I don't care how at this point earthier by looking through the hex line by line (Unfortunately i don't even know what I am looking for, and trying to reverse engineer how the FaceGen exchanger for FO3Edit works was a bust) Or if someone can make a small utility like FaceGen Exchanger for NVEdit.
I am trying to make a custom race and desperately want my current character to be one of the main presets.
Alternatively if anyone knows a "brute force" method on how to faithfully recreate a character face in G.E.C.K. based strictly on the slider info from the in game FaceGen that would work also. What exactly is the slider conversion since they are obviously clamped in game? Best i can tell from the ini files is that they are clamped at +-3.5 but trying to use a 35% reduction on the sliders in G.E.C.K. while closer still does not yield anything remotely close to an accurate reconstruction.
Thanks for the help