Introduction
Eyvindr is a work in progress. This Morrowind mod adds an island south-west'ish of Vvardenfel (In the sea of destiny - that is its official name) and will be planned to be nearly the size of Soulstheim. The mod is starting pretty slowly. Basicully, its me and a 10 year experienced modder trying to plan this hall of fame capable mod. There is one other guy, but he is probably dead by the looks of it (and I mean it). Simon and I are recruiting a few more modders who are wont bail out on the job in 2 weeks. The modder(s) has to be able to:
- Landscape
- Design Interiors
- Help plan quests
- Help plan dialogue
- And has to know a fair bit about modding in general
These skills would be also very helpful
- Scripting
- Meshing
- Sounds
- Texturing
- Icons
- Animations
As you can see, this isn't any house mod. Like I said, it is a big scale island mod that will need a lot of preparation and effort.
Description
This is what we have thought of so far. With Avatar out, we have had to change our plan a bit. Firstly, Eyvindr was recently discovered by the Imperial navy when they were on their patroll in the sea of destiny. From their quick scout around the island, they only found Dunmer natives. They seemed to have come from Vvardenfel, and they could speak English. The Dunmer slave traders said that they could steal people from other races and sell them to the Imperials. The Imperial agreed even though there is a law that says no slave trading. While on the island, the imperial troopers and scouts discovered a unique type of wood. The wood came from a tree (No name thought of) and the bark allowed a person to eat it and be cured of Corprus and to be healed fully. With a sample of this new alchemical ingrediant, the Imperial navy ship sailed back to Ebonheart where the duke declared all of Vvardenfel could peacefully share Eyvindr.
Four races set sail as soon as possible. First there was the Imperials, then the Altmers, Nords and finally the Bretons. The Imperials obeyed the duke's order at first, peacefully letting all 4 races have the trees, but soon the High elves got greedy and started taking more than they were allowed. A war was declared and the Bretons soon joined the High elves' side. The Nords however made their own alliance, by them selves. They raided villages and towns every few nights. With the war raging on, the Dunmer slave traders joined the Imperials.
Main Story line
So far, we have decided that the main story line will actually be player chosen. Firstly, the player is asked to go to Eyvindr, to help the imperials. The alliance is broken with the slave traders a few quests in, and the player will then be given a chance to rebel against the Imperials and join any other race of their choosing (Excluding slave traders). A script will be running, making it so enemy races attack you if you're race you are currently in is in war against that specific race. If the player goes near any of the towns with enemy races in it, he/she will be attacked. When the player is Neutral (no race), only the race that you just left will attack until you join another race. You getting me?
The Island
As said, the island is planned to be about the size of Soulstheim. I have got a very VERY rough plan of what the island will look like. Firstly, there will be a volcano somewhere on the island (Like Hawaii). The volcano will have dungeons and hard monsters on it. Around the island there are lush forests with things to discover.
Summary
As you can see, Eyvindr can be a spectacular mod if we put effort into it. If anyone was to join, we are currently making the quests before we start landscaping (so if you could help, that would be a lot quicker). I live in Australia (+10:00 Timezone) And Simon lives in England (00:00 Timezone). We are looking for anyone around the world, it doesnt matter where you are, you just need to be active and you are not allowed to die.
Contacts
My Email: Brandon-555@hotmail.com
My MSN: Brandon-555@hotmail.com
We also will be using a website (tbh, it is the worst url you could think of. I will be able to post it when Simon tells me what it is again).
The website will be used for posting the latest ESPs, documents, textures, meshes and we will be able to discuss what needs to be improved, what needs to be done, and what needs to be gotten rid of.
-Brandon/Vaon-