am

Damn browser settings won't allow third party videos...Oh well, seems it wasn't really any new stuff anyway.


Damn browsers...they really should allow you to adjust settings like that. Oh wait...:facepalm:

This is what I gathered from the interview:


And shortly after 7:40, Todd clearly states your character can be male or female. Minor detail, but then I've also seen two "Chicken Little" threads about it so far.

Anyone else prefer to have them referred to as "Guilds" instead of "Factions"?


Guild and Faction may have different definitions, but if they're not coded to be different then there's no difference functionally. I don't give a tinker's damn if they call them "treehouse clubs" myself, as long as they're interesting and have decent questlines. :shrug:
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Katy Hogben
 
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Post » Wed Mar 30, 2011 7:56 am

http://www.youtube.com/watch?v=NTNkoDzP1hI


OMFG what a [censored], more should have been said about that tbh :swear: :brokencomputer:
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Marine x
 
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Post » Wed Mar 30, 2011 12:28 am

lol I'm not sure why all the hate for Geoff. He does his interviews the way he does for a reason, especially his attitude, and usually it produces some decent results.

He is also doing the interview for everyone not just hardcoe fans thus he asks the more obvious and simple questions to pair with the more in depth questions. Overall hes one of the best interviewers when it comes to game interviewing.


He's obnoxious and uneducated in the things he's interviewing about...
All he does is make goofy jokes and gets no real information.

plus this infamous clip sums up the kind of guy he is; http://www.youtube.com/watch?v=NTNkoDzP1hI
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Nicole Elocin
 
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Post » Wed Mar 30, 2011 1:11 am


Second is the fact that they are alt least currently not working or have in mind the Bigger picture in the current events of the Universe and are just pumping one game after another.


:brokencomputer:
...really? Many people would argue that the future is uncertain so it's not really odd to go from game to game. In Nirn it is the present just like on Earth, things are happening 'now' and the future is not known. It's not like the story really suffers from this model.

Also, if they try to set themselves on a definite path then it hinders them from expanding the game organically. They won't be able to learn from mistakes if they already have the end set in stone.

And everyone who is disparaging Geoff should look at themselves first. They probably would be too busy staring at their shoes and having an asthma attack to ask Todd questions alone, let alone on a readily available media source. His demeanor and lack of knowledge might be off putting to some nerds but some people like to play games because they're FUN rather than having some in depth story or convoluted mechanic. His questions about seemingly irrelevant things might seem odd but in fact they are reflected daily by suggestions made by people on this forum that are irrelevant and unnecessary. Not only does his interview seem more natural than anyone elses, but he asks more unique questions and uses a style that, whether intentional or not, often leads to devs letting slip more info than they want.
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An Lor
 
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Post » Tue Mar 29, 2011 11:07 pm

He's obnoxious and uneducated in the things he's interviewing about...
All he does is make goofy jokes and gets no real information.

plus this infamous clip sums up the kind of guy he is; http://www.youtube.com/watch?v=NTNkoDzP1hI


lol exactly the same video i quoted above you LOL
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The Time Car
 
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Post » Wed Mar 30, 2011 8:21 am

He's obnoxious and uneducated in the things he's interviewing about...
All he does is make goofy jokes and gets no real information.

plus this infamous clip sums up the kind of guy he is; http://www.youtube.com/watch?v=NTNkoDzP1hI


He gets no real information? Did you not see the list of new information he managed to extract from Todd in that interview? I haven't seen any other interviewers manage to do that.
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Captian Caveman
 
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Post » Wed Mar 30, 2011 1:17 am

http://www.youtube.com/watch?v=NTNkoDzP1hI


lol, that makes that Angry Joe guy look like a huge tool
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Brittany Abner
 
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Post » Wed Mar 30, 2011 8:38 am

sweet. Nice interview, Geoff seems like a well fellow. "so we have grassy tundra's icy areas..." "kids in tobagans?" :rofl:

I thought he said werewolves in tobagans.
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STEVI INQUE
 
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Post » Wed Mar 30, 2011 2:47 am

  • Dragons appear early then "ramp up" as the game goes on.


Yeah, and of course it's great that you can ignore the main quest. You're still going to encounter few dragons though.

"So if the main quest deals with dragons, and you don't want to deal with that, you might still run into them..."
At 2:10 in the second video.
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clelia vega
 
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Post » Wed Mar 30, 2011 2:30 pm

Did anyone notice the dragon they slipped into the Utah scenery at the beginning of part 1?
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Donald Richards
 
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Post » Tue Mar 29, 2011 11:29 pm

Thank you so much for posting this!
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Baylea Isaacs
 
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Post » Wed Mar 30, 2011 5:08 am

Yeah, and of course it's great that you can ignore the main quest. You're still going to encounter few dragons though.

"So if the main quest deals with dragons, and you don't want to deal with that, you might still run into them..."
At 2:10 in the second video.

Key word is "might".
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Sandeep Khatkar
 
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Post » Wed Mar 30, 2011 3:51 am

"We'll think about DLC when we're done with this game."

+ 1 Todd. You da man.
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Judy Lynch
 
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Post » Wed Mar 30, 2011 9:42 am

I thought the interview was great. Some people need to lighten up.
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Ells
 
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Post » Wed Mar 30, 2011 11:45 am

I thought the interview was great. Some people need to lighten up.

Fo rizzle :cool:
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Catharine Krupinski
 
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Post » Wed Mar 30, 2011 7:22 am

Interviewer: So can we be a dragon? Like Arbiter in Haloz? XD

Todd: :verymad:
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Chris Ellis
 
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Post » Wed Mar 30, 2011 2:19 am

Interviewer: So can we be a dragon? Like Arbiter in Haloz? XD

Todd: :verymad:


That's not what he said. On some level he was joking (obviously you have human-like hands) but it is actually an interesting question. What if, in the end, you are a dragon turned man.
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Jodie Bardgett
 
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Post » Wed Mar 30, 2011 10:38 am

That's not what he said. On some level he was joking (obviously you have human-like hands) but it is actually an interesting question. What if, in the end, you are a dragon turned man.



you do have a dragon's soul.

dragons are rumored to have the ability to shapeshift according to elder scrolls lore

most of a dragon's abilities stem from dragon shouts

you can learn dragon shouts

???

profit
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Lindsay Dunn
 
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Post » Wed Mar 30, 2011 4:44 am

you do have a dragon's soul.

dragons are rumored to have the ability to shapeshift according to elder scrolls lore

most of a dragon's abilities stem from dragon shouts

you can learn dragon shouts

???

profit


Exactly the kind of thing I was getting at. It's not really that odd of a question when you think about it. I'm 95% sure he was joking about the "being a dragon" thing in the sense that in 3rd person you would ACTUALLY be a dragon
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Daniel Brown
 
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Post » Tue Mar 29, 2011 10:40 pm

I thought he said werewolves in tobagans.

Meh, I watched the entire video to see him say that, but he didn't. A waste of my life. He said children in tobagans.
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Amanda savory
 
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Post » Tue Mar 29, 2011 10:11 pm

I am sorry,but I am getting seriously peeved at the blase way in which they keep releasing interviews, they tell us nothing new or so little I am like why bother with this ? I mean seriously they drop this stuff like its gonna be some really good stuff then nothing, very disappointing to me, at least drop a new pic or 2 and a little new info for us to chew on, not asking for major info, just something, anything at all,... I am already sold, I am locked in, already purchased the game, now feed me Seymore damnit lol !!! JMO
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Ashley Hill
 
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Post » Wed Mar 30, 2011 12:38 am

Hey waller04, did you notice in my sig that the Skyrim Countdown has broken the 200 day barrier? yay!

All of the interviews were done at the press event in Utah. Bethesda doesn't control when they are used. There was a lot of new stuff in this one from this morning though. Looking forward to hearing a dragon actually speak.. :)

sigh. back to waiting.
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Greg Cavaliere
 
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Post » Wed Mar 30, 2011 11:48 am

After hearing Todd talk about how they are getting rid of the active attribute distribution system that they incorporated in previous games I am less worried about it now. In a way I think it will force you to think "How do I want to play" rather than "I have to play this way because I spent a point here". I like that idea. I like the idea that you still get benefits for your play style but your play style itself defines the points, not the points defining the attributes. Leaves more time to really connect with your character and feel immersed in the world. Less time in menus and such. I think as long as it is done right it will be fantastic.
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Steph
 
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Post » Wed Mar 30, 2011 12:22 pm

Hey waller04, did you notice in my sig that the Skyrim Countdown has broken the 200 day barrier? yay!

All of the interviews were done at the press event in Utah. Bethesda doesn't control when they are used. There was a lot of new stuff in this one from this morning though. Looking forward to hearing a dragon actually speak.. :)

sigh. back to waiting.

I did see that and I can appreciate the fact that we are getting closer to E3, but the info you guys are referring to is not new, we saw this interviews questions over a wk ago and my gripe is still valid, they are not giving us new info, they are just rehashing the same stuff, some little things get dropped of course, but nothing that should work us into lathers, and discussions leading to pages and pages of discussions, it just shows what nerds we are and I do say we because I am one of the biggest lol, I am actually breaking out in hives over the lack of content being released since the first mention of skyrim wks ago, It is not a flood of info I desire, It is a steady trickle I need, we are being too understanding I believe, this of course is JMO
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Gwen
 
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Post » Wed Mar 30, 2011 8:06 am

After hearing Todd talk about how they are getting rid of the active attribute distribution system that they incorporated in previous games I am less worried about it now. In a way I think it will force you to think "How do I want to play" rather than "I have to play this way because I spent a point here". I like that idea. I like the idea that you still get benefits for your play style but your play style itself defines the points, not the points defining the attributes. Leaves more time to really connect with your character and feel immersed in the world. Less time in menus and such. I think as long as it is done right it will be fantastic.


This!!!
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Eve Booker
 
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