[BUG] EXTREME Game Breaker in "Semper Fi Or Die"

Post » Thu Jan 06, 2011 11:45 am

Hello Crysis Team and Forum Members,

After making sure that I was not the only person who encountered this particular bug I seek your advice on the matter.

In the "Semper Fi Or Die" the game happens to excessively play "Move Up! GO!" Marine audio files from random near locations that are parrallax to the player after a certain point in the level. The intensity of this issue increases when enemies are nearby. The problem can be worked around by turning dialogue Volume to zero.
I also had to find out that once one reaches the end of the map invisible soldiers begin fighting invisible aliens from fixed places. It appears the game does not continue afterwards; however I read on the Internet that destroying the alien gunship will make the game continue - I couldn't test this since I was too damn frustrated to try that out.
I run the Steam version of the game and would like to see a bugfix soon.

Thanks for your attention. :)
User avatar
-__^
 
Posts: 3420
Joined: Mon Nov 20, 2006 4:48 pm

Post » Thu Jan 06, 2011 8:32 pm

how do you know that invisible soldiers are fighting invisible aliens? O_o
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Thu Jan 06, 2011 6:30 pm

I don't know about "Game breaker" but it sure as hell was annoying.
User avatar
Monika Krzyzak
 
Posts: 3471
Joined: Fri Oct 13, 2006 11:29 pm

Post » Thu Jan 06, 2011 7:10 am

Had the same thing, had to play through the level as fast as I could :S
User avatar
Vincent Joe
 
Posts: 3370
Joined: Wed Sep 26, 2007 1:13 pm

Post » Thu Jan 06, 2011 1:08 pm

I blew up the gunship, and nothing happened. ><
User avatar
Darlene DIllow
 
Posts: 3403
Joined: Fri Oct 26, 2007 5:34 am

Post » Thu Jan 06, 2011 4:37 am

After playing several levels of a dramatic version of super mario, that was a nice change in the pace of the game.
User avatar
Mariaa EM.
 
Posts: 3347
Joined: Fri Aug 10, 2007 3:28 am


Return to Crysis