I am not sure if many people are aware of the reason for it: In simple terms, it is an unintended random transparency in a DXT1 texture. More specifically, in DXT1 compression, the texture is divided into 4x4 blocks, and the coloration of each pixel in a block is derived from two colors that are given for the block. If color1 > color2, there are no transparencies in the block, and this would be the standard case for all blocks in a normal non-transparent DXT1 texture. However, if color1 <= color2, there can be transparent pixels in a block, depending on the data for each pixel. As it happens, in this case there are a number of blocks in the texture, where color1 <= color2, and where certain pixels indicate a transparency. This is clearly an error, as the texture is supposed to be completely non-transparent, and Oblivion does not even recognize or properly render DXT1 textures with a transparency. The result is a speckle at those pixels involved.
This whole thing appears to be an artifact created by the process whereby the original QTP3 textures have been reduced for the Redimized package, as it does not occur in the original textures.
Mechanically searching through the QTP3 Redimized textures reveals, that this error actually occurs for at least 85 textures to a varying degree, and perhaps for even as many as 848 textures. The large range is because for 763 textures, the error occurs within the smallest mipmaps, which display less than the 4x4 pixels, which is the minimum stored for each one, so the actually displayed pixels may not necessarily be impacted.
The error can be simply fixed by processing the texture so, that within those blocks where color1 <= color2 creates a possibility for transparencies, the pixel data is changed (from 11 to 00) for any pixel that would indicate a transparency, so that no transparencies occur.
Now, to fully correct this error would require a rather large patch (around 255 MB as .7z) to the texture pack, and as far as I can see, that presents two problems:
- I am not sure if the original pack creators are around to approve such a patch.
- I have long ago realized, that I don't have a modder's temperament suitable for creating or maintaining a patch like this.
However, if somebody, who has the appropriate connections to the original QTP3 Redimized creators, and who is willing to take such a patch on his or her shoulders appears, I would be more than happy to convey all my information on the issue, and even supply the fixed textures.
Edit:
Or perhaps, just the description of the issue given above may help somebody to act on it even without assistance. Anyway, I do not wish to retain any rights whatsoever to the information given above, and it is free for anybody to make use of within normal modder ethics.