» Sun May 27, 2012 1:16 pm
Shadow flicker is related to (MultiSampling), They ask you not to use that, instead using (SuperSampling).
THEY = Hardware manufactures, ATI, INTEL, NVIDIA
MultiSampling is like "ghetto-sampling". It does a lot of guessing, and optimization/short-cuts that cause many shadow flickering issues, disappearing objects, missing surfaces, texture-fighting... etc... (That is the price you pay for fast. Reduced quality and errors.)
SuperSampling is less ghetto, but more stable, at the cost of speed reduction in the sampling-rate.
MultiSample = Old code for AA and Anisotropy
SuperSample = New code for AA and Anisotropy
AdaptiveSample = Mixture by depth-selection, speed, angle, and center (Super when going slow, Multi when going fast. Super near the center of view, Multi near the edges and on distant objects. Steep angles/edges use Anisotropy less and AA more.) Also called ProgressiveSampling, or OptomizedSampling, or EnhancedSampling