Extensive Armor Layering Options?

Post » Sat Feb 19, 2011 9:02 am

So I was bored yesterday, and re-read the GI article, and this time I focused more on the pictures. The more I pored over them, the more I started to get the feeling that armor customization and layering may be quite extensive in Skyrim.

I'll center the argument around a recurring piece of upper-body vestment: a 4-strapped leather armor that goes over the shoulders and under the armpits, that meets in the middle of the back in a metal ring. The closest name I can find for this in historical armor/clothing is a baldric, though usually it seems a baldric goes over one shoulder, so I suppose it could be argued this is a double-baldric. But I digress. It's a very nominal piece, and certainly lacks for body coverage. However, what is interesting is the number of combinations we see it in.

On the left corner of page 52, we see the protagonist wearing this baldric alone, with not but his skin undernearth and no armor on top, sans a single pauldron that goes underneath the baldric on his left shoulder. Therefore, I think we can confidently surmise that this piece of armor can be worn alone. We do not know if the pauldron is part of the armor or if we'll have the ability to add it underneath as a customization option. It could also be argued that this is the carrying device used for back-stored two-handed weapons, as the character has a greatsword slung across his back from right to left.

The next picture of interest is on top right corner of page 50. Here we see the protagonist from the front, garbed in black robes and a hood, running a dagger through an enemy. While it is far from conclusive, I argue that the enemy is a Goblin, but it's not important. What IS important is what that enemy is wearing: that same baldric. What's interesting is that this identical piece is now sitting on top of a leather jerkin. We also see that same pauldron from the first screenshot on the left shoulder, but now we also see a second metal pauldron on TOP of the first pauldron. Further, this character is weilding some type of one-handed sword, as evidenced by the pommel in his right hand and the scabbard on his left thigh. Therefore, we can conclude that this baldric is NOT the fastening system for the character's weapon. Further, we see here that you can wear additional armor underneath the baldric. Also, we can see that you can add additional shoulder protection on top of the baldric, supplementing the pauldron undernearth the baldric. What we still don't know is if the "under" pauldron from the first and second screenshot is "locked" or if it is customizable.

The final screenshot I'll dicuss is on page 59. Here, we have the protagonist weilding a two-handed axe and facing off against Shelob's cousin. If you look, the character is again wearing a baldric. This time, the baldric is sitting on top of scale armor and runs over pauldrons on both the right and left shoulders. Here we finally see a two pouldron system, squashing the possibility of the single left pauldron being "locked". It should be noted, that in this screenshot, the baldric is *slightly* different. Where the first two baldrics had the bottom leather straps fastened without buckles, this final screenshot shows the baldric with two metal buckles on the bottom straps.

What conclusions do I draw from these pictures?

1. I have way too much time on my hands this weekend.
2. Baldrics play an important part in the function and style of Skyrim's armors.
3. Pauldrons seem to be inter-changable and stackable
4. I can't say for sure if baldrics are stackable with armor. I would have dared to make this claim based on the first and second screenshots, but the third one threw this out the window, as the baldric is slighly different. It's possible that many armors just have baldrics on them, and that you have the option to wear a lone baldric as well.

That's all I can think of now. I haven't anolyzed any other screenshots from other magazines so I would love to hear feedback from others who have/want to. Also, would like to get some feedback on your opinions about what we've been shown so far in regards to armor layering. Needless to say, I'm excited for this game!
User avatar
Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

Post » Sat Feb 19, 2011 6:03 am

Thanks for posting this. Im gonna go check it out.
User avatar
Phillip Brunyee
 
Posts: 3510
Joined: Tue Jul 31, 2007 7:43 pm

Post » Sat Feb 19, 2011 1:45 am

Thanks for posting this. Im gonna go check it out.


