Faction Ideas

Post » Tue May 17, 2011 2:58 am

Even if it doesnt make sense, completely retconning all lore behind them? No thanks, had enough of that in Fallout 3.
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james tait
 
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Post » Tue May 17, 2011 1:00 am

actually no they arnt.

there is still enclave in the east of the US and in Canada.
also there army was sent around the world in the great war in hopes of finding a weak country to turn into the next America just in case America couldn't be transformed back to its self

so theirs tons of enclave left. they just arnt in the us.

I made a update for the reapers. if any ones interested that is.
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Eileen Müller
 
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Post » Tue May 17, 2011 1:37 am

actually no they arnt.

there is still enclave in the east of the US and in Canada.
also there army was sent around the world in the great war in hopes of finding a weak country to turn into the next America just in case America couldn't be transformed back to its self

so theirs tons of enclave left. they just arnt in the us.

Where did you get this?
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OnlyDumazzapplyhere
 
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Post » Tue May 17, 2011 4:17 am

It really depends how large the tribe is and their weaponry, maybe if they have adequate numbers and weapons, but running at them just gets you beat up, shot up, and blown up.


Exactly, for it to be successful it would be an organized rebellion, with makeshift weapons and there would be casualties due to the power of the mercs. It also depends on the ratio of tribal numbers to Talon Company mercs. 10 mercs versus 25 tribals would be no contest for Talon Company, but 10 mercs against 50 tribals may be tricky.
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Tina Tupou
 
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Post » Tue May 17, 2011 12:09 am

Exactly, for it to be successful it would be an organized rebellion, with makeshift weapons and there would be casualties due to the power of the mercs. It also depends on the ratio of tribal numbers to Talon Company mercs. 10 mercs versus 25 tribals would be no contest for Talon Company, but 10 mercs against 50 tribals may be tricky.

I'm imagining the scene in Doomsday when the soilders investigate the hospital and first time they see living humans. They're like 7 people or something, and the tribals seem to be more than ten times the quantity.
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quinnnn
 
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Post » Tue May 17, 2011 5:22 am

Where did you get this?







with total nuclear war rapidly arriving at America's doorstep, the President of the United States and a number of other United States government officials left their posts to take refuge in a number of secret locations around the world. Among them was the Poseidon oil rig. Here, the President himself set up a secret base from which the USA could continue to exist and wage war on China, with the eventual goal of retaking the continental United States.

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Wayne Cole
 
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Post » Tue May 17, 2011 11:03 am

Yes, the government officials, not all government officials are Enclave, FO2 tells us that all the Enclave government officials congregated at the Oil Rig, which went Ka-boom-boom.
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Blackdrak
 
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Post » Tue May 17, 2011 12:03 am

Faction idea (crudely in a nutshell):

The Greenhouse.

A settlement built with the aid of a GECK around Vault [what ever isn't taken] and The Greenhouse Genetics research center, and is located at a remote bank of the river Mississippi.

The TGG is a prewar installment used for studies in genetic engineering of plant and animal life (and later on human behind the scenes), and is currently run by the vaults overseer who is the decendant of the founder of it. The main goal of the facility is to produce clean and more nutritious natural food (and behind the scene, extend human life - more about this later).

The facility itself is completely self sufficient electricity and resourcewise. It has its own nuclear generator and it also draws power from the river. The complex consists of living quarters for scientist, farmers, animal caretakers, foresters, scientists, maintenance and security along with workgrounds for each; majority of it is the actual greenhouse, a huge structure at the side of the complex which is separated in several sections (farming, foresting etc).

The settlement is structured around the vault and the TGG and consists of the dwellers of the said vault who in one way or the other are associated with the work in the facility. There are also outsiders allowed to settle withing the fenced premise, they have given a chance to construct their own homes separated (but not completely cut off) from the vault dwellers to prevent possible radiation based diseases from spreading. Interaction between an outsider and insiders are allowed after the outsider has been completely cleaned from radiation and possible diseases. The Greenhouse sells pure and engineered food and medical supplies to the near by settlements at high prices which do not consist of only currency, but also genetic material for research. The faction is neutral in stance, they commerce with slavers and ranger-esque types alike without discrimination. Through the years and a rough start they have become one of the local powerhouses with a relatively strong military force, but they are not expansive, they do not wage war just defend them selves.

