Fable Magic?

Post » Sun May 29, 2011 1:45 am

On magic:

First of all, the magic system in Ob. wasn′t great.
- You couldn′t erase spells, there was no enviromental effects.
- Most spells was a blob that came out of your hand.
- And most importantly, there was no necromancy.
- However, since there was the option to customize spells.
- To have permanent effetcs on gear (without grand soul gems filled with grand souls).
- A likable alchemy system.
- Most importantly mana regeneration it was ok. Don′t you think?

What have we learned so far about the magic system in Skyrim?
- Less schools,
- Spells are equiped to different hands
- There are less spells albeit with more variety.
- Enviromental effects are in (?)

Questions:
- Is mana regeneration in?
- What spells are in? (Necromancy spells, levitation, mark and recall)?
- Is the spell system going to be like in Fable III (horrible) where you chose two spells to be equiped to your two hand? If that′s so, then playing as a mage is going to be... well... horrible.
- (off topic) Staffs? With magic only, like Ob., or with magic and bashing (like Morrowind)?

If I have missed something, then please, corrct me. If not, may Mannimarco have mercy on our souls ( which means putting it in black soul gems).
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Felix Walde
 
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Post » Sat May 28, 2011 3:06 pm

No, it will never be like Fable, thank Sithis.
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Lynne Hinton
 
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Post » Sat May 28, 2011 1:31 pm

Magic looks nothing like Fable magic. (dont see how fable magic was bad) How did you come to that conclusion? You can equip the same spell in both hands and use their effects in unison. I like the introduction of AoE (around me) spells.

My only gripe is we didn't see any spell other than destruction spells, besides magic missle (light spell shot from staff).
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GEo LIme
 
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Post » Sun May 29, 2011 12:40 am

I agree that in the trailer the character in the cave using magic against the humanoid creatures looked reminiscent of fable. That is based on the actions of the character touching the ground and the outward effect of the magic itself. Not to say that this magic will be like Fable's magic exactly, but honestly if it goes it that direction it would be preferable. The ONE thing i liked about Fable III more than Oblivion was the magic. It was just more fun?

-Also, the double handed spell use IS a notable quality seen in Fable.
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Eileen Müller
 
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Post » Sat May 28, 2011 10:31 am

If I have missed something, then please, corrct me. If not, may Mannimarco have mercy on our souls ( which means

*GASP* erryone, is this guy is, liek, just DED before he finished his sentence???


Puerile joke aside, I'm liking the new touch on the spell casting from what I've seen thus far. More dynamic.

As to the question about staves, I think they would work like Oblivion's. Equip it in your left hand, shoot the projectile spell with the left trigger, then you whack it with what? Maybe only possible with the left trigger when the charges were depleted?
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Emily Rose
 
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Post » Sun May 29, 2011 12:43 am

So... just because they merged (NOT REMOVED) one school of magic and you can wield a spell in each hand, the magic is Fable magic now? :facepalm:

Hooray for the types of overreactions these forums are known for!
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Stephanie Kemp
 
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Post » Sat May 28, 2011 12:36 pm

Well, in the trailer, the scene where the player makes a fire blast to the ground is pretty Fable...
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Sara Lee
 
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Post » Sat May 28, 2011 11:07 am

*GASP* erryone, is this guy is, liek, just DED before he finished his sentence???

Yep, looks like the Lionhead hit squad got anothe
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loste juliana
 
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Post » Sat May 28, 2011 3:35 pm

The info we've been given about spells so far seem AWESOME I think. Like ... hold the button in, and you'll get another effect with the spell. A stronger one.

Anyway. I HATED the magic system in Fable 2.
I LOVED the magic system in Fable 1. There were many awesome spells there. They were powerful, cool and fun.
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Alexis Acevedo
 
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Post » Sat May 28, 2011 1:00 pm

You know in TES games you do assign one spell to a hand already right? And in Fable 3 you can change your spells at any time, just like in TES games, right?

Besides Fable 3 has a better spell casting system anyway. Yes, I said it. Watchu gona do boutid?
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Chris Ellis
 
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Post » Sat May 28, 2011 3:19 pm

i don't think there are necromancary spells, its more like zombie makin 101, As its been said all teh spells are in, they didn't take out all the spells in mystism, they relocated them, im sure magicka regin is in, its kinda what made morrowind magic svck. And they made each damage type more unique, ice slows people down, electricity eats enemy magic.

Also what was wrong with fable magicka? it was basically shooting fire balls and stuff, it was simple just like the game. I don't really see teh need to compare tes and fable anyways they are two seperate games, made for different types of gamers
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Grace Francis
 
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Post » Sun May 29, 2011 2:12 am

Well, in the trailer, the scene where the player makes a fire blast to the ground is pretty Fable...

omigawd there are NPCs! And quests too?! THEY MUST BE COPYING FABLE EXACTLY! [/sarcasm]

Just because something looks similar doesn't mean that it is, and even if it operates the same way, it isn't like Fable invented AoE. That idea has been around since forever. Ever play Warcraft or FF: Tactics?
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Nancy RIP
 
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Post » Sun May 29, 2011 12:18 am

Ok, judging from the massive assaults I′m getting here, I take back my thoughts. But one move to being more Fable-like, is for the worse. No one can convince me otherwise.
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Mashystar
 
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Post » Sat May 28, 2011 8:13 pm

Questions:
- Is mana regeneration in?
- What spells are in? (Necromancy spells, levitation, mark and recall)?
- Is the spell system going to be like in Fable III (horrible) where you chose two spells to be equiped to your two hand? If that′s so, then playing as a mage is going to be... well... horrible.
- (off topic) Staffs? With magic only, like Ob., or with magic and bashing (like Morrowind)?

