I dont get how tattoos and dyes are "RPG choices.
Well to me and I'm sure a whole bunch of other gamers RPG's are all about the customization of your character and the choices you make. Say you get a certain tattoo or where a certain color or armor in the game and you go to a village and and that tattoo and or color of armor are loved or hated by the towns people then they could either hate or like you more opening up or closing quests.
The one thing that I hated about Oblivion besides when you were caught stealing or killing some one your actions had really no consequences... For instance if you joined the Dark brother hood and finished off all those quests ( In my opinion making you pretty much an evil person ) you could go and be in any other guild and nothing you did for the Dark Brotherhood mattered.
Where as in at least Fable 2, I have never played any of the others, if you did something bad or good your reputation would precede you and people would either like, love or hate you and where TES could take that to the next level like they've already said if you kill a shop keeper or some thing then the next family member who takes owner ship of the store might not give you quests because you killed they're family member...Now imagine If you joined the Thieves Guild and your reputation preceded you and you were not aloud to join the Fighters or Mages guild...although that may svck it would make for more realism.