The whole thing is ran by the current overseer, Dr. Sebastian Green (a decendant a European immigrant Victor Zielinsky, who founded the TGG long before the great war and later on changed his name to Green), who, as his father, grandfather etc all the way up to Victor have been taught for science and continuation of the TGG, a family business with a capital F, so to speak. Sebastians initial goal, when the vault opened, was to turn the inhospitable wasteland into a flourshing land of life as it once was. This hasn't changed, but a distraction has come into the picture. Soon after the vault opened, the settlers of The Greenhouse encountered their first ghould. A scout from the nearby settlement, and old enough to have seen the Great War and times before it. This extraordinary case hit Sebastian like a hammer, and he started examining the genetic structure of the ghoul soo to notice that he was obsessed with the subject. In secrecy he formed a team out of his most trusted scientists and security personnel and called Squadron 7. This teams first priority was to gather specimens and search for possibilities to alter their genetic structure to slow down the aging process, to prolong pure human life, like with the ghoul. They knew the research methods were partly inhumanely cruel and isolative so that no-one would volunteer, so incidentally, people from purification process upon entering The Greenhouse and from the nearby settlements started soon to disapper; and the research for the plants and animals slowed down. Sebastian knew what he was doing was wrong, but you can't do an omelet without breaking some eggs, much of the great innovations have been a result of similiar actions. The cause was commendable, he thought, who wouldn't want to live longer. And there was so much to do that he was in a desperate need for more years himself too. What would be a better gift to his soon to turn 5 son than longer life, more time to experience the vastness of it and experiment with the endless possibilities of genetics.

So that's it, in a crude nutshell, typed fast as my time is short.
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james tait
 
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Post » Tue May 17, 2011 1:30 pm

Yes, the government officials, not all government officials are Enclave, FO2 tells us that all the Enclave government officials congregated at the Oil Rig, which went Ka-boom-boom.


yes but what about enclave soldiers ?_? is it possible they went as guards for other government officels who left the Us. I mean Enclave was once a mighty hydra now a simple snake but what happens when you cut a hydras head off ?_?
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Solène We
 
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Post » Tue May 17, 2011 12:52 am

yes but what about enclave soldiers ?_? is it possible they went as guards for other government officels who left the Us. I mean Enclave was once a mighty hydra now a simple snake but what happens when you cut a hydras head off ?_?


The Enclave didn't have an army before the war, it had the US Army. The Enclave was a group of power brokers, politicians, business leaders, media moguls who basically pulled all the important strings in the pre-war US and moulded everything to what they wanted. They all went to the Oil Rig after the way, why would they split up, they are the New World Order, all allied and all working together.
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Add Meeh
 
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Post » Tue May 17, 2011 3:18 am

yes but what about enclave soldiers ?_? is it possible they went as guards for other government officels who left the Us. I mean Enclave was once a mighty hydra now a simple snake but what happens when you cut a hydras head off ?_?

You mean the Enclave is getting bigger and bigger for every major blow? :s

Well, I guess we'll have to http://www.youtube.com/watch?v=079Z1CRXDmM.
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Eilidh Brian
 
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Post » Tue May 17, 2011 3:37 am

The Enclave is simple to awasome to be so small. And I saw alot more than just one regiment on Fallout 3. I think that The Resistance is a good idea
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Leilene Nessel
 
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Post » Tue May 17, 2011 9:39 am

Completely ignoring how the Enclave in FO3 made no damn sense and threw lore and continuity out the vault door.
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adame
 
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Post » Tue May 17, 2011 4:10 am

Completely ignoring how the Enclave in FO3 made no damn sense and threw lore and continuity out the vault door.


Lore and myth and anyother crap you can think of has no sway over change in the game. The same thing gets boring VERY fast
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Nick Swan
 
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Post » Tue May 17, 2011 11:41 am

Lore and myth and anyother crap you can think of has no sway over change in the game. The same thing gets boring VERY fast


Small group of Enclave remnants making a life doing something else I would not mind seeing.

Enclave back even if they are small still trying to kill everyone and rebuild America, I don't want to see, we had that twice already and like you said having the samething gets boring VERY fast.

