Extra weapons recommendation

Post » Wed Oct 06, 2010 9:04 am

I'm looking to possibly add a weapon mod to fill in some gaps in the current system (axes particularly), and also just to add more spice. I am, however, concerned that a) I may wind up with a bunch of asian off-theme weapons and B) the textures may be much lower in quality than my updated Darknut default weapons. Can any of you recommend a good weapon mod that suits the game world, and looks good?

Thanks!
User avatar
Je suis
 
Posts: 3350
Joined: Sat Mar 17, 2007 7:44 pm

Post » Wed Oct 06, 2010 3:08 am

You might like http://www.adul.net/index.php?p=dl_mwmods_aduls_arsenal. Adds realistic weapons.

Tamriel Rebuilt adds new weapons too.
User avatar
stevie critchley
 
Posts: 3404
Joined: Sat Oct 28, 2006 4:36 pm

Post » Wed Oct 06, 2010 10:44 am

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=117565&id=6589 or the slightly different version, http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=117565&id=5672 are pretty good.
There are some weapons that don't really fit into the classic feel, but most of them don't seem too out of place.
Overall, they are fun to find and mostly good quality.
(be sure to recreate Mashed_Lists)

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2384 is my favourite weapon pack, but it doesn't add them into the Leveled Lists (and it's only Blades)
User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Wed Oct 06, 2010 6:19 am

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=637 I never play without it! :)

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5672 Lots of weapons (500+, not all perfect)

There are tons of weapon mods, but these are my favorites. :D



KF

Edit: Half ninja'd :)
User avatar
Curveballs On Phoenix
 
Posts: 3365
Joined: Sun Jul 01, 2007 4:43 am

Post » Wed Oct 06, 2010 6:02 am

extra? Why?;) :P

http://tesall.ru/files/authors/ej-12/?page=5#weapon-suit

http://www.radikal.ru/users/ejaka12/tes3-mw---better-weapon-suit?pg=1 ^_^
User avatar
Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

Post » Wed Oct 06, 2010 1:02 am

Love the recommendations. I have a question.

I run Morrowind Advanced and Piratelord's Creature pack X. Both of those intentionally change around the daedric weapon drops. If I install a weapon mod will it get funky with the spirit of those rules?
User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Wed Oct 06, 2010 7:27 am

Love the recommendations. I have a question.

I run Morrowind Advanced and Piratelord's Creature pack X. Both of those intentionally change around the daedric weapon drops. If I install a weapon mod will it get funky with the spirit of those rules?

The simple way is to use Wrye Mash to create a merged list
User avatar
Susan Elizabeth
 
Posts: 3420
Joined: Sat Oct 21, 2006 4:35 pm

Post » Tue Oct 05, 2010 11:47 pm

Right, I have one of those currently and would update it. I will illustrate my concern with an example.

Morrowind Advanced removes all the daedric weapons from dremora-class monsters. I then install a weapon mod that fills in some of the gaps in daedric weapons, such as a one handed axe, and create a merged list. Will dremoras then drop 1 handed daedric axes occasionally despite the injunction against them in the other mod?
User avatar
Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am


Return to III - Morrowind