My pleasure. Would love to hear your feedback if you notice something not mentioned :thumbsup:
User avatar
Harry Leon
 
Posts: 3381
Joined: Tue Jun 12, 2007 3:53 am

Post » Fri Feb 18, 2011 11:44 pm

I REALLY hope you're right
User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Sat Feb 19, 2011 12:02 pm

I REALLY hope you're right


You and me both TLKM. While I greatly enjoyed Oblivion, losing armor/clothing stacking just felt like a huge step backward.
User avatar
Assumptah George
 
Posts: 3373
Joined: Wed Sep 13, 2006 9:43 am

Post » Sat Feb 19, 2011 8:55 am

Yeah I've pointed this out before also.
User avatar
Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

Post » Sat Feb 19, 2011 2:23 am

Yeah I've pointed this out before also.


Ah, well sorry for doubling up on a topic we've covered. Just really hope we get stacking options!
User avatar
Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

Post » Sat Feb 19, 2011 12:45 pm

Um, your page numbers don't line up. Not in my mag at least.
User avatar
Kelli Wolfe
 
Posts: 3440
Joined: Thu Aug 23, 2007 7:09 am

Post » Sat Feb 19, 2011 1:59 am

Um, your page numbers don't line up. Not in my mag at least.


Interesting...just checked my GI again and the page numbers were right, at least to the mag I used. Wonder what the deal is there?
User avatar
Elisha KIng
 
Posts: 3285
Joined: Sat Aug 18, 2007 12:18 am

Post » Sat Feb 19, 2011 7:05 am

Very cool if its in! Good spot well done!
User avatar
Trent Theriot
 
Posts: 3395
Joined: Sat Oct 13, 2007 3:37 am

Post » Sat Feb 19, 2011 6:40 am

Um, your page numbers don't line up. Not in my mag at least.


Sureve, your location is NZ. NZ = New Zealand? Im pretty sure you guys have some other more local content in your mag or something. The pages would naturally be different.
User avatar
Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm

Post » Sat Feb 19, 2011 4:25 am

I made a http://www.gamesas.com/index.php?/topic/1166162-i-can-keep-my-body/ similar to this.
Anyway, that's probably lost in the Abyss of the Forums now... :lol:
User avatar
Kieren Thomson
 
Posts: 3454
Joined: Sat Jul 21, 2007 3:28 am

Post » Sat Feb 19, 2011 12:16 pm

Great post; I'd have drawn more or less the same conclusions, and I hope you're right.

It did occur to me that there might simply be multiple variations of a given piece of armour, each of them relatively "static" and self-contained, rather than individual components being separate visible items. So in the case of leather chest armour, there'd be leather + baldric, leather + r pauldron, leather + baldric + l pauldron, and so on. However, this seems much less likely from a development point of view (perhaps someone with more knowledge of the industry can comment, but the resource cost of doing armour variation this way would presumably be too great for it to be considered).

If so, I see only three ways of looking at it: 1) we're both misinterpreting the screenshots, 2) Bethesda's devs are crazy, or 3) we do indeed have a flexible armour layering system in Skyrim.
User avatar
Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Sat Feb 19, 2011 12:34 am

Very good eyes and well thought out, this is something to think on. Now to get my copy of the mag from my desk...I also have notice the same "baldron" but thought that they were just seperate pieces. Didn't notice the assassin photo with one, so I got to check this out.

I would reccomend going outside a bit and getting some vitamin D bud. JK
User avatar
Celestine Stardust
 
Posts: 3390
Joined: Fri Dec 01, 2006 11:22 pm

Post » Fri Feb 18, 2011 9:57 pm

Perhaps with the armor and the pauldrons they have the chest piece its self and you can put on the pauldrons if say you find any. Perhaps though each piece of armor(hopefully weapons as well) Can be upgraded. With the new smithing skill it would make sense say if you have leather armor to upgrade it and add some steal plates on parts. Perhaps with some of the stronger armor or just say steel for now, you can upgrade it by making it scaled instead of just plated. Each upgrade would bring a change in the look of the armor as well as its defensive stats.(hopefully they would have multiple upgrade trees depending on the ores you use) This would be semi simular to how weapon and armor upgrades work in Demons Souls.
User avatar
sexy zara
 
Posts: 3268
Joined: Wed Nov 01, 2006 7:53 am

Post » Sat Feb 19, 2011 8:03 am

I made a http://www.gamesas.com/index.php?/topic/1166162-i-can-keep-my-body/ similar to this.
Anyway, that's probably lost in the Abyss of the Forums now... :lol:


Well I'm glad to see a few people here are keeping a close eye on this stuff! Good forum post you referenced btw.

