Faction Ideas #3

Post » Sun Jul 17, 2011 2:43 pm

Ya we made it to the second feature and things are going to be a little more organized
for those of you who don't the rules there simple

1.Stay in cannon
2.You may make any faction you want but each faction You make can only take up to 1 post. Meaning you can make multiple factions as you please. But each faction must only take up one post.


Tips
Add a story line and background
add enemy's
think of a Theme (thats where it all starts)


New things to the thread
War mens path

The Bar Chat
The Reapers have opened a bar for only the leaders of the factions seen here. Will ppeaple get along or will there be bar fight 24-7 Please Hell raisers protect the beer.
The bar lets you talk as the leader of the Faction you made. Yes there are rules but common. Who doesn't like changing there personality for just a short time and have fun
The rules are you may only use one of the factions you made do prevent confusion. To specify your using it Put BR-"Faction name" then simply talk like you think the leader of your faction would talk.
No Fights please even if your drunk (lol)
For those of you who lack the creativity to make a faction for this you may use ether a Zoo Followers recruit
or Put Lone walker.
War mans path works the same way but in a harsher tone. Rules are you gotta tell me where your faction is based (you can do this with PMs if you don't want every one to know) then I will place them on a map. Then if you wish to start a war with a faction just put "WO (faction you wish to fight)" and I will use your factions descriptions to see who wins the war. If you win you get half there area. remember you half to stick to cannon so you can't make your faction 1000000000 full just to win this.

http://s1219.photobucket.com/albums/dd423/axe11154/?action=view¤t=musa.gif

New Top Ten
1.THE EMPIRE by Mako Vlazkov
2.The Reapers by catfish mirelurk
3.
4.
5.
6.
7.
8.
9.
10.

Top Ten from thread #2
1.THE EMPIRE by Mako Vlazkov on page 1
2.The Woodsmen by Ninjajoe175 on page 1
3.The Defilers by Gizmo87 on page 1
4. Blods by gabriel77dan on page 2
5. Wind Farmers by CannibalClub on page 1
6. ROA by bosmight342 on page 2
7. The Black Seals by antisteez on page 1
8. Kingdom of Texarkana by Styles on page 2
9. The Royalty by Sebor13 on page 1
10.The Sheuts by mumatil on page 3



Last Threads
http://www.gamesas.com/index.php?/topic/1166122-faction-ideas/
http://www.gamesas.com/index.php?/topic/1176302-faction-ideas-2/
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Kelly Tomlinson
 
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Post » Sun Jul 17, 2011 1:32 pm

The Reapers

A group that came from Vault 66 (a Vault where only Grave diggers, Farmers, and Crafts men. and were placed ) turned into warriors. The Reapers were made after Vault 66 opened as a way to protect the Vault from creatures. There only weapon at the time were farming scythes that oddly anuf did great damage to most monsters. After exploring they discovered an old Enclave military base that was closed down. This base had many guns but the only ones with ammunition were Shot guns, sniper rifles, and Machine guns. while exploring the base they found a factory with many robotic suits. They modified it with a dark cloak and made the eye holes glow red.
The suits were given to there strongest members making a small military power in the group they called Hell Raisers This part of the group only used Scythes and Automatic cross bows (made by the Crafts men). They are know by the seer power as its been seen that they can kill a super mutant with nothing but there bare fist.
The next of there ranks are Deaths Touch who only use sniper Rifles and Shot guns. They work directly under hell raiser and are used as scouts.
All low level fighters in the group were given Machine guns and called Banshees. They work under the government power of The Reapers as simple grunts. Doing mundane task or protecting the vault.
while the Reapers are young and have no anger tord the other factions in the area (they only want to protect there home) Some factions are already seeing them as a threat as there Hell Raiser unit is filled with people who could mach the strength of a super mutant.

Vault Details and history
Vault 66 was made to see what people would do if the thing that completed there hobbies went missing from there life. The 2 things they were looking to get rid of were wood and dirt. The experiment failed as many of the people who entered brought wood dirt and farming tools (they were never taken away due to lazy security). (this is also why scythes became one of the hell raisers top weapons) The vault as planned stayed closed for 100 year and opened. Because the vault was never built with a way to dispose of dead bodys as soon as the door opened the first thing they did was get the Grave diggers to build a cemetery
After a year the vault dwellers built a small village out side the vault but keeping the vault as there home and making the village as there farm ground. It only took one more year for them to start exploring the land (by now there population grew to much for the vault to handle and they needed to expand the village). Thats when they discovered a old closed down military base just a simple quarter mile from there vault. They took what they saw and made it there second home. They soon thought it appropriate to start naming there homes. the first Vault Ground and the second Enclave Dunker (named after a flag they found and the guy who discovered it. Of course there were challenges but because of smart planning and dedicated people the Reapers were born.