Edit: Lore/Canon is importaint and should be followed as logically as possible. Would not want another "Burned Game" now would we.. :shifty:
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Pawel Platek
 
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Post » Tue May 17, 2011 3:01 pm

Lore and myth and anyother crap you can think of has no sway over change in the game. The same thing gets boring VERY fast

Because everything the game is based off of is negligable when talking about the game.

Also:

Talon Company
Talon Company is an equal opportunity employer. Talon Company is a mercenary group who has almost no restrictions on contracts, making it one of the most effective, and therefore wealthiest and best equipped, mercenary group known to exist in the wasteland, it's Regional HQ's are usually pre-war military installations, and the technical department of Talon Company is known for achieving great technological discoveries, such as the activation of Highwater Trousers. The basic Talon Mercenary is equipped with a suit of Talon Company Combat Armor, a 5.56mm R91 Urban Assault Rifle, and a Combat Knife or Police Baton, mercenaries are allowed to use their pay to purchase other weapons from any Talon Company Armory, weapons available range from the 5.56mm Type-87 Chinese Assault Rifle to the AER9 Laser Rifle to the feared Missile Launcher.

Mercenaries that prove their mettle in battle stand a chance to be promoted to Squad Leader rank and given Reinforced Talon Company Combat Armor Mk. 1 and will be in charge of a squad of 5 basic Talon Mercenaries. Another great charactaristic of the Talon Company is its orginazation, 4 Mercs and a Squad Leader make up a squad, 5 squads are led by a Talon Company Veteran Mercenary, whom wear Reinforced Talon Company Combat Armor Mk. 2 with a stylish duster, and all Veteran Mercenaries report to their respective Regional Commander. An added benefit of being a part of the Talon Company is that the Company will pay off any bounty (up to 10000 caps) for a mercenary that proves that they are loyal and can pass the recruitment tests. The training process is specially administered to weed out the weak and instill loyalty in the strong, bringing out the best in your character, defeating the worst of it. Many rumors float about, saying that the Company is "evil" or "full of maniacs", this is simply not the case, the Talon Company just doesn't pass moral judgment on those who would wish to emply Talon Mercenaries, and who needs to bog down good business with morals in the wasteland? Dispite the rumors, Talon Company does in no way practice sixual discrimination, mercenary applicants are accepted from all walks of life if they can prove themselves.

Thanks to the BoS-Enclave War, Talon Company has come into possession of a large amount of Enclave equipment and have captured some researchers, you can bet we shot those fascists! But other than the killing of those that wanted to kill all of your friends and family, the experience has also created a new rank in the Talon Company, an alternative to becoming a Squad Leader, the Talon Company Shocktrooper wears specially customized Talon Company Advanced Power Armor Mk. 2 and comes equipped with a Minigun, Gatling Laser, or Heavy Incinerator!

The Talon Company has from then gained strength, called for an end to hostilities with the BoS, and is focusing on fighting the Super Mutants, once again fighting those who would kill your friends, pets, neighbors, and all of your family.

Join Talon Company, it's exciting, worthwhile, enriching (both in experience and monetarily), and the best way to truly broaden your horizon!

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Sanctum
 
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Post » Tue May 17, 2011 5:16 am

Completely ignoring how the Enclave in FO3 made no damn sense and threw lore and continuity out the vault door.


This arguement has been discussed in both the enclave and bos threads.

Quote from bible states enclave spread out around the globe.

It be impossible, for enclave even who were spread out in the USA to make it to the rig. I would say only Enclave who on the rig are those who were in hiding in areas of west coast only.

While there were obviously enclave who politicians, lobbyists, etc etc, they were a paramilitary organization, with soldiers.

Politicians don't storm and seize control of places like enclave did in fo timeline. Pretty much have to think of them like SS and Gestapo.

Praise Enclave for finding a way into every faction thread.

Anyway some factions I would like to see would be Poseidon Energy. Largest and most powerful corporation in USA and so far they haven't been known to have a contigency plan for war. I would imagine these powerful corporations would have had own bunkers, vaults, shelters, etc. That were seperate and secret from anything vault tek was doing. A place for major players and families to go and their tech and plans to be safe. So, would be nice if this was discovered, or their descendants finally appear.