Great post; I'd have drawn more or less the same conclusions, and I hope you're right.

It did occur to me that there might simply be multiple variations of a given piece of armour, each of them relatively "static" and self-contained, rather than individual components being separate visible items. So in the case of leather chest armour, there'd be leather + baldric, leather + r pauldron, leather + baldric + l pauldron, and so on. However, this seems much less likely from a development point of view (perhaps someone with more knowledge of the industry can comment, but the resource cost of doing armour variation this way would presumably be too great for it to be considered).

If so, I see only three ways of looking at it: 1) we're both misinterpreting the screenshots, 2) Bethesda's devs are crazy, or 3) we do indeed have a flexible armour layering system in Skyrim.


Interesting. And alas, I have no development background, so I have no good insight into which is more feasible. While I fear it's #1, I REALLY hope it's #3 as you say above :)

Very good eyes and well thought out, this is something to think on. Now to get my copy of the mag from my desk...I also have notice the same "baldron" but thouth that they were just seperate pices. Didn't notice the assassin photo with one so I got to check this out.

I would reccomend going outside a bit and getting some vitamin D bud. JK


Hahaha...but the Yellow Face...it BURNSssss US!!! Thanks for the kind words.

Perhaps with the armor and the pauldrons they have the chest piece its self and you can put on the pauldrons if say you find any. Perhaps though each piece of armor(hopefully weapons as well) Can be upgraded. With the new smithing skill it would make sense say if you have leather armor to upgrade it and add some steal plates on parts. Perhaps with some of the stronger armor or just say steel for now, you can upgrade it by making it scaled instead of just plated. Each upgrade would bring a change in the look of the armor as well as its defensive stats.(hopefully they would have multiple upgrade trees depending on the ores you use) This would be semi simular to how weapon and armor upgrades work in Demons Souls.


I think I would like this even more than just having a layering system. The idea of smithing new pauldrons to put on top of my light-weight pauldrons on my armor makes me far more excited than a grown man should be lol
User avatar
Prue
 
Posts: 3425
Joined: Sun Feb 11, 2007 4:27 am

Post » Sat Feb 19, 2011 9:32 am

I hope that's not because of the laziness of the concept artist. It would be great if the armour layering is present in the game.

I made a http://www.gamesas.com/index.php?/topic/1166162-i-can-keep-my-body/ similar to this.
Anyway, that's probably lost in the Abyss of the Forums now... :lol:


That's happened when you give an nonsensical title for a topic, even if you tried to search it by title, won't be able to find it.
User avatar
Captian Caveman
 
Posts: 3410
Joined: Thu Sep 20, 2007 5:36 am

Post » Sat Feb 19, 2011 6:02 am

I noticed this too at first and thought (hoped, prayed, wished) the same. Then a horrible thought occurred and I looked closer at the pictures. The straps on the Dunmer (or possibly goblin, I'm not sure) on pg. 50 are different than the straps the pc is wearing on pg. 59, one having adjustment holes and the other having metal sliders or keepers. This could simply be differing chest styles, I hope, though the pauldron from what I can see is the same... actually that helps your point. If that is a pauldron on the guy's left.

What's interesting to me is that the straps worn by cave-pc on the little screenshot at the bottom of pg. 52 is the exact same as the Dunmer on 50, just without the pauldron or "undershirt" looking jerkin. Maybe that's a further evidence of layerable clothing and armor? Or they reused the strap design?

