I have played both Fable 2 and Oblivion...By far Oblivion was the better game however there were a couple of things in Fable 2 that I loved and even though most of them are mundane tasks they made me keep going back to play that game instead of Oblivion. So here they are and here's hoping they make they're way into Skyrim in some way or another...
1st - Being able to buy stores and houses / setting sale prices and rent
2nd - tattoo's!!!!! and die's to color your clothing and armor
3rd - Having a family
4th - THE SWINGER achievement / trophy!!!
5th - starting out in the game as a child building the character up certain point then time jumps to present day...in prison like usual...
changing the subject here real quick what would be kind of cool and funny at the same time would be like what they did in fallout 3...the part where you went into Hubris comic book building and you were able to play Grognak on the computer...well how about sometime in the game a Mage puts a spell on you or something and you go back and play one of the past TES games the older the better!
Any other ideas from other RPG's you'd like to see in Skyrim?
I'll go through these one by one. Let me first clarify that I do not hate the Fable games, they all have good qualities but sadly they also have many bad ones.
1. Why? Making money is ridiculously easy in the Fable games and it was ridiculously easy in Oblivion as well. I don't see the point of adding a new feature that further screws up the economy. I don't see the need for this feature in this particular game, I would never use it myself at least, I really didn't in Fable either.
2. Tattoos are confirmed as in, to what extent I don't know, but I do know that they will be an option in character creation. D
yes for clothing have not been confirmed, i doubt it'll happen as it's simply a lot more work for a fairly minor feature. Having several different textures for every set of armor in the game would not be worth the effort required. Personally, as TES is one of the few series where I stick to PC, i can do this with a few minutes in Photoshop, so I don't care.
3. No. Here's why. The NPC's in Fable are not people. They are three dimensional cardboard cutouts. They have no personality, no character and they are not in any way, shape or form interesting. Peter Molyneux wants us to really care about his characters, he has to try a lot harder because he has not even gotten close to making me think of them as anything other than scenery. Bethesda has been much the same, though they have not been as bad, they've gotten progressively better at this sort of thing, not BioWare level yet certainly, but they're at least showing improvement. Still, I don't want to see this feature, unless they characters are exceptionally well developed. If not then it is an utter waste of time.
4. six won't be in the game anytime soon, I wish people had enough sense to not get their panties in a knot over that sort of thing, but they don't. Untill people get over their delusions abour six it will not happen. Not that I see the point of adding this achievement anyway.
5. No, here's why. In Fallout 3 it worked very well for a vault dweller, while it was a great way to establish a relationship to an NPC, it was also incredibly restrictive. You were from a vault, period. No if's, and's or but's about it. You had no choice in the matter, and that is the kind of thing that can kill roleplaying. In New Vegas I had a choice. it was established that I was a courier, a job literally anyone could've taken. In TES i am a prisoner, the reason is entirely up to me and leaves me witha absolute freedom to create the character I want to play.
And on the final thing. No thanks, it's been done already, i'd rather see something new and innovative than rehashing the same basic idea over and over.