Eyebot Dock Station

Post » Fri Mar 25, 2016 1:04 am

Within the Mechanists room is schematics for an eyebot dock station that you can build at any outside settlement. It's purpose is to scout for resources (high end salvage, ammo, and explosives) and return with a location to find said resources. I set it up last night but got late, so I haven't used it yet. So, I was wondering how much material is found in one of those locations it finds, or has anyone found it yet.
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Josh Lozier
 
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Post » Fri Mar 25, 2016 4:30 pm

It varies. At one location I found 25 canonballs, another had one nuka grenade (plus a few other lesser explosives), one had 3 nuclear material (plus some related junk items), and other had 3 fibre optics plus similar junk. So it's not bad, but it's not as if you find a shipment of the stuff you're looking for.



Edit: did a few more - 41 cannon balls in the next location, and a total of 5 fibre optics, between the various loot items in the chest.



They do make it interesting though - the chests have all been a bit off the beaten path, which is nice.#



My biggest complaint is that you can't hunt for the stuff I really want: dirty water. I swear my settlers prefer it to the purified stuff. Very annoying.

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Sam Parker
 
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Post » Fri Mar 25, 2016 6:20 am

I take it back - 3 frag grenades is stingy, and not being able to search for the same material more than once or twice means that larger projects are going to take a while.



Other data: 5 frag grenades from another run, and one single solitary mininuke after looking for them. Definitely not going to unbalance the game with this one.

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Dezzeh
 
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Post » Fri Mar 25, 2016 5:12 am

I kinda figured that. If anything it encourages you to explore, but I don't necessarily need a reason to do that.
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Albert Wesker
 
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Post » Fri Mar 25, 2016 2:25 pm

So the quest just makes a loot chest appear and you go get it? Meaning it's not finding existing loot, but adding it to the game?

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James Shaw
 
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Post » Fri Mar 25, 2016 9:05 am

I assume so, from what I've heard, but I personally missed the blueprints so I haven't tried it yet.
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Kayleigh Mcneil
 
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Post » Fri Mar 25, 2016 9:49 am

If so, that's better than just giving me a map marker for someplace like Corvega (along with the obligatory raider fight) if I send it out for aluminum and slogging through the dungeon again looking for junk.

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jasminĪµ
 
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Post » Fri Mar 25, 2016 8:53 am

I think it modifies the loot table of an existing container to add the parts. Most often it's a yellow crate, but it's also been in a wall safe, a desk, and so on. It's for the best, I think. There aren't too many places that have baseball grenades, for example, so if you got your daily ration of three of them every day, going to the same location every day would get boring fast(er).



The positioning of the crates seems to be pretty random - one time it was underwater in a lake, and I could get the loot with no fighting involved. Another time I had to fight all the way through the National Guard Training Yard. One was in a side-tunnel of the Federal Ration Stockpile.

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Phillip Brunyee
 
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Post » Fri Mar 25, 2016 4:25 am

So how does this happen. You send it out telling it to look for something, like 10mm ammo. It leaves. A while later you get a message that it's found it. You go find the bot and it's standing (floating) next to some crate or whatever? After you take the stuff does the eyebot go back into the box on it's own or does it do that as soon as it finds the stuff?

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Sara Johanna Scenariste
 
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Post » Fri Mar 25, 2016 5:10 am

You pick your target loot, and the eyebot floats out of the crate and into the world. It doesn't seem to follow a direct line path anywhere - you can follow it - but eventually it reaches the location and then your quest stops being 'Wait for eyebot to find nuka grenades' and turns into 'Go get Nuka Grenades from Medford Hospital', or whatever. The quest marker stops being the bot, and points to the container with your bits in it. Looting the parts ends the quest, with no exp reward, as you'd expect.



I think the eyebot returns to the eyebot station the hard way - I couldn't be bothered to follow it back. It tends to fly high in the sky, travel over awkward terrain, and you'll naturally have a few encounters on the way ('go protect this checkpoint', or else you'll run into a supermutant patrol, or whatever), so following it can be annoying. Thankfully you don't need to. Just wait an hour or so and head to your loot.

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Elle H
 
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Post » Fri Mar 25, 2016 3:21 am

Thanks. The vid I was watching never went into this part.



I noted in the vid that the station apparently requires power also. I'll have to build some more Wind Generators then as I hate the noisy ones.

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Jonathan Montero
 
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Post » Fri Mar 25, 2016 2:51 pm

This is great! I only ever had one Nuka grenade, and I want more! I can't wait to finish the DLC story and nab this li'l guy!

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Emma Parkinson
 
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Post » Fri Mar 25, 2016 2:33 pm

So it's a crafters resource.


"Eyebot, I need things."


Eyebot: "I WILL FIND YOU THINGS! BRB!"

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X(S.a.R.a.H)X
 
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Post » Fri Mar 25, 2016 2:46 am

Pretty much. But you have to fetch the stuff yourself. I guess the big advantage of this it takes the randomness out of a loot table. Go to location, kill children of atom for nuke grenades, clear area, no grenades. Send eyebot out looking for nuke grenades, finds location of one, possibly more, reports back sends you to retrieve said grenades. I used nuka grenades as an example because they tend to be high end and highly sought after, but this works on generally any of the high end crafting materials and supplies.

One thing I did also notice, if you have turrets and spotlights on the same circuit as the eyebot pod, you can control them through the eyebot terminal as well.
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Everardo Montano
 
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