Resent events
After years of thinking they were the last humans left a small hell raiser group was sent out to explore east of Enclave Dunker to find out why exsplotions were going off in the distance. The party of 3 found not one but 50 humans all fighting a large creature. The hell raisers quickly set up the cross bows and let loose a arrow bally on the monsters. Not a single monster survived leaving only the 50 humans standing surrounded by arrows. The humans they found were members of BoS. the 2 partys soon met face to face and the BoS found them selves bowing to there heros. As agreement for helping them the BoS would give the Reapers a large amount of caps. Confused the reapers accepted but asked many questions about the caps as they still used prewar money for currency . The BoS members explained and the Reapers found out there currency was not valid. But they still used prewar money and built a bank in Vault ground. Here people could store money of any kind or exchanged caps for prewar money. This worked out as a bonus for most BoS members who were hungry and tired but had no prewar money to use.
Soon it wasn't just BoS members who came into town but Enclave and Caravans. You would think Battles would start in such a small town but thanks to the Hell rasiers and Death touch If any one even took out a gun they were shot on sight. when even some one died no side took it as bad. The Reapers were just protecting there home and all Factions that entered knew that and if one of them died because they were trigger happy they were ok with it. Death was common but order was kept.

The Reapers became wealthy and even bought a few Brahmin and started farming them. Making new foods out of them and bringing in more people. Making burgers just like they were before prewar and making purified milk. Many people who came in were delighted and happy to see these new things. They also started hunting whats known as A Catfish mirelurk who are very common in the south.


The War for Hartsfield–Jackson Atlanta International Airport
A Year after the Reapers became one of the wealthiest Factions in the waist land they decided to buy teck from the BoS that could translate languages. They then re programed it so it could translate Ghouls speech. there were many Ghouls in Georgia because of the toxic rain near Hartsfield. They wanted this so they could turn mad ghouls into friendly neighbors. It worked making Mad Ghouls some what revert back to there old selves (only a little as the years of decay took its tole on there brains.) This gave the Reapers a larger fighting force. Ghouls who agreed to fight along side the Reapers where renamed Skeletons.
Soon the knowledge A airport was still standing got the the ears of the BoS and Enclave. A war soon broke out for it. The Reapers with out hesitation joined the ghouls in protecting there home making the battle ever more deadly. With news that the Enclave have hired the Talons to back them up will any one truly win the war or will death be the ground work for the end.

The Enclave of the area
The Enclave here came from the oil rig years ago when it was destroyed. They lost contact with there other members who were going north and now have no communication with them. Theirs only a small 30 of them left and they desperately want the airport. They have lost all energy for the laser weapons and have resulted in going to old tech.
They are in desperate need of help so they called the Talons and paid them A Large some of caps to help the war.
The enclave want the airport to gain a easy way to get to there other members unite and take over the east coast.

Talons of the area
There a little nicer from there Northern counterparts but talons all the same. They put there base here just because there was huge caps to be made. Not to mention they want the airport for there own reasoning. (to make targets easy pickings)

BoS in the area
The originally came down south to find A large group of super mutants who they lost in the Appellation mountains. They lost many members on this hunt and were saddened to find out they had lost the trail. Soon they found them selves lost trying to go back home. They ended up going further south were they were attacked by a Behemoth super mutant. This is were they met the Reapers and were saved. Ever sense the BoS and Reapers have been fierce allies. Thanks to the Reapers BoS could communicate with there chapter and were given orders to set up a new one down south.
While they are fighting against the Reapers for the airport they are still allies in a odd way.
The BoS want the airport for shield and fast flying tech to go back north and to wipe out the Enclave.
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Susan Elizabeth
 
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Post » Sun Jul 17, 2011 4:00 pm