A cool quest that could be related to this, or seperate, would be a time machine. Scientist from 2077 went into future to escape the war(current FO 4 timeframe). He needs something from back in 2077, 2 or 3 days before bombs drop. Player is sent back to retrieve item, info, whatever, from Poseidon. Once there you can't dink around or you will be killed by the nuclear bombardment. Place you have to infiltrate could be new, or pre war version of place already seen in previous fo games.
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Flash
 
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Post » Tue May 17, 2011 3:18 pm

This arguement has been discussed in both the enclave and bos threads.

Quote from bible states enclave spread out around the globe.



That was just a theory and it has been proven to be wrong. The Fallout bible is wrong. It has happened before. Fallout bible is not canon.

Here is the thread that proves that the "Enclave around the world" mention in th bible is wrong. There is alot of reading http://www.gamesas.com/index.php?/topic/1167059-the-enclave-in-americas-future/
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Tanya Parra
 
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Post » Tue May 17, 2011 2:54 am

That was just a theory and it has been proven to be wrong. The Fallout bible is wrong. It has happened before. Fallout bible is not canon.

Here is the thread that proves that the "Enclave around the world" mention in th bible is wrong. There is alot of reading http://www.gamesas.com/index.php?/topic/1167059-the-enclave-in-americas-future/


Sigh. My internet is haywire so I will read this thread in entirity when it gets better.

However, I reaad a bit and basically because borders closed, you saying it impossible for Enclave to spread out globally.

I disagree. If they went say, north pole, south pole, mexico, what was formerly Canada, south america, that is global.

Borders closed doesn't mean jack. They prolly could have gone western europe even.

Was there not a Nazi party? Did this group not lose WW 2? However, many Nazis eluded capture and spread out globally after defeat...and they were being HUNTED.

Nobody is hunting Enclave. They rich and powerful. They can go anywhere.

But let's pretend only places they go are more accessible, so north, south poles, former Canada, Mexico and South America. That would still be considered "global"

Not to mention they would be spread out across the USA. If I'm not mistaken, you questioned how an army of BoS made it to DC in two years. Well, how is small groups of Enclave who are not an army, supposed to make it to oil rig?

Communication gonna be awful. One group of Enclave will not know if another group is alive, dead, busted comm, nothing. They are just going to do one thing: SURVIVE.

I think big thing is they are not being hunted down and exterminated. Do I think they have huge army? No, but it makes perfect sense they have other bases and installations that are manned by people yet to be discovered and how powerful they are is yet to be determined.
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Britney Lopez
 
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Post » Tue May 17, 2011 12:52 am

Sooo, does anyone thing my idea about the Enclave Deserters was good? I like to know these thing.
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MatthewJontully
 
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Post » Tue May 17, 2011 12:23 am

Sooo, does anyone thing my idea about the Enclave Deserters was good? I like to know these thing.

I liked it
It makes sense and seems like a good faction
the history's there
the story's there
its good


What do you think of all Iv added to the Reapers (I edited it yester day showing a war) does it fit with the reapers or sould I get rid of it.
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Kayla Bee
 
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Post » Tue May 17, 2011 12:54 am

I liked it
It makes sense and seems like a good faction
the history's there
the story's there
its good


What do you think of all Iv added to the Reapers (I edited it yester day showing a war) does it fit with the reapers or sould I get rid of it.


I like it. It makes sence that the BoS would attack them forthe tech. And the Ghoul allies are pertty cool. They could be used as Shock Troops because of they're ablity to be healed by radiation. That would make them a vaulable ally as well as good workers. They might be able to work in irradeated mines in turn for monney if they were citizenes
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Josephine Gowing
 
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Post » Tue May 17, 2011 10:15 am

I liked it
It makes sense and seems like a good faction
the history's there
the story's there
its good


What do you think of all Iv added to the Reapers (I edited it yester day showing a war) does it fit with the reapers or sould I get rid of it.



Also, I have added some more details about the millitary of the Resistance if anyone wants to check that out
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scorpion972
 
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Post » Tue May 17, 2011 11:13 am

Also, I have added some more details about the millitary of the Resistance if anyone wants to check that out

I like it but the spartan seems like a halo thing
I would say Trojans but there known for defense not attack.
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Loane
 
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Post » Tue May 17, 2011 11:38 am

I like it but the spartan seems like a halo thing
I would say Trojans but there known for defense not attack.


Well, with the almost all the others names being of Greek origins it made sence because they were some of the best soldiers ancint Greece had.
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Damian Parsons
 
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