Facial Hair?

Post » Wed Jan 05, 2011 8:07 am

Oh wow, I forgot about that, Vivec must be Chucks distant cousin.

Distant? He hits people with his unmentionables. That's as manly as it gets.

Even though he's a hermaphrodite.

As for things like eye patches, those should just be facial clothing. On that aspect, the head should be allowed a primary and secondary clothing piece, such as a hat (primary) and a veil (secondary).
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carrie roche
 
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Post » Wed Jan 05, 2011 11:47 am

Distant? He hits people with his unmentionables. That's as manly as it gets.
I've done that before and nobody complimented my action as manly.
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Darrell Fawcett
 
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Post » Wed Jan 05, 2011 10:21 pm

Beards of all styles and colors, with some that run the salt~n~pepper or the cinnamon~n~sugar.
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Emma Copeland
 
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Post » Wed Jan 05, 2011 8:01 am

I want facial hair, EPIC facial hair. and the Khajiits I want manes! EPIC manes! Argunians need more spikes and fins!


But no EPIC spikes and fins?
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luis dejesus
 
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Post » Wed Jan 05, 2011 12:00 pm

Facial hair will definitely be there, but I want it to be better than Fallout 3's facial hair. Dragon Age's stubble thing was a step in the right direction, but it still wasn't good enough for me.
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OTTO
 
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Post » Wed Jan 05, 2011 7:12 pm

I've done that before and nobody complimented my action as manly.


Yes, that was very manly.

Two head clothing pieces (hood) then (eye-patch) = EPIC
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Jon O
 
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Post » Wed Jan 05, 2011 10:51 pm

Yes, that was very manly.

Two head clothing pieces (hood) then (eye-patch) = EPIC

I actually had a thought on that, simply make things take up different slots and have different "sizes".
A eye patch would take up the "eye" slots of course, but you could for example still wear a pair of glasses over them as they are "bigger" than the eye patch.
You could also wear a cloth or veil on your head and have a hat or helmet on that. The only conflict that would come is when you wear things that occupy the same size and same slot.
Some objects would have a variable size so they can be worn over other items as well. How they are layered depends on the order you put them on.

Like this you could layer objects as they fit, simply apply them to the right slot and give them a size:
Eye patch - Slot "Eyes" - Size 1 (means it will occupy the Eyes slot at level 1)
Glasses - Slot "Eyes" - Size 2 (Will occupy Eyes slot at level 2, over eye patch)
Goggles - Slot "Eyes" - Size 3 - 5 (Eyes slot at level 3 up to level 5, worn over glasses)

Cloth mask - Slot "Nose/Mouth" - Size 1
Gas/Breath mask - Slot "Nose/Mouth" - Size 2

Some objects would take more than one slot though, for example a full face mask or helmet face plate would cover your whole face meaning the eyes and Nose/Mouth slot. A full face mask or face plate would take up level 2 so you couldn't wear glasses and a breath mask.


This may go a bit off topic but with that system you could also layer clothing and armor, for example wear a undershirt (level 1), a suit of chain mail (Variable level 2 - 3) a pullover (Variable level 2 - 3) a hard suit of armor (Size dependent between level 2 - 4 [some armor suits are bigger, some are smaller]) and a robe over that (Variable level 3 - 5).
Some items that are very large would always be worn on the outermost layer like shoulder pads, boots or some hats/crowns/helmets, they'd always get a "level OUTERMOST". Other things like bandages for example would always be "level INNERMOST" since they are always worn directly on skin and under all clothes. Like that you could wear a crown or a hat on top of a helmet for example if the helmet is "small" enough and doesn't take the outermost slot. Though to eliminate that from some, like a very large or jagged "Sauron" like helmets could say "level 2 - OUTERMOST" which means nothing can be worn over it. Smaller helmets would simply take a inner slot meaning they could still be hidden under a cloak or head scarf.

This layering method would allow for a lot of variable character designs and also to give your character optimal balance between protection and mobility.


PS: The sizes here aren't fully worked out but I just wanted to give some examples how the basic system should work.
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quinnnn
 
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Post » Wed Jan 05, 2011 7:53 am

I know many folk didn't like the mission in fable where you get locked up for a few years but how cool was it when you popped back out and had a beard. I liked this part of the game. You go on a mission, get trapped in Oblivion or somewhere and come out with really long hair, a beard if your characters a dude and some scars which can be healed for those who wish to remain beautiful.
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Ashley Clifft
 
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Post » Wed Jan 05, 2011 5:28 pm

Who else wants beards?


I already got one.
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Emily Shackleton
 
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Post » Wed Jan 05, 2011 7:51 pm

But no EPIC spikes and fins?


Okay, EPIC spikes and fins!

Wait a minute, how about body hair? I want my orc chest to be MANLY.
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Rachel Cafferty
 
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Post » Wed Jan 05, 2011 8:21 am

Okay, EPIC spikes and fins!

Wait a minute, how about body hair? I want my orc chest to be MANLY.



Yeah an Orcish Ron Jeremy... :foodndrink:
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victoria johnstone
 
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Post » Wed Jan 05, 2011 5:43 pm

I do NOT want to fall 100s of feet to my death by Sheogorath just because I didn't feel like shaving... :slap:
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Maeva
 
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Post » Wed Jan 05, 2011 7:56 am

Yeah an Orcish Ron Jeremy... :foodndrink:

Eww...

I want a beard so big that my beard has a beard. I want a beard so big that my individual hairs have beards. I want a beard so big that I look like a bear. I want a beard so big, so epic, that Chuck Norris himself falls to his knees in awe.
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michael flanigan
 
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Post » Wed Jan 05, 2011 1:52 pm

Put all different styles of beards onto the game. Also can you add more races into the Elder Scrolls V??


Considering TES has a rather exhaustive lore background which details precisely which races are found in Tamriel (and elsewhere), I'd say this is highly unlikely.
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NAkeshIa BENNETT
 
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Post » Wed Jan 05, 2011 12:06 pm

Considering TES has a rather exhaustive lore background which details precisely which races are found in Tamriel (and elsewhere), I'd say this is highly unlikely.


Short of including all the Khajiit sub-races, anyway. And let's face it - we have enough cats.
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Amanda Leis
 
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Post » Wed Jan 05, 2011 8:50 pm

If they actually do have facial hair (most likely) then I doubt there's going to be a huge selection. Considering all we got in TES Oblivion was coloring invisible stubble, I doubt they're going to jump so far into 10 beards for each race. I wouldn't get my hopes up for "lolepicbeards".
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Lady Shocka
 
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Post » Wed Jan 05, 2011 4:38 pm

I want facial hair, EPIC facial hair. and the Khajiits I want manes! EPIC manes! Argunians need more spikes and fins!

Only one Khajiit is allowed to keep his mane. He's dead, and there isn't another one yet.
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Nadia Nad
 
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Post » Wed Jan 05, 2011 5:46 pm

Short of including all the Khajiit sub-races, anyway. And let's face it - we have enough cats.

Sload, left-handed elves, the Akviri races, the argonian tribes, The kajiitmeri breeds, playable goblins, Igma, Falmer (who are still alive if you played shadowkey), and Pyandoneans could show up. I just hope to god that they don't.
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Big Homie
 
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Post » Wed Jan 05, 2011 5:25 pm

not only would facial hair be a plus for tes v... but so would better hair styles such as the ones on fallout 3.
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Jeffrey Lawson
 
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