The Empire


The Emperor

Erik Kire, the man who would one day be near the plane of godhood, was one of the leading minds of his time. Born on September 14, 2047, went through life with a technological aptitude unparalleled by any commoner, he was one of the brightest minds of his time, working as a high-level researcher for companies such as West-Tek, Med-Tek, General Atomics International, and RobCo (He and House once met, but neither took a liking to one another). He was one of the researchers on the project that created the first crude fusion cell, only 19 years of age. Erik Kire headed a joint project of RobCo and General Atomics International to create Liberty Prime, but resigns from the project after an argument with a certain US General. At age 23 Kire assists in the research for a place called the Sierra Madre Casino, the place ultimately bored Kire, as he never really took interest in social events, but the technology he helped develop astounded even him, the molecular assembly for the vending machines, he saw so many uses for this, he left early before the project was finished. Soon after this, Kire leaves public life to research his most important invention, nanomachines, partly inspired by molecular assembly, at first he has little success, but he would later have an epiphany, and design the first integrated circuit, he then proceeds to create, all on his own and for his own uses, new technologies based on them, he makes breakthroughs at an astounding rate, but keeps the invention to himself. His completed prototype nanomachine fails to perform adequately, but at this time, news of the FEV his leaked to the media, Kire responds quickly and hacks into the research files of West-Tek, then Mariposa, the data on the FEV's structure inspires Erik to give the nanomachine prototype, which he has dubbed NANO-A, a complete redesign, styling it to the structure of the Virus, but altered for his uses, the NanoVat, a sealed chamber in which contains medicinal biogel and synthetic materials, the purpose of which is to serve as raw material for reconstruction; Kire plans to utilize his nanomachines to completely disassemble and reassemble his body, to grant him superhuman ability, godhood. He also made two tweaks an older prototype, NANO-M, to create two different strains of NANO-M, the first, which he called NANO-M1, could be controlled by radio signals from newer designs, the use of which is for them to bond with interneuron synapses, to effectively and directly influence the minds of others; the second, NANO-M2, performed much like medical implants aimed at physical improvement, but more honed to create efficient super soldiers, granting faster reflexes, stronger muscles, and drastically improved senses. He also developed molecular assemblers and material generators, devices that create matter from energy, these two coincided in a way only he could have designed, instantaneous creation of materials and objects, with this he could truly create a post-scarcity utopia, and shape it in his image. 2077 , as nuclear war approaches, exactly as Kire's computers had predicted long ago, Kire's robots complete construction of the NanoVat, and he completes the new perfected NANO-V, and loads the nanomachine delivery canisters onto the NanoVat. October 20, 2077, Erik Kire lowers himself into the NanoVat, and it closes. Erik Kire no longer exists, when he emerges, he will no longer be a mere mortal, he walk the Earth as a god, as its Emperor.

The Empire

When he emerged from his fallout bunker, the year 2176, the man who would soon be known as The Emperor was to begin to search for a settlement, to his surprise, a settlement had formed around the top-side structure that hid his bunker. As he strode into the middle of the town, the people gathered around him, drawn to him by a strange, happy feeling. When all the townspeople had assembled, the man who was Erik Kire looked over them, with open arms, and said “I am your Emperor, what say you?” The people did not hesitate, they could not help but bow in his magnificence, all sang aloud “Life for The Emperor, Life for The Empire!” The Emperor, as he now was known, took no time in shaping his utopia, he designs advanced obelisks he titles “collectors” that draw in hydrogen and solar energy, the hydrogen feeds micro fusion reactors inside, while the solar energy keeps the process stable. The collectors draw in and create energy for the devices that incorporate material generators and molecular assemblers, for which appear to be black orbs that react to touch, the common people take these miraculous devices as magic, a gift from The Emperor, while that they are, but magic is not the means of their functioning. Soon the settlement is completely stable and appears to be somewhat Romantic, while the people are in complete happiness in their utopia, the Empire creates pure happiness in its people, and that is all they need or care, regardless of how they felt before. The settlement grows into the fallout bunker The Emperor emerged from, not wanting his people to see a high-tech facility underground, he summons the peoples greatest craftsmen, and tasks them with redesigning the underground facility to appear to be a temple, of course he did not say this to them, they performed the task without being told, or even being conscious. In one night, while not an eye had observed, The Emperor had made it so that for all that was to be known by his people, he had emerged from a holy temple. Soon walls came up around the settlement, which had become quite a utopian city, appearing to be built outward from the Temple that protruded from the side of the mountain range under which the settlement presided. Nearly a month had past since his emergence, and The Emperor contemplates expansion, when suddenly, raiders appear on the horizon, the people saw their approach and beseeched The Emperor to protect them. As the raiders neared the gate, The Emperor stepped out of it, the raiders began to shoot, and The Emperor was momentarily shrouded from view by the smoke, when it had cleared, he stood calmly, not a scratch on his body, and gestured his arm towards those who would wish him harm, before the raiders had time to react, he was among them, with swift and beautiful movements, he quickly and easily dispatched all of the attackers, moving at such a speed he appeared to be in many places at once, when he was most certainly in one place, he held the raider leader by the throat, approximately 2 feet in the air, and asked him in a pleasant voice: “To whom do you owe allegiance?” When the man merely struggled to break free in response, The Emperor snapped his neck instantly. A loud cheer went out, as the people of the Empire rejoice in the show of superhuman force. This event prompted The Emperor to create a military force, after all, he surely wasn’t going to sully his body with violence a second time, once was enough to assure the peoples faith in him. This marked the birth of the Imperials.