Mana regeneration, it's a stable of games now, also due to the fact that a pure mage without in a FP RPG is going to get owned more than any fighter without it.
I'd say it's here to stay, in some form or another.

No specific spells apart from damage frost, lightning and fire ones.
It seems that based on character hands set up and how long you hold the mouse button customisation of their effects is wide and varied.
Spell sheilds are also announced, some kind of defense against hostile mages to be used in your off hand.

Never played fable, however to answer it's because the devs felt that the last set up was silly.
That you could spam spells with both hands full, including a shield, they thought it better to show that a mage's hands are his tool, defense and weapon all in one.
If you go into combat as a fighter you should not be able to spam spells while still loaded down.

Staves no clue, I'm hoping left mouse is attack, right is spell. or more powerful staff spell left, player spell right.
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Rachel Briere
 
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Post » Sat May 28, 2011 5:44 pm

2 things there was necromancy you could summon all sorts of undeads and you can bring people back to life with the staff of worms, and there are MORE spells in skyrim than Oblivion also you can charge for different effects
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Kayla Oatney
 
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Post » Sat May 28, 2011 10:20 pm

2 things there was necromancy, and there are MORE spells in skyrim than Oblivion also you can charge for different effects

Whoa! Charging :flamethrower: :celebration: ! I guess that′s all the diversity we need then. Heck, we only need two or three spells but! you can charge them. For more damage and stuff! It really makes me feel like a mage with a multitude of spells at my disposal. <_<
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Danny Blight
 
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Post » Sat May 28, 2011 7:57 pm

I don't know what you mean by Fable magic, as all 3 Fable games have different magic systems.

As for Skyrim, I'm not sure it'll be that great. Using multiple spells is fun, and being limited to two will make a pure spellcaster character seem dull.
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Minako
 
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Post » Sat May 28, 2011 10:08 pm

Whoa! Charging :flamethrower: :celebration: ! I guess that′s all the diversity we need then. Heck, we only need two or three spells but! you can charge them. For more damage and stuff! It really makes me feel like a mage with a multitude of spells at my disposal. <_<

well there is charging and you can use them in different ways like putting down traps and for the fire spell you can turn it into a flamethrower and it looked like in the video you can cause an explosion with it
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Jessica Phoenix
 
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Post » Sat May 28, 2011 10:42 am

Chraging AND making traps!? I mean, luring monsters into traps will get mighty valuable, seeing as they go where I want them to. And combining spell? Like frost and fire? Shooting my enemies with melted ice? Sounds... boring! The only thing that matters are different effects. That′s it. It doesn′t matter if I damage someone with fire be it from trap, bolt, flamethrower or what not. Fire damage is fire damage, and that′s it.
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Robert Bindley
 
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Post » Sat May 28, 2011 9:29 pm

Well, for sure I'll miss the days in my Morrowind misbehaving ways with flinging nuke spells with AOE paralyzing+poisoning+shock+fire damage for [censored] and giggle but I think I can happily move on and live with none of that anymore.

edit: to Pera, I think a frost and fire combination would be pretty nifty, seeing that it has been said that each will have different effects on the enemies (slowing enemies' movement from frost, and damage overtime from fire spells). So you can set freezing trap over a narrow passage, then roast the freezing svcker right there on the spot. Hmmm steak.
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Jerry Cox
 
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Post » Sat May 28, 2011 3:03 pm

You know in TES games you do assign one spell to a hand already right? And in Fable 3 you can change your spells at any time, just like in TES games, right?

Besides Fable 3 has a better spell casting system anyway. Yes, I said it. Watchu gona do boutid?

No, you can't. In Oblivion, you could quickly switch spells via hotkeys. In Fable 3, you have to go through pause menus to equip different spells.
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Lori Joe
 
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Post » Sat May 28, 2011 11:52 pm

Well, if you mean magic like in Fable 3, I don't think it's going that way. You can combine spells, sure, but aside from that... The different perks from each school of magic is going to add variety, I'm sure. Like laying down traps. That should be sweet!
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Nadia Nad
 
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Post » Sun May 29, 2011 12:12 am

I agree that in the trailer the character in the cave using magic against the humanoid creatures looked reminiscent of fable. That is based on the actions of the character touching the ground and the outward effect of the magic itself. Not to say that this magic will be like Fable's magic exactly, but honestly if it goes it that direction it would be preferable. The ONE thing i liked about Fable III more than Oblivion was the magic. It was just more fun?

-Also, the double handed spell use IS a notable quality seen in Fable.


It was an aoe blast. It wasn't fables charging magic, it was one cool aoe spell that was instantaneous. There have been plenty of games before fable that did aoe blasts like that including Daggerfall. If anything, magic seems like a combination of TES magic and plasmids from Bioshock.
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Pumpkin
 
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Post » Sat May 28, 2011 9:47 pm

nothing like fable at all or at least i think
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Irmacuba
 
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Post » Sat May 28, 2011 4:21 pm

Idk why people are saying that you are limited to 2 spells. You could only cast one in Oblivion but could either go to the menu and equip a new spell or hotkey it. They already said we have hotkeys back, that they are more dynamic, and they aren't putting a limit on how many things you can hotkey. You can still swap on the go. And it was an instant AoE which is nice.
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Danny Blight
 
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