» Wed Jan 05, 2011 1:32 pm
Normally, I consider a fair percentage of Daniel_Kay's posts to be a bit "excessive", and bordering on impossible or impractical to implement, but this time he hit the nail on the head with the idea of individually selectable patches of facial hair.
You could "build" whatever combination you wanted from the various length and style "pieces" of hair. Want a moustache, but no beard?...easy. A pair of long sideburns?...consider it done. A full scraggly beard with the complete "works".....not a problem. Pony tail?....got it. Mohawk?....not without mods. That would be far better and more versatile than the oddball collection of "freak" hairstyles in OB (did anyone else notice how many of them were partly or mostly bald?) and the even stranger looking choices of moustaches and beards in FO3. I found it difficult to create anything "normal" in either of those games.
That should be no more difficult to implement than having 8 interactive sliders to adjust the angle of your character's nose, like in OB.