The Imperials

The military of the Empire, each Imperial is blessed by The Emperor with amazing abilities, they become stronger, faster, more efficient than that had ever imagined themselves capable. They are equipped with sacred armor (Which kinda looks like this) that further enhances their physical ability, while offering great protection from harm, the armor also bears inside of it the equipment of the Imperial, upon the right arm of the Imperial’s armor is a sacred device which, upon command, will provide the Imperial with any piece of equipment he had placed within it beforehand (quantum storage device, like how the Pip-Boy works, but voice activated). Each Imperial is issued his Blade (Sorta like this) and his Lance (A larger, darker, ornate version of this) after his induction into the Imperials. The Imperials are all volunteer, young men strive to become Imperials so that they may serve The Emperor directly, and await the day the come of age 24 and may join the Imperials.

Expansion

The Empire has a simple means of expansion, although the prefer to expand outward in a design concentrically outward from the Temple. When a settlement is deemed worthy of amalgamation into the Empire, a team of 30 Imperials enter the settlement and announce that it is now part of the Empire, if they resist (they usually do) the Imperials kill all those who fight them, the survivors are once again told that the settlement is now part of the Empire. After control has been established workers bring a collector from the Temple to the center of the new district of the Empire, soon all the people of the district forget their past misgivings of the Empire and embrace their new life, the city grows out to them, and they truly become part of the Empire. When enough districts are established a sizable distance concentric from the Temple, great walls are erected to form a grand circle that bears the Temple at its center. (this Some settlements, which obviously were inhabited by blasphemous savages, are too strongly resistant to amalgamation, usually those who oppose are quickly dispatched by the Imperials, but should one Imperial be killed by the resistant peoples, the entire town is wiped from the Earth, a penance for this great act of blasphemy against The Emperor.

The Future

As it is foretold by The Emperor, so it shall be, he who had predicted all that has transpired, shall control what shall transpire for all eternity, and all mankind shall reach a new plane of existence, universal godhood, the destiny of mankind, the destiny of the Empire.






My idea for the Empire was to serve as the antagonist, the hero being a member of a Vault-based community who is sent out to investigate the silence of a nearby trading partner settlement, only to find it had been destroyed in some kind of penance, when unknown to you, the village and you’re own are on the periphery of the Empire, and the expansion is reaching you, you return to find your village had capitulated, but, as you were gone during the amalgamation, you are disallowed to return, and you are thrust into the world.

The Empire is loosely based on the Unity, Caesars Legion, and the Necromongers from the Chronicles of Riddike.

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Mariana
 
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Post » Sun Jul 17, 2011 1:27 pm

The Radiation
A dozen ghouls were in a lab south of Chicago and stayed there for decades (the Reservation that was supposed to be in Van Buren but I have a lot of different stuff in it too). After many years of just hiding and working they decided to go outside and ended up finding four ghouls who had escaped a MWBoS concentration camp. Willem Clark, the man who was in charge of the facility Pre War (due to that they decided he should be the leader Post War) was infuriated by this and went out of his way to save as many ghouls as he could (thinking of them as his people and that they should look out for one another). They liberated concentration and death camps but only took ghouls, leaving supermutants for the MLA. They were all brought to the Reservation for years, many ghouls who were part of the MLA decided to leave and go to the Reservation. Then one day they showed up at W igh and Pat erso (Wright and Patterson Air Force Base) finding dozens of ghouls who were soldiers Pre War. With that Clark decided that they should begin making more bases. They established three, the Reservation, W igh and Pat erso , and Radiation (just west of Dirty Water on the map in my signature). The MWBoS attacked Radiation and exicuted everybody there, trying to make an example for the rest of the ghoul freeing movement. Clark responded by turning his haven-like movement into a full scale army, uniting ghouls against not just the MWBoS but all humans. They started by enslaving all of the people in nearby settlements and then attacking MWBoS towns. Clark decided to name themselves after the settlement that was destroyed, the Radiation. By 2291 (the year I think F4 should take place) it is a very powerful military force and a very hated one at that. There are only a handful of ghouls outside of the Radiation's multiple military bases, and those are regarded as the enemy by most. Willem Clark is seen to be god like to ghouls, never showing his face but wearing a gas mask and grimy Pre War businesswear.
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emily grieve
 
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