Now I'm all confused. :unsure2:
User avatar
Stat Wrecker
 
Posts: 3511
Joined: Mon Sep 24, 2007 6:14 am

Post » Sat Feb 19, 2011 9:31 am

Another possible option: depending on race your armor slightly changes from a visual standpoint.
User avatar
Charleigh Anderson
 
Posts: 3398
Joined: Fri Feb 02, 2007 5:17 am

Post » Sat Feb 19, 2011 7:00 am

[quote name='november11' timestamp='1297654710' post='17171919']
I hope that's not because of the laziness of the concept artist. It would be great if the armour layering is present in the game.
Yeah that's a valid concern...alot of this stuff is just "placeholder" and is misleading those who are looking for things.
User avatar
Invasion's
 
Posts: 3546
Joined: Fri Aug 18, 2006 6:09 pm

Post » Sat Feb 19, 2011 10:26 am

I noticed this too at first and thought (hoped, prayed, wished) the same. Then a horrible thought occurred and I looked closer at the pictures. The straps on the Dunmer (or possibly goblin, I'm not sure) on pg. 50 are different than the straps the pc is wearing on pg. 59, one having adjustment holes and the other having metal sliders or keepers. This could simply be differing chest styles, I hope, though the pauldron from what I can see is the same... actually that helps your point. If that is a pauldron on the guy's left.

What's interesting to me is that the straps worn by cave-pc on the little screenshot at the bottom of pg. 52 is the exact same as the Dunmer on 50, just without the pauldron or "undershirt" looking jerkin. Maybe that's a further evidence of layerable clothing and armor? Or they reused the strap design?

Now I'm all confused. :unsure2:

Indeed. I actually mentioned that in the original post, but excellent eye nonetheless. Didn't catch those buckles after many viewings, literally caught them as I was typing the post. If all three were identical, I'd be so bold as to say that layering is "visually confirmed" but as it stands now, I think there's just a good chance.

I need to get some of the other mags and see if there's more evidence to confirm/disprove this theory.
User avatar
Elizabeth Davis
 
Posts: 3406
Joined: Sat Aug 18, 2007 10:30 am

Post » Sat Feb 19, 2011 6:48 am

I've done a bit of glancing on 50-51 pages.

If you look you can see the pauldron on the dark elf with the engraving and a lighter outline, if you look below at the bottom picture you'll see a bandit with maybe a simiar looking pauldron on his left side. I'm looking at the two backs of the cuirasses and they seem to be largely different.

I believe at least seperate pauldrons are in.

Fingers crossed.

Also on page 52 on the lower pick you see two different types of gloves, so possible for different glove slots.

Also look at page 49 with the figure in elven armor, it looks alot like the armor in the concept art of the "expressive" warrior in the art video on GI site. Which may entail how thorough they followed concept art.

Now to get my share of vitamin D.
User avatar
Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Post » Sat Feb 19, 2011 8:05 am

what about the pic on page 51 where he has a bare cuirass, no pauldrons or anything?? is that like the armor you get from Hircine(?) in OB one of a kind or does that mean you get to layer again??? oh the unknown is exciting :ahhh: :dance:
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Sat Feb 19, 2011 1:16 am

optimism


i looked at the elven armour and though "[censored]- the pauldrons are obviously part of the cuirass" and i also noted that the way these shoulders are layered onto different sized body pieces and didnt think bethesda could have made a complexe layering system


but i did notice that the armours seen looked fairly loose and could therefore have shirts underneath
User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Fri Feb 18, 2011 10:19 pm

optimism

i looked at the elven armour and though "[censored]- the pauldrons are obviously part of the cuirass" and i also noted that the way these shoulders are layered onto different sized body pieces and didnt think bethesda could have made a complexe layering system

but i did notice that the armours seen looked fairly loose and could therefore have shirts underneath


Also, in the picture of the hooded-figure knifing an unidentified guy. The unknown victim is wearing only one pauldron, but is obviously part of the chest piece.
User avatar
Britta Gronkowski
 
Posts: 3475
Joined: Mon Apr 09, 2007 3:14 pm

Next

Return to V